Difference between revisions of "Glossary"
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== 0-9 == | == 0-9 == | ||
− | ; | + | ;5<nowiki>:</nowiki>4 : Also known as "suiciding". An attacker that sends the maximum OP they can (the 5:4 OP:DP ratio), typically leaving themselves very underdefended and likely to get invaded multiple times. |
;9-hour Attacking : Also '''9hr attacking''' and '''9hring''' - See [[9-hour Attacking]]. | ;9-hour Attacking : Also '''9hr attacking''' and '''9hring''' - See [[9-hour Attacking]]. | ||
Revision as of 17:28, 22 December 2022
This page aims to collect and present concise definitions of the terms used in OpenDominion.
Contents |
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0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
0-9
- 5:4
- Also known as "suiciding". An attacker that sends the maximum OP they can (the 5:4 OP:DP ratio), typically leaving themselves very underdefended and likely to get invaded multiple times.
- 9-hour Attacking
- Also 9hr attacking and 9hring - See 9-hour Attacking.
A
- Acre
- One unit of barren land, terrain or one specific Land Type.
- Adept
- One of the Military Units available to Dark Elf it is a Defensive Elite. Cost to build is 1000 platinum and 55 ore, it has 2 offensive and 4 defensive strength. Special Ability: Increases power by 1 for every 10% Wizard Guilds for defense, 10% Wizard Guilds for offense. Also counts as 1/2 a Wizard on defense, 1/5 Wizard on offense (cannot be targeted by Wizard Assassination). Maximum bonus of +5/+5 (making the Adept maximum 7/9). See Percentage Calculations
- Advisor
- This is part of your Castle, where you can see the progress about Production, Military, Land, Construction, Magic, Rankings and Statistics.
- Alchemy
- One of the Buildings, produces 45 platinum per hour.
- AM
- ArchMages. See Military Units.
- Attacking
- Play Style which involves training an offensive army and invading other dominions.
- Atteching
- Attacking at a slower pace while focusing on unlocking technologies through a large number of schools
- Archer
- One of the Military Units available to Human it is an Defensive Specialist. Cost to build is 275 platinum and 10 ore, it has 0 offensive and 3 defensive strength.
- Arrive
- Buildings, Land, Troops arrive by the hour. When you construct a building it is going to "arrive" in 12 hours: its title turns into "owned" from "constructing", and it begins producing benefits.
B
- Barracks
- Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.
- Basher
- One of the Military Units available to Troll it is a Offensive Elite. Cost to build is 1000 platinum and 100 ore, it has 5 offensive and 2 defensive strength. Special Ability: Automatic regeneration causes fewer casualties, against Goblin, Wood Elf and Kobold it has 6 attack and 3 defense.
- Beast
- One of the Military Units available to Kobold it is a Defensive Elite. Cost to build is 975 platinum and 0 ore, it has 0 offensive and 3 defensive strength. Special Ability: For every one Beast, if you have one Overlord at home to match the Beast, then defensive power of the Beast increases by 2. As an example, if you have 100 Beasts at home, and 50 Overlords at home, 50 of your beasts are 0/5, while the other 50 are 0/3. If you had 100 Beasts at home, and 200 Overlords at home, all 100 Beasts would be just 0/5.
- Black Ops
- Also black-ops and ops - spy and wizard operations that damage opposing dominions.
- Blops
- Short-hand for Black Ops
- Bone Breaker
- One of the Military Units available to Orc it is a Offensive Elite. Cost to build is 1050 platinum and 105 ore, it has 7 offensive and 2 defensive strength. Special Ability: Offensive power is reduced by 1 for every 10% guard towers of defender, maximum -2. See Percentage Calculations.
- Bonuses
- There are two types increased benefits in the game, and bonuses are one-time only or expire after some time. These should not be confused with Improvements which are permanent.
- Bounce
- Also bouncing - Failing an invasion by not sending enough OP. See Bounce.
- Brute
- One of the Military Units available to Troll it is an Offensive Specialist. Cost to build is 350 platinum and 25 ore, it has 4 offensive and 0 defensive strength.
- Buildings
- This where most of the Basic Resources are created, and except Homes they must be placed on one, and only one, of the seven Land Types. Buildings may also have a set of properties to limit or enhance game functions - for example, Temples of the attacking player going to reduce the efficiency of your defenses.
C
- Castle
- Your castle consists of certain parts of you screen, such as the Improvements section with access to boost Science, Keep, Towers, Forges, Walls, Harbor, or the screen to access the Advisor.
- Cavalry
- One of the Military Units available to Human it is a Offensive Elite. Cost to build is 1250 platinum and 100 ore, it has 6 offensive and 3 defensive strength. Special Ability: Returns 3 hours faster from battle.
- Cavern
- This is a Land Type with Homes for the Dark Elf, Firewalker, Lycanthrope, and Buildings for Diamond Mine and School.
- Chameleon
- One of the Military Units available to Lizardfolk it is a Defensive Elite. Cost to build is 900 platinum and 0 ore, it has 4 offensive and 4 defensive strength. Special Ability: counts as 1/5 spy (cannot be targeted by Disband Spies spell), no boats needed.
- Centaur
- One of the Military Units available to Sylvan it is a Offensive Elite. Cost to build is 900 platinum and 90 ore, it has 5 offensive and 2 defensive strength. Special Ability: Returns 3 hours faster from battle, 15% fewer casualties.
- Cleric
- One of the Military Units available to Dwarf it is a Defensive Elite. Cost to build is 800 platinum and 0 ore, it has 4 offensive and 4 defensive strength. Special Ability: reduces combat losses. See Undefined.
- Converting
- Play Style which involves exploring the first part of the round, and then attacking the second part.
- CS
- Clear Sight
D
- Daily Bonuses
- Every 24 hour you are able to claim two bonuses - 20 acres of your home land type, and a combined platinum bonus (4 times your current peasant population & 350 Research Points
- DB
- Daily Bonus
- DE
- Dark Elf
- Defender
- One of the Military Units available to Halfling it is a Defensive Specialist. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
- Diamond Mine
- One of the Buildings, and also one of the few which equally benefits all Races. Produces 15 gems per hour, and this may be increased with Bonuses or Improvements.
- DM
- Diamond Mine
- DP
- Defensive Power.
- Dock
- One of the Buildings, each dock produces, on average, 1 boat every 20 hours. Each dock also produces the equivalent of 35 bushels an hour due to fishing gains. Each dock will protect 2.5 boats you own from being sunk.
- Dorf - Dwarf
- Dominion
- The player's country, built upon explored or occupied acres of Land Types.
- Draftees
- Used to create military. Draftees also needed for Exploring Land Types, but once the land arrives the draftees turn back into peasants.
- Draft Rate
- The percentage of the arriving peasants to be turned into draftees instead of workers in buildings.
- Druid
- One of the Military Units available to Wood Elf it is a Offensive Elite. Cost to build is 1100 platinum and 0 ore, it has 3 offensive and 3 defensive strength. Special Ability: Increases power by 1 for every 20% forest (buildings inclusive). See Percentage Calculations.
- Dryad
- One of the Military Units available to Sylvan it is an Defensive Specialist. Cost to build is 1050 platinum and 0 ore, it has 0 offensive and 3 defensive strength. Special Ability: counts as 1/2 wizard on defense, 1/5 wizard on offense (cannot be targeted by Wizard Assassination). See Percentage Calculations.
E
- EG
- Elite Guard. See Guards.
- EM
- Energy Mirror. See Spells.
- EQ
- Earthquake. See Spells.
- Exploring
- One of the three Play Styles, this one focuses on training a defensive army and exploring land. The Exploration of land itself is one of the main features, and must be used by all play styles.
F
- Factory
- One of the Buildings, and this one have multiple benefits by default. They reduce building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus. They reduce re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus. Not all Races and Play Styles benefit the same amount so they are built in different numbers and priorities.
- Farm (1)
- Produces 80 bushels of food per hour (each person eats 1/4 of a bushel an hour)
- Farm (2)
- An account set up - often as a secondary/multi account - in order to deliberately "feed" acres to its main account. This is in violation to the rules.
- Fast Attacking
- See Fast Attacking.
- FB
- Fireball. See Spells.
- Fire Sprite
- One of the Military Units available to Firewalker it is an Offensive Specialist. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
- Fiend
- One of the Military Units available to The Nox it is a Defensive Specialist. Cost to build is 325 platinum and 25 ore, it has 0 offensive and 3 defensive strength.
- Flamewolf
- One of the Military Units available to Firewalker it is a Defensive Specialist. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
- FoL
- Factory of Legends. See Wonder.
- FoY
- Fountain of Youth. See Wonder.
- Forest
- This is a Land Type with Homes for the Orc, Sylvan, Wood Elf, and Buildings for Lumberyard and Forest Haven.
- Forest Haven
- Gives 20 peasants .75 defense each. Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%. Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%. Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.
- Frostmage
- One of the Military Units available to Icekin it is a Defensive Elite. Cost to build is 850 platinum and 100 ore, it has 3 offensive and 3 defensive strength. Special Ability: Increases by 1 for every 20% mountains (buildings inclusive), maximum +3.
- FW
- Firewalker
G
- Gargoyle
- One of the Military Units available to Lycanthrope it is a Offensive Elite. Cost to build is 1100 platinum and 110 ore, it has 6 offensive and 0 defensive strength. Special Ability: Some enemy units killed in battle turn into Werewolves and join your army IF BATTLE WON. See Undefined
- Garou
- One of the Military Units available to Dwarf it is a Offensive Elite. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. Special Ability: none.
- Ghoul
- One of the Military Units available to Undead it is a Defensive Specialist. Cost to build is 225 platinum and 0 ore, it has 0 offensive and 2.5 defensive strength. Special Ability: this unit Never Dies
- GMM
- Gnomish Mining Machine. See Wonder.
- GN
- Gryphon Nest. See Buildings
- Gobbo : Goblin
- GT
- Guard Tower
- GTC
- Global Town Crier
- Guard
- One of the Military Units available to Orc it is a Defensive Specialist. Cost to build is 300 platinum and 25 ore, it has 0 offensive and 3 defensive strength.
- Guard Tower
- One of the Buildings, increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus.
- Grunt
- One of the Military Units available to Kobold it is an Offensive Specialist. Cost to build is 235 platinum and 15 ore, it has 2 offensive and 0 defensive strength.
- Gryphon Nest
- One of the Buildings, increases Offensive Power by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus.
H
- Halfer
- Halfling
- HCT
- High Clerics Tower. See Wonder.
- Hill
- This is a Land Type with Homes for the Goblin, Halfling, Kobold, and Buildings for Barracks, Factory, Guard Tower and Shrine.
- Hobgoblin
- One of the Military Units available to Goblin it is a Offensive Elite. Cost to build is 1000 platinum and 80 ore, it has 5 offensive and 3 defensive strength. Special Ability: Plunders resources on Attack. See Undefined.
- HoK
- Hall og Kings. See Wonder.
- Homes
- One of the Buildings that is automatic / mandatory for all Races, and it is the only building not anchored to the same Land Type for every race. Homes house 30 Peasant or Draftees, and unlike some other buildings homes do not employ.
I
- Icebeast
- One of the Military Units available to Icekin it is an Offensive Specialist. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
- Ice Elemental
- One of the Military Units available to Icekin it is a Offensive Elite. Cost to build is 1100 platinum and 80 ore, it has 4 offensive and 2 defensive strength. Special Ability: Increases by .85 * Raw Wizard Ratio (Wizards Per Acre), maximum +3. See Percentage Calculations.
- Imp
- One of the Military Units available to The Nox it is an Offensive Specialist. Cost to build is 300 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
- Icer
- Icekin
J
- Juggernaut
- One of the Military Units available to Gnome it is a Offensive Elite. Cost to build is 775 platinum and 550 ore, it has #VARIABLE offensive and 6 defensive strength. Special Ability: Juggernaut's offensive strength is 5 if your target has less than 75% of your land. If your target has between 75% and 85% of your land, Juggernaut's offensive strength is 6. Over 85% of your land, the Juggernaut's offensive strength is 7.
K
- Knight
- One of the Military Units available to Human it is a Defensive Elite. Cost to build is 1000 platinum and 75 ore, it has 2 offensive and 6 defensive strength. Special Ability: 25% fewer casualties
- Kobbo
- Kobold
- Kraken
- One of the Military Units available to Merfolk it is a Offensive Elite. Cost to build is 600 platinum and 0 ore, it has 4 offensive and 2 defensive strength. Special Ability: sinks boats when attacking, no boats needed
L
- Land Types
- These are, in alphabetical order, the Cavern, Forest, Hill, Mountain, Plain, Swamp, Water.
- LB
- Lightning Bolt. See Spells.
- Leviathan
- One of the Military Units available to Merfolk it is a Defensive Elite. Cost to build is 1350 platinum and 0 ore, it has 0 offensive and 7 defensive strength. Special Ability: Sinks boats when defending.
- Lich
- One of the Military Units available to The Nox it is a Offensive Elite. Cost to build is 1050 platinum and 0 ore, it has 5 offensive and 2 defensive strength. Special Ability: 50% fewer casualties.
- Liz
- Lizardfolk
- Lizardmen
- One of the Military Units available to Lizardfolk it is a Offensive Elite. Cost to build is 1050 platinum and 0 ore, it has 6 offensive and 2 defensive strength. Special Ability: No boat needed.
- Longbowman
- One of the Military Units available to Wood Elf it is a Defensive Specialist. Cost to build is 325 platinum and 10 ore, it has 0 offensive and 4 defensive strength.
- LS
- Land Spy
- Lumberyard
- One of the Buildings, produces 50 lumber per hour.
- LY
- Lumberyard
- Lyc
- Lyanthrope
M
- Masonry
- Once of the Buildings, increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum. Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction
- Master Thief
- One of the Military Units available to Halfling it is a Defensive Elite. Cost to build is 900 platinum and 30 ore, it has 2 offensive and 4 defensive strength. Special Ability: Also counts as 1/5 of a Spy on offense, and 1/3 of a spy on defense (but cannot be targeted by the Disband Spies spell)
- Merf
- Merfolk
- Mermen
- One of the Military Units available to Merfolk it is an Offensive Specialist. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. Special Ability: they do not need boats.
- Military
- The total number of trained Units and Trainees. Although Trainees and units still returning from combat cannot be used to attack or defend, they still count into the total.
- Miner
- One of the Military Units available to Dwarf it is an Defensive Specialist. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. Special Ability: every 2 miners also produce 1 ore per hour.
- Mod building
- Guard Towers, Gryphon Nests and Temples. See Buildings.
- Mountain
- This is a Land Type with Homes for the Dwarf, Gnome, Icekin, and Buildings for Gryphon Nest and Ore Mine.
- Mystic
- One of the Military Units available to Wood Elf it is a Defensive Elite. Cost to build is 1075 platinum and 0 ore, it has 0 offensive and 4 defensive strength. Special Ability: Increases power by 1 for every 20% forest (buildings inclusive). See Percentage Calculations
N
- Never Dies
- This is an ability of a few Military Units and should not be taken literally. There are several ways in which the undead / spirit units may be killed, including by Humans using the Crusade spell, Goblin Shamans and Dwarven clerics. Also, attacking an enemy force and losing by at least 20% power will cause these units to die.
- Nightshade
- One of the Military Units available to The Nox it is a Defensive Elite. Cost to build is 875 platinum and 100 ore, it has 0 offensive and 2 defensive strength. Special Ability: Increases by 1 for every 10% CONSTRUCTED swamp buildings, maximum +4.
- NW - Networth
O
- OD
- OpenDominion.
- Ogre
- One of the Military Units available to Troll it is a Defensive Specialist. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 2 defensive strength.
- OM
- Ore Mine
- Ore Mine
- One of the Buildings, produces 60 ore per hour.
- OOP
- Out of Protection.
- OP
- Offensive Power.
- Overlord
- One of the Military Units available to Kobold it is a Offensive Elite. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 2 defensive strength. Special Ability: For every one Overlord, if you have one Grunt being sent on the attack to match the Overlord being sent on the attack, the offensive power of the Overlord increases by 2. As an example, if you have 100 Overlords attacking, and 50 Grunts attacking, 50 of your Overlords are 5/2, while the other 50 are 3/2. If you had 100 Overlords attacking, and 200 Grunts attacking, all 100 Overlords would be just 5/2.
P
- Paid to
- Your current OP or DP plus your incoming OP or DP added together - often stated with timing e.g. X Dom is paid to 100k OP in 7 hours
- Pez
- Peasants. When employed they produce 2.7 platinum each hour. See Population.
- Phoenix
- One of the Military Units available to Firewalker it is a Defensive Elite. Cost to build is 925 platinum and 0 ore, it has 0 offensive and 4.5 defensive strength. Special Ability: Cannot be killed except by Icekin.
- Plat
- Platinum. See Resources.
- Plain
- This is a Land Type with Homes for the Human, Troll and Buildings for Alchemy, Farm, Masonry and Smithy.
- Progency
- One of the Military Units available to Undead it is a Defensive Elite. Cost to build is 900 platinum and 0 ore, it has 2 offensive and 4 defensive strength. Special Ability: some enemy units killed in battle turn into Ghouls/Skeletons and join your army IF BATTLE WON WHEN YOU ATTACK. No need for boats (they fly). See Never Dies. See Undefined.
- Protection
- The first 72 hours after you created you Dominion, as you cannot attack or be attacked. After the 72 hours you are Out of Protection (OOP).
Q
R
- Races
- The good races include Human, Dwarf, Wood Elf, Gnome, Merfolk, Firewalker, Sylvan and Halfling. The evil races span Icekin, Troll, Goblin, Dark Elf, Kobold, Lycanthrope, Lizardfolk, The Nox (note the Nox are only selectable by premium account holders) and the Undead.
- Raider
- One of the Military Units available to Goblin it is an Offensive Specialist. Cost to build is 325 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
- Ranger
- One of the Military Units available to Wood Elf it is an Offensive Specialist. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
- Ratman
- One of the Military Units available to Lycanthrope it is a Defensive Specialist. Cost to build is 250 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
- Raw
- Value of production, OP or DP before bonuses/modifiers are applied
- Rax
- Barracks
- Raze
- Intentionally failing an attack to weaken the target.
- Realm
- Each players is randomly placed in a Realm with a maximum of 11 other players (12 players total). These 12 Dominions are in inherent alliance, and should work together in attacking other players in other Realms.
- Reptile
- One of the Military Units available to Lizardfolk it is an Offensive Specialist. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength. Special Ability: do not need boats.
- Rev
- Revelation. See Spells.
- RG
- Royal Guard. See Guards.
- RP
- Research Points
- R/R
- Aka 'reroll' - Changing buildings by destroying them, optionally rezoning the barren land and then constructing something else.
- Rockapult
- One of the Military Units available to Gnome it is an Defensive Specialist. Cost to build is 675 platinum and 330 ore, it has 2 offensive and 4 defensive strength. Special Ability: Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. See Percentage Calculations
S
- Salamander
- One of the Military Units available to Firewalker it is a Offensive Elite. Cost to build is 925 platinum and 0 ore, it has 5 offensive and 3 defensive strength. Special Ability: 50% fewer casualties when attacking
- Satyr
- One of the Military Units available to Sylvan it is an Offensive Specialist. Cost to build is 275 platinum and 0 ore, it has 3 offensive and 0 defensive strength.
- Savage
- One of the Military Units available to Orc it is an Offensive Specialist. Cost to build is 375 platinum and 0 ore, it has 4 offensive and 0 defensive strength.
- Scavenger
- One of the Military Units available to Lycanthrope it is an Offensive Specialist. Cost to build is 300 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
- School
- One of the Buildings, it produces EITHER Schools/2 research points OR Schools * (1 - (Schools / Total Land)), whichever is HIGHER.
- Shaman
- One of the Military Units available to Goblin it is a Defensive Specialist. Cost to build is 375 platinum and 15 ore, it has 0 offensive and 3 defensive strength. Special Ability: reduces losses in combat. See Undefined.
- Serpent
- One of the Military Units available to Lizardfolk it is a Defensive Specialist. Cost to build is 275 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
- Shrine
- One of the Buildings, it reduces casualties on offense by 4 * (Shrines / Total Land)% to a maximum of 80% bonus. Some Play Styles and Races see limited or no benefit from it. Increases chance of hero level gain by 2 * (Shrines / Total Land) % to a maximum of 40% bonus. Increases Hero Bonuses by 2 * (Shrines / Total Land) % to a maximum bonus of 40%.
- Sirens
- One of the Military Units available to Merfolk it is a Defensive Specialist. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
- Skeleton
- One of the Military Units available to Undead it is an Offensive Specialist. Cost to build is 225 platinum and 0 ore, it has 2.5 offensive and 0 defensive strength. Special Ability: this unit Never Dies
- SL
- Shadow League
- Slinger
- One of the Military Units available to Halfling it is an Offensive Specialist. Cost to build is 275 platinum and 15 ore, it has 3 offensive and 0 defensive strength.
- Smasher
- One of the Military Units available to Troll it is a Defensive Elite. Cost to build is 1450 platinum and 150 ore, it has 7 offensive and 7 defensive strength. Special Ability: Against Goblin and Kobold its offensive strength is 8.
- Smithy
- One of the Buildings, it reduces Military Units costs (except for Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus. Note that platinum costs reduction benefit all Races, while ore costs reduction benefit all races but the Gnomes.
- Snow Witch
- One of the Military Units available to Icekin it is a Defensive Specialist. Cost to build is 350 platinum and 25 ore, it has 0 offensive and 3 defensive strength. Special Ability: reduces losses in combat. See Undefined
- Soldier
- One of the Military Units available to Dwarf it is an Offensive Specialist. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
- SoW
- School of War. See Wonder.
- Spearman
- One of the Military Units available to Human it is an Offensive Specialist. Cost to build is 275 platinum and 25 ore, it has 3 offensive and 0 defensive strength.
- Spec - Specialist units. The first and second units listed under each race that take 9 hours to train.
- Spies
- One of the Military Units available to all Races, it cost 500p and 1 draftee to build.
- Spirit Warrior
- One of the Military Units available to Dark Elf it is a Offensive Elite. Cost to build is 1050 platinum and 55 ore, it has #VARIABLE offensive and 0 defensive strength. Special Ability: Flight (no need for boats). Against Dominions less than 75% of your size, Spirit Warrior has 5.5 offense and dies like any other unit. Against Dominions of 75% - 95% of your size, Spirit Warrior has 6 offense and ALMOST Never Dies. Against Dominions of 95% of your size or greater, Spirit Warrior has 6.5 offense and ALMOST Never Dies. Spirit Warriors are NOT considered to be 'undead' units. Thus they are not affected by anything that would normally affect UNDEAD/SPIRIT units. However, attacks that fail by at least 20% will cause these units to die.See Never Dies.
- Sprite
- One of the Military Units available to Sylvan it is a Defensive Specialist. Cost to build is 300 platinum and 0 ore, it has 0 offensive and 3 defensive strength.
- Staff Master
- One of the Military Units available to Halfling it is an Offensive Specialist. Cost to build is 900 platinum and 25 ore, it has 5 offensive and 3 defensive strength. Special Ability: 40% fewer casualties.
- Suicide
- Making an attack while leaving significantly less DP (limited by 5:4 rule) or sending while expecting to be invaded easily/repeatedly
- Suicide Squad
- One of the Military Units available to Gnome it is an Offensive Specialist. Cost to build is 275 platinum and 50 ore, it has 4 offensive and 0 defensive strength. Special Ability: suffers a mandatory 50% casualties regardless of bonuses.
- Swamp
- This is a Land Type with Homes for the The Nox, Undead and Buildings for Temple, Tower and Wizard Guild.
- Swordsman
- One of the Military Units available to Dark Elf it is an Offensive Specialist. Cost to build is 325 platinum and 25 ore, it has 4 offensive and 0 defensive strength.
- SPA
- Also SR, Spy Ratio - Spies Per Acre
- Spud
- Spirit / Undead. Note - previously these were near identical races that have since been altered to be more unique.
T
- TC
- Town Crier
- Temple
- One of the Buildings, increases population growth rate by 6 * (Temples / Total Land)%. Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)
- Tinker
- One of the Military Units available to Gnome it is a Defensive Specialist. Cost to build is 300 platinum and 5 ore, it has 0 offensive and 3 defensive strength.
- Top OP - The Dominion with the highest offensive power
- Tower
- One of the Buildings, produces 25 mana per hour.
U
- Underling
- One of the Military Units available to Kobold it is a Defensive Specialist. Cost to build is 245 platinum and 20 ore, it has 0 offensive and 2 defensive strength.
V
- Vampire
- One of the Military Units available to Undead it is a Offensive Elite. Cost to build is 1000 platinum and 0 ore, it has 4 offensive and 3 defensive strength. Special Ability: ALMOST Never Dies. Attacking a target 65% of your land size or larger, and some enemy units killed in battle turn into Progeny and join your army IF BATTLE WON WHEN YOU ATTACK. Attacking a target 50% - 65% of your land size, and some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Flight (no need for boats). See Never Dies. See Undefined
- Voodoo Magi
- One of the Military Units available to Orc it is a Defensive Elite. Cost to build is 800 platinum and 0 ore, it has 0 offensive and 3 defensive strength. Special Ability: Defensive power is increased 1 for every 600 prestige, maximum +2.
W
- Water
- This is a Land Type with Homes for the Lizardfolk, Merfolk and Buildings for Dock.
- Warrior
- One of the Military Units available to Dwarf it is a Offensive Elite. Cost to build is 1250 platinum and 110 ore, it has 7 offensive and 2 defensive strength. Special Ability: none.
- WE
- Wood Elf
- Werewolf
- One of the Military Units available to Lycanthrope it is a Defensive Elite. Cost to build is 875 platinum and 55 ore, it has 3 offensive and 4 defensive strength. Special Ability: 25% fewer casualties on offense, 50% fewer casualties on defense.
- WG
- Wizard Guild
- Wiz
- Wizard
- Wizard Guild
- One of the Buildings, increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%. Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%. Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%.
- Wolf Rider
- One of the Military Units available to Goblin it is a Offensive Elite. Cost to build is 1300 platinum and 130 ore, it has 6 offensive and 2 defensive strength. Special Ability: Returns 3 hours faster from battle.
- WPA
- Also WR, Wizard Ratio - Wizards Per Acre.