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Comparison of Races

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Revision as of 20:46, 1 July 2026 by ODWikiBot (talk | contribs) (Regenerate race comparison tables from Round 50 source)
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Racial Bonuses and Penalties[edit]

This page is maintained from Round 50 source data by ODWikiBot.

Good[edit]

Dwarf
Max Population: +7.5%
Ore Production: +10%
Firewalker
Max Population: +5%
Gem Production: +15%
Construction Cost: -10%
Gnome
Max Population: -5%
Food Consumption: -20%
Research Point Production: +10%
Offensive Power: +7.5%
Halfling
Max Population: +5%
Food Consumption: -30%
Defensive Power: +10%
Defensive Spy Power: +35%
Boat Capacity: +5
Human
Food Production: +5%
Kobold
Max Population: +30%
Population Growth Rate: +15%
Food Consumption: -25%
Spy Strength Recovery: +1%
Boat Capacity: +10
Merfolk
Food Production: +5%
Lumber Production: -15%
Offensive Power: +7.5%
Spirit
Food Consumption: -90%
Immortal Wizards: Yes
Sylvan
Food Production: +10%
Lumber Production: +20%
Wood Elf
Max Population: -5%
Assassin Cost: -100p

Evil[edit]

Dark Elf
Max Population: -5%
Gem Production: +5%
Demon
Offensive Power: +5%
Wizard Strength Recovery: +1%
Goblin
Max Population: +20%
Gem Castle Investment Bonus: +10%
Icekin
Food Consumption: -50%
Lumber Production: -10%
Defensive Power: +5%
Archmage Cost: -150p
Lizardfolk
Max Population: +5%
Offensive Spy Power: +35%
Lycanthrope
Max Population: +10%
Defensive Power: +5%
Nomad
Research Points from Invasion: +100%
Construction Cost: +10%
Population from Barren Land: +20
Orc
Lumber Production: +50%
Troll
Max Population: -5%
Food Consumption: +5%
Offensive Power: +5%
Spy Power: -10%
Undead
Max Population: +2.5%
Food Consumption: -50%
Mana Production: +20%
Boat Capacity: +20
Vampire
Max Population: +7.5%
Food Consumption: -75%
Immortal Wizards: Yes

Comparison Table[edit]

Race Alignment Home land Max Population Population Growth Rate Food Consumption Food Production Lumber Production Gem Production Ore Production Mana Production Research Point Production Research Points from Invasion Construction Cost Offensive Power Defensive Power Spy Power Offensive Spy Power Defensive Spy Power Spy Strength Recovery Wizard Strength Recovery Boat Capacity Archmage Cost Assassin Cost Population from Barren Land Gem Castle Investment Bonus Immortal Wizards
Dwarf Good Mountains +7.5% +10%
Firewalker Good Caverns +5% +15% -10%
Gnome Good Mountains -5% -20% +10% +7.5%
Halfling Good Hills +5% -30% +10% +35% +5
Human Good Plains +5%
Kobold Good Hills +30% +15% -25% +1% +10
Merfolk Good Water +5% -15% +7.5%
Spirit Good Water -90% Yes
Sylvan Good Forests +10% +20%
Wood Elf Good Forests -5% -100p
Dark Elf Evil Caverns -5% +5%
Demon Evil Caverns +5% +1%
Goblin Evil Hills +20% +10%
Icekin Evil Mountains -50% -10% +5% -150p
Lizardfolk Evil Water +5% +35%
Lycanthrope Evil Caverns +10% +5%
Nomad Evil Plains +100% +10% +20
Orc Evil Forests +50%
Troll Evil Plains -5% +5% +5% -10%
Undead Evil Swamps +2.5% -50% +20% +20
Vampire Evil Swamps +7.5% -75% Yes