Glossary

From The OpenDominion Encyclopedia
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This page aims to collect and present concise definitions of the terms used in OpenDominion.


Contents
0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


0-9

9-hour Attacking 
Also 9hr attacking and 9hring - See 9-hour Attacking.

A

Acre 
One unit of barren land, terrain or one specific Land Type.
Adept 
One of the Military Units available to Dark Elf it is a Defensive Elite. Cost to build is 1000 platinum and 55 ore, it has 2 offensive and 4 defensive strength. Special Ability: Increases power by 1 for every 10% Wizard Guilds for defense, 10% Wizard Guilds for offense. Also counts as 1/2 a Wizard on defense, 1/5 Wizard on offense (cannot be targeted by Wizard Assassination). Maximum bonus of +5/+5 (making the Adept maximum 7/9). See Percentage Calculations
Advisor 
This is part of your Castle, where you can see the progress about Production, Military, Land, Construction, Magic, Rankings and Statistics.
Alchemy 
One of the Buildings, produces 45 platinum per hour.
AM 
ArchMages. See Military Units.
Attacking 
Play Style which involves training an offensive army and invading other dominions.
Archer 
One of the Military Units available to Human it is an Defensive Specialist. Cost to build is 275 platinum and 10 ore, it has 0 offensive and 3 defensive strength.
Arrive 
Buildings, Land, Troops arrive by the hour. When you construct a building it is going to "arrive" in 12 hours: its title turns into "owned" from "constructing", and it begins producing benefits.

B

Barracks 
Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.
Basher 
One of the Military Units available to Troll it is a Offensive Elite. Cost to build is 1000 platinum and 100 ore, it has 5 offensive and 2 defensive strength. Special Ability: Automatic regeneration causes fewer casualties, against Goblin, Wood Elf and Kobold it has 6 attack and 3 defense.
Beast 
One of the Military Units available to Kobold it is a Defensive Elite. Cost to build is 975 platinum and 0 ore, it has 0 offensive and 3 defensive strength. Special Ability: For every one Beast, if you have one Overlord at home to match the Beast, then defensive power of the Beast increases by 2. As an example, if you have 100 Beasts at home, and 50 Overlords at home, 50 of your beasts are 0/5, while the other 50 are 0/3. If you had 100 Beasts at home, and 200 Overlords at home, all 100 Beasts would be just 0/5.
Black Ops 
Also black-ops and ops - spy and wizard operations that damage opposing dominions.
Bone Breaker 
One of the Military Units available to Orc it is a Offensive Elite. Cost to build is 1050 platinum and 105 ore, it has 7 offensive and 2 defensive strength. Special Ability: Offensive power is reduced by 1 for every 10% guard towers of defender, maximum -2. See Percentage Calculations.
Bonuses 
There are two types increased benefits in the game, and bonuses are one-time only or expire after some time. These should not be confused with Improvements which are permanent.
Bounce 
Also bouncing - Failing an invasion by not sending enough OP. See Bounce.
Brute 
One of the Military Units available to Troll it is an Offensive Specialist. Cost to build is 350 platinum and 25 ore, it has 4 offensive and 0 defensive strength.
Buildings 
This where most of the Basic Resources are created, and except Homes they must be placed on one, and only one, of the seven Land Types. Buildings may also have a set of properties to limit or enhance game functions - for example, Temples of the attacking player going to reduce the efficiency of your defenses.

C

Castle 
Your castle consists of certain parts of you screen, such as the Improvements section with access to boost Science, Keep, Towers, Forges, Walls, Harbor, or the screen to access the Advisor.
Cavalry 
One of the Military Units available to Human it is a Offensive Elite. Cost to build is 1250 platinum and 100 ore, it has 6 offensive and 3 defensive strength. Special Ability: Returns 3 hours faster from battle.
Cavern 
This is a Land Type with Homes for the Dark Elf, Firewalker, Lycanthrope, and Buildings for Diamond Mine and School.
Chameleon 
One of the Military Units available to Lizardfolk it is a Defensive Elite. Cost to build is 900 platinum and 0 ore, it has 4 offensive and 4 defensive strength. Special Ability: counts as 1/5 spy (cannot be targeted by Disband Spies spell), no boats needed.
Centaur 
One of the Military Units available to Sylvan it is a Offensive Elite. Cost to build is 900 platinum and 90 ore, it has 5 offensive and 2 defensive strength. Special Ability: Returns 3 hours faster from battle, 15% fewer casualties.
Cleric 
One of the Military Units available to Dwarf it is a Defensive Elite. Cost to build is 800 platinum and 0 ore, it has 4 offensive and 4 defensive strength. Special Ability: reduces combat losses. See Undefined.
Converting 
Play Style which involves exploring the first part of the round, and then attacking the second part.

D

Daily Bonuses 
Every 24 hour you are able to claim some platinum and acres for free. To claim the acres you still must be under your maximum capacity.
Defender 
One of the Military Units available to Halfling it is a Defensive Specialist. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
Diamond Mine 
One of the Buildings, and also one of the few which equally benefits all Races. Produces 15 gems per hour, and this may be increased with Bonuses or Improvements.
DP 
Defensive Power.
Dock 
One of the Buildings, each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk.
Dominion 
The player's country, built upon explored or occupied acres of Land Types.
Draftees 
Used to create military. Draftees also needed for Exploring Land Types, but once the land arrives the draftees turn back into peasants.
Draft Rate 
The percentage of the arriving peasants to be turned into draftees instead of workers in buildings.
Druid 
One of the Military Units available to Wood Elf it is a Offensive Elite. Cost to build is 1100 platinum and 0 ore, it has 3 offensive and 3 defensive strength. Special Ability: Increases power by 1 for every 20% forest (buildings inclusive). See Percentage Calculations.
Dyrad 
One of the Military Units available to Sylvan it is an Defensive Specialist. Cost to build is 1050 platinum and 0 ore, it has 0 offensive and 3 defensive strength. Special Ability: counts as 1/2 wizard on defense, 1/5 wizard on offense (cannot be targeted by Wizard Assassination). See Percentage Calculations.

E

EG 
Elite Guard. See Guards.
Exploring 
One of the three Play Styles, this one focuses on training a defensive army and exploring land. The Exploration of land itself is one of the main features, and must be used by all play styles.

F

Factory 
One of the Buildings, and this one have multiple benefits by default. They reduce building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus. They reduce re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus. Not all Races and Play Styles benefit the same amount so they are built in different numbers and priorities.
Farm 
Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour)
Fast Attacking 
See Fast Attacking.
FB 
Fireball. See Spells.
Fire Sprite 
One of the Military Units available to Firewalker it is an Offensive Specialist. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
Fiend 
One of the Military Units available to The Nox it is a Defensive Specialist. Cost to build is 325 platinum and 25 ore, it has 0 offensive and 3 defensive strength.
Flamewolf 
One of the Military Units available to Firewalker it is a Defensive Specialist. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
Forest 
This is a Land Type with Homes for the Orc, Sylvan, Wood Elf, and Buildings for Lumberyard and Forest Haven.
Forest Haven 
Gives 20 peasants .75 defense each. Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%. Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%. Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.
Frostmage 
One of the Military Units available to Icekin it is a Defensive Elite. Cost to build is 850 platinum and 100 ore, it has 3 offensive and 3 defensive strength. Special Ability: Increases by 1 for every 20% mountains (buildings inclusive), maximum +3.

G

Gargoyle 
One of the Military Units available to Lycanthrope it is a Offensive Elite. Cost to build is 1100 platinum and 110 ore, it has 6 offensive and 0 defensive strength. Special Ability: Some enemy units killed in battle turn into Werewolves and join your army IF BATTLE WON. See Undefined
Garou 
One of the Military Units available to Dwarf it is a Offensive Elite. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. Special Ability: none.
Ghoul 
One of the Military Units available to Undead it is a Defensive Specialist. Cost to build is 225 platinum and 0 ore, it has 0 offensive and 2.5 defensive strength. Special Ability: this unit Never Dies
Guard 
One of the Military Units available to Orc it is a Defensive Specialist. Cost to build is 300 platinum and 25 ore, it has 0 offensive and 3 defensive strength.
Guard Tower 
One of the Buildings, increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus.
Grunt 
One of the Military Units available to Kobold it is an Offensive Specialist. Cost to build is 235 platinum and 15 ore, it has 2 offensive and 0 defensive strength.
Gryphon Nest 
One of the Buildings, increases Offensive Power by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus.

H

Hill 
This is a Land Type with Homes for the Goblin, Halfling, Kobold, and Buildings for Barracks, Factory, Guard Tower and Shrine.
Hobgoblin 
One of the Military Units available to Goblin it is a Offensive Elite. Cost to build is 1000 platinum and 80 ore, it has 5 offensive and 3 defensive strength. Special Ability: Plunders resources on Attack. See Undefined.
Homes 
One of the Buildings that is automatic / mandatory for all Races, and it is the only building not anchored to the same Land Type for every race. Homes house 30 Peasant or Draftees, and unlike some other buildings homes do not employ.


I

Icebeast 
One of the Military Units available to Icekin it is an Offensive Specialist. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
Ice Elemental 
One of the Military Units available to Icekin it is a Offensive Elite. Cost to build is 1100 platinum and 80 ore, it has 4 offensive and 2 defensive strength. Special Ability: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. See Percentage Calculations.
Imp 
One of the Military Units available to The Nox it is an Offensive Specialist. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.

J

Juggernaut 
One of the Military Units available to Gnome it is a Offensive Elite. Cost to build is 775 platinum and 550 ore, it has #VARIABLE offensive and 6 defensive strength. Special Ability: Juggernaut's offensive strength is 5 if your target has less than 75% of your land. If your target has between 75% and 85% of your land, Juggernaut's offensive strength is 6. Over 85% of your land, the Juggernaut's offensive strength is 7.

K

Knight 
One of the Military Units available to Human it is a Defensive Elite. Cost to build is 1000 platinum and 75 ore, it has 2 offensive and 6 defensive strength. Special Ability: 25% fewer casualties
Kraken 
One of the Military Units available to Merfolk it is a Offensive Elite. Cost to build is 600 platinum and 0 ore, it has 4 offensive and 2 defensive strength. Special Ability: sinks boats when attacking, no boats needed

L

Land Types 
These are, in alphabetical order, the Cavern, Forest, Hill, Mountain, Plain, Swamp, Water.
Leviathan 
One of the Military Units available to Merfolk it is a Defensive Elite. Cost to build is 1350 platinum and 0 ore, it has 0 offensive and 7 defensive strength. Special Ability: Sinks boats when defending.
Lich 
One of the Military Units available to The Nox it is a Offensive Elite. Cost to build is 1050 platinum and 0 ore, it has 5 offensive and 2 defensive strength. Special Ability: 50% fewer casualties.
Lizardmen 
One of the Military Units available to Lizardfolk it is a Offensive Elite. Cost to build is 1050 platinum and 0 ore, it has 6 offensive and 2 defensive strength. Special Ability: No boat needed.
Longbowman 
One of the Military Units available to Wood Elf it is a Defensive Specialist. Cost to build is 325 platinum and 10 ore, it has 0 offensive and 4 defensive strength.
Lumberyard 
One of the Buildings, produces 50 lumber per hour.

M

Masonry 
Once of the Buildings, increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum. Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction
Master Thief 
One of the Military Units available to Halfling it is a Defensive Elite. Cost to build is 900 platinum and 30 ore, it has 2 offensive and 4 defensive strength. Special Ability: Also counts as 1/5 of a Spy on offense, and 1/3 of a spy on defense (but cannot be targeted by the Disband Spies spell)
Mermen 
One of the Military Units available to Merfolk it is an Offensive Specialist. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. Special Ability: they do not need boats.
Military 
The total number of trained Units and Trainees. Although Trainees and units still returning from combat cannot be used to attack or defend, they still count into the total.
Miner 
One of the Military Units available to Dwarf it is an Defensive Specialist. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. Special Ability: every 2 miners also produce 1 ore per hour.
Mod building 
Guard Towers, Gryphon Nests and Temples. See Buildings.
Mountain 
This is a Land Type with Homes for the Dwarf, Gnome, Icekin, and Buildings for Gryphon Nest and Ore Mine.
Mystic 
One of the Military Units available to Wood Elf it is a Defensive Elite. Cost to build is 1075 platinum and 0 ore, it has 0 offensive and 4 defensive strength. Special Ability: Increases power by 1 for every 20% forest (buildings inclusive). See Percentage Calculations

N

Never Dies 
This is an ability of a few Military Units and should not be taken literally. There are several ways in which the undead / spirit units may be killed, including by Humans using the Crusade spell, Goblin Shamans and Dwarven clerics. Also, attacking an enemy force and losing by at least 20% power will cause these units to die.
Nightshade 
One of the Military Units available to The Nox it is a Defensive Elite. Cost to build is 875 platinum and 100 ore, it has 0 offensive and 2 defensive strength. Special Ability: Increases by 1 for every 10% CONSTRUCTED swamp buildings, maximum +4.

O

OD 
OpenDominion.
Ogre 
One of the Military Units available to Troll it is a Defensive Specialist. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 2 defensive strength.
Ore Mine 
One of the Buildings, produces 60 ore per hour.
OOP 
Out of Protection.
OP 
Offensive Power.
Overlord 
One of the Military Units available to Kobold it is a Offensive Elite. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 2 defensive strength. Special Ability: For every one Overlord, if you have one Grunt being sent on the attack to match the Overlord being sent on the attack, the offensive power of the Overlord increases by 2. As an example, if you have 100 Overlords attacking, and 50 Grunts attacking, 50 of your Overlords are 5/2, while the other 50 are 3/2. If you had 100 Overlords attacking, and 200 Grunts attacking, all 100 Overlords would be just 5/2.

P

Pez 
Peasants. When employed they produce 2.7 platinum each hour. See Population.
Phoenix 
One of the Military Units available to Firewalker it is a Defensive Elite. Cost to build is 925 platinum and 0 ore, it has 0 offensive and 4.5 defensive strength. Special Ability: Cannot be killed except by Icekin.
Plat 
Platinum. See Resources.
Plain 
This is a Land Type with Homes for the Human, Troll and Buildings for Alchemy, Farm, Masonry and Smithy.
Progency 
One of the Military Units available to Undead it is a Defensive Elite. Cost to build is 900 platinum and 0 ore, it has 2 offensive and 4 defensive strength. Special Ability: some enemy units killed in battle turn into Ghouls/Skeletons and join your army IF BATTLE WON WHEN YOU ATTACK. No need for boats (they fly). See Never Dies. See Undefined.
Protection 
The first 72 hours after you created you Dominion, as you cannot attack or be attacked. After the 72 hours you are Out of Protection (OOP).

Q

R

Races 
The good races include Human, Dwarf, Wood Elf, Gnome, Merfolk, Firewalker, Sylvan and Halfling. The evil races span Icekin, Troll, Goblin, Dark Elf, Kobold, Lycanthrope, Lizardfolk, The Nox (note the Nox are only selectable by premium account holders) and the Undead.
Raider 
One of the Military Units available to Goblin it is an Offensive Specialist. Cost to build is 325 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
Ranger 
One of the Military Units available to Wood Elf it is an Offensive Specialist. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
Ratman 
One of the Military Units available to Lycanthrope it is a Defensive Specialist. Cost to build is 250 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
Raze 
Intentionally failing an attack to weaken the target.
Realm 
Each players is randomly placed in a Realm with a maximum of 11 other players (12 players total). These 12 Dominions are in inherent alliance, and should work together in attacking other players in other Realms.
Reptile 
One of the Military Units available to Lizardfolk it is an Offensive Specialist. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. Special Ability: do not need boats.
RG 
Royal Guard. See Guards.
R/R 
Aka 'reroll' - Changing buildings by destroying them, optionally rezoning the barren land and then constructing something else.
Rockapult 
One of the Military Units available to Gnome it is an Defensive Specialist. Cost to build is 675 platinum and 330 ore, it has 2 offensive and 4 defensive strength. Special Ability: Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. See Percentage Calculations

S

Salamander 
One of the Military Units available to Firewalker it is a Offensive Elite. Cost to build is 925 platinum and 0 ore, it has 5 offensive and 3 defensive strength. Special Ability: 50% fewer casualties when attacking
Satyr 
One of the Military Units available to Sylvan it is an Offensive Specialist. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
Savage 
One of the Military Units available to Orc it is an Offensive Specialist. Cost to build is 375 platinum and 0 ore, it has 4 offensive and 0 defensive strength.
Scavenger 
One of the Military Units available to Lycanthrope it is an Offensive Specialist. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
School 
One of the Buildings, it produces EITHER Schools/2 research points OR Schools * (1 - (Schools / Total Land)), whichever is HIGHER.
Shaman 
One of the Military Units available to Goblin it is a Defensive Specialist. Cost to build is 375 platinum and 15 ore, it has 0 offensive and 3 defensive strength. Special Ability: reduces losses in combat. See Undefined.
Serpent 
One of the Military Units available to Lizardfolk it is a Defensive Specialist. Cost to build is 275 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
Shrine 
One of the Buildings, it reduces casualties on offense by 4 * (Shrines / Total Land)% to a maximum of 80% bonus. Some Play Styles and Races see limited or no benefit from it. Increases chance of hero level gain by 2 * (Shrines / Total Land) % to a maximum of 40% bonus. Increases Hero Bonuses by 2 * (Shrines / Total Land) % to a maximum bonus of 40%.
Sirens 
One of the Military Units available to Merfolk it is a Defensive Specialist. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
Skeleton 
One of the Military Units available to Undead it is an Offensive Specialist. Cost to build is 225 platinum and 0 ore, it has 2.5 offensive and 0 defensive strength. Special Ability: this unit Never Dies
Slinger 
One of the Military Units available to Halfling it is an Offensive Specialist. Cost to build is 275 platinum and 15 ore, it has 3 offensive and 0 defensive strength.
Smasher 
One of the Military Units available to Troll it is a Defensive Elite. Cost to build is 1450 platinum and 150 ore, it has 7 offensive and 7 defensive strength. Special Ability: Against Goblin and Kobold its offensive strength is 8.
Smithy 
One of the Buildings, it reduces Military Units costs (except for Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus. Note that platinum costs reduction benefit all Races, while ore costs reduction benefit all races but the Gnomes.
Snow Witch 
One of the Military Units available to Icekin it is a Defensive Specialist. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. Special Ability: reduces losses in combat. See Undefined
Soldier 
One of the Military Units available to Dwarf it is an Offensive Specialist. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
Spearman 
One of the Military Units available to Human it is an Offensive Specialist. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
Spies 
One of the Military Units available to all Races, it cost 500p and 1 draftee to build.
Spirit Warrior 
One of the Military Units available to Dark Elf it is a Offensive Elite. Cost to build is 1050 platinum and 55 ore, it has #VARIABLE offensive and 0 defensive strength. Special Ability: Flight (no need for boats). Against Dominions less than 75% of your size, Spirit Warrior has 5.5 offense and dies like any other unit. Against Dominions of 75% - 95% of your size, Spirit Warrior has 6 offense and ALMOST Never Dies. Against Dominions of 95% of your size or greater, Spirit Warrior has 6.5 offense and ALMOST Never Dies. Spirit Warriors are NOT considered to be 'undead' units. Thus they are not affected by anything that would normally affect UNDEAD/SPIRIT units. However, attacks that fail by at least 20% will cause these units to die.See Never Dies.
Sprite 
One of the Military Units available to Sylvan it is a Defensive Specialist. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
Staff Master 
One of the Military Units available to Halfling it is an Offensive Specialist. Cost to build is 900 platinum and 25 ore, it has 5 offensive and 3 defensive strength. Special Ability: 40% fewer casualties.
Suicide Squad 
One of the Military Units available to Gnome it is an Offensive Specialist. Cost to build is 275 platinum and 50 ore, it has 4 offensive and 0 defensive strength. Special Ability: suffers a mandatory 50% casualties regardless of bonuses.
Swamp 
This is a Land Type with Homes for the The Nox, Undead and Buildings for Temple, Tower and Wizard Guild.
Swordsman 
One of the Military Units available to Dark Elf it is an Offensive Specialist. Cost to build is 325 platinum and 25 ore, it has 4 offensive and 0 defensive strength.
SPA
Also SR, Spy Ratio - Spies Per Acre

T

Temple 
One of the Buildings, increases population growth rate by 6 * (Temples / Total Land)%. Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)
Tinker 
One of the Military Units available to Gnome it is a Defensive Specialist. Cost to build is 300 platinum and 5 ore, it has 0 offensive and 3 defensive strength.
Tower 
One of the Buildings, produces 25 mana per hour.

U

Underling 
One of the Military Units available to Kobold it is a Defensive Specialist. Cost to build is 245 platinum and 20 ore, it has 0 offensive and 2 defensive strength.

V

Vampire 
One of the Military Units available to Undead it is a Offensive Elite. Cost to build is 1000 platinum and 0 ore, it has 4 offensive and 3 defensive strength. Special Ability: ALMOST Never Dies. Attacking a target 65% of your land size or larger, and some enemy units killed in battle turn into Progeny and join your army IF BATTLE WON WHEN YOU ATTACK. Attacking a target 50% - 65% of your land size, and some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Flight (no need for boats). See Never Dies. See Undefined
Voodoo Magi 
One of the Military Units available to Orc it is a Defensive Elite. Cost to build is 800 platinum and 0 ore, it has 0 offensive and 3 defensive strength. Special Ability: Defensive power is increased 1 for every 600 prestige, maximum +2.

W

Water 
This is a Land Type with Homes for the Lizardfolk, Merfolk and Buildings for Dock.
Warrior 
One of the Military Units available to Dwarf it is a Offensive Elite. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. Special Ability: none.
Werewolf 
One of the Military Units available to Lycanthrope it is a Defensive Elite. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 4 defensive strength. Special Ability: 25% fewer casualties on offense, 50% fewer casualties on defense.
Wizard Guild 
One of the Buildings, increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%. Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%. Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%.
Wolf Rider 
One of the Military Units available to Goblin it is a Offensive Elite. Cost to build is 1300 platinum and 130 ore, it has 6 offensive and 2 defensive strength. Special Ability: Returns 3 hours faster from battle.
WPA
Also WR, Wizard Ratio - Wizards Per Acre.

X

Y

Z