Dwarf

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Dwarf
Aliases: Dorf
Introduced: Round 8
Round Wins: 0
Attacker: Intermediate
Explorer: Advanced
Converter: Advanced
Alignment: Good
Land type: Mountains
Scribes: [1]

Dwarf is one of the fast attacking races for Good. It is also one of the few races that have a special ability with their defensive specialist, the Miner. Every miner produces 1 ore and with just a couple thousand Miners, a player should be producing enough ore to cover all of their training needs if attacking.

Dwarves used to possess some immunity against evil bonuses but has been removed since the mixed alignment changes.

Racial Bonuses[edit]

  • Max Population: +7.5%
  • Population from barren land: +5
  • Ore Production: +10%

Military Units[edit]

Unit OP DP Platinum Ore Special
Soldier 3 0 275 25
Miner 0 3 350 20 Every Miner produces 0.5 ore per hour
Cleric 4 4.5 835 0 Hybrid elite.

Reduces combat losses.

Warrior 7 2 1215 85

Casualty Reduction[edit]

Clerics reduce casualties depending on what percentage of units at home they are. If 20,000 Clerics are at home with 6,000 other units, they will reduce casualties by:

(20000/(20000+6000)) / 2 = 0.384615
38.46% less casualties
100 - 38.46 = 61.54% casualties

General information[edit]

Racial Spell[edit]

Miner's Sight: Stronger version of Mining Strength (not cumulative) giving +20% ore production, Ore production immune to Earthquake.

For pure investment purposes, Gems beat out Ore in all scenarios. Heavy Miners or an impending shortage might tempt the player into casting Miner's Sight, though.

Pros[edit]

  • Efficient OP elite.
  • Defensive specs produce ore.
  • Solid attackers.
  • Good population bonus.

Cons[edit]

  • Inefficient DP.
  • Inefficient explorers.
  • Poor converters.