Halfling
Appearance
| Halfling | |
|---|---|
| Aliases: | Halfer |
| Introduced: | Round 13 |
| Round Wins: | 4 |
| Attacker: | Intermediate |
| Explorer: | Beginner |
| Converter: | Advanced |
| Alignment: | Good |
| Land type: | Hill |
| Scribes: | [1] |
Halfling is a good-aligned race that can fast attack, explore, and convert. If you want to protect your platinum, Halfling can help due to their DP elite counting as a partial spy (0.15 of a spy and 35 % defensive spy power) - of course, this also means that you can lose DP when you fail spy operations on another dominion. In addition to protecting your platinum, it is very hard for other players to get spy ops on you, but you should not assume that this will protect you from being underdefended.
Racial Bonuses[edit]
- Max Population: +5%
- Boat Capacity: +5
- Defensive Power: +10%
- Food Consumption: -30%
- Defensive Spy Power: +35%
Military Units[edit]
| Unit | OP | DP | Platinum | Ore | Special |
|---|---|---|---|---|---|
| Slinger | 3 | 0 | 315 | 15 | |
| Defender | 0 | 3 | 300 | 0 | |
| Master Thief | 2 | 4 | 900 | 30 | Counts as 0.15 spies. |
| Staff Master | 5 | 3 | 900 | 25 | 40% fewer casualties on offense. |
General information[edit]
Racial Spell[edit]
Finders Keepers: +10% resources gained from theft, +10% chance of success for theft, -1 spy strength cost of theft
Pros[edit]
- Spy race - platinum protection, easy to op others
- Low ore costs
- Low food requirements
Cons[edit]
- Inefficient
- Master Thief is expensive
- Loses DP on failed spy operations