Nomad
|
Aliases:
|
|
Introduced:
|
Round 26
|
Round Wins:
|
0
|
Attacker:
|
Intermediate
|
Explorer:
|
Intermediate
|
Converter:
|
Advanced
|
Alignment:
|
Evil
|
Land type:
|
Plains
|
Scribes:
|
[1]
|
Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.
Racial Bonuses[edit]
- Population from barren land: +20
- Research Points gained from invasion: +50%
Military Units[edit]
Unit
|
OP
|
DP
|
Platinum
|
Ore
|
Special
|
Lancer
|
3
|
0
|
325
|
25
|
Returns 3 hours faster from battle.
|
Crossbowman
|
0
|
3
|
285
|
15
|
|
Blademaster
|
2
|
5
|
1000
|
25
|
-25% casualties
|
Horse Archer
|
6
|
3
|
1150
|
40
|
Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.
|
General Info[edit]
Racial Spell[edit]
Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)
- Efficient OP
- Unique focus on barren land
- OP spell
- 9hr specs
- Huge sudden stat boosts possible
- Balancing Barren land and building is hard
- Fairly inefficient DP
See also[edit]
Nomad (Legacy)