Spirit
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Spirit | |
---|---|
Aliases: | SPUD, SP |
Introduced: | Round 14 |
Round Wins: | 2 (Legacy), 2 (current) |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Advanced |
Alignment: | Good |
Land type: | Water |
Scribes: | [1] |
Spirit are a fast/medium speed race heavily inspired by the old Dark Elf (Legacy). The current version of Spirit was introduced in Round 26.
Racial Bonuses[edit]
- Food Consumption: -90%
- Mana Production: +15%
- Wizards: Immortal
Military Units[edit]
Unit | OP | DP | Platinum | Mana | Special |
---|---|---|---|---|---|
Phantom | 3 | 0 | 300 | 10 | Flight (no need for boats) |
Banshee | 0 | 3 | 300 | 10 | 50% fewer casualties on defense |
Ghost | 3 | 5 | 1100 | 25 | 30% fewer casualties on offense. Flight (no need for boats) |
Spectre | 6 | 1 | 1075 | 30 | 80% fewer casualties on offense. 100% fewer casualties on defense. Flight (no need for boats) |
General Info[edit]
Racial Spell[edit]
Unholy Ghost: Enemy draftees do not participate in battle
Very powerful early-game spell when draftees make up a disproportionate amount of defense.
Pros[edit]
- Undying elite OP
- No need for boats
- Strong spell for early round.
Cons[edit]
- No OP-troop turtle
- Hard to play unless on top
- Unforgiving when making mistakes
- Very high mana requirements early round
- Spell becomes much weaker as round goes on
- Expensive DP