Networth
Networth is a rough estimate of a dominion's strength.
Sources[edit]
| Source | Networth |
|---|---|
| Land | 20 |
| Constructed buildings | 5 |
| Spies, assassins, wizards, and archmages | 5 |
| Specialist units | 5 |
| Elite units | 2 x the higher of the unit's source-calculated offense or defense |
Incoming land, incoming buildings, resources, and castle improvements do not add networth. Elite unit networth uses the higher of the unit's current source-calculated offense or defense, including variable unit power where the source networth calculator applies it.
Understanding Elite Unit Networth[edit]
For example, Human Knights are 2/6, so they are worth 12 networth each. Human Cavalry are 6/3, so they are also worth 12 networth each.
Variable-power elites can have a range. For example, a unit that gains defense from land-dependent scaling has higher networth as that source-calculated defense rises.
Uses and Limitations[edit]
Networth is useful as a quick estimate of size and army density, but it does not fully describe a dominion. Networth does not tell you how much of the army is home, how much is out, what the dominion's resources are, or how efficiently the dominion can convert those resources into future strength.
Elite Unit Networth Values[edit]
| Race | Elite 1 | Networth | Elite 2 | Networth | Variable notes |
|---|---|---|---|---|---|
| Dwarf | Cleric | 9 | Warrior | 14 | |
| Firewalker | Phoenix | 9 | Salamander | 10 | |
| Gnome | Rockapult | 8-12 | Juggernaut | 13 | Defense +1 per 20% Mountains, max +2 |
| Halfling | Master Thief | 8 | Staff Master | 10 | |
| Human | Knight | 12 | Cavalry | 12 | |
| Kobold | Taskmaster | 10 | Overlord | 10 | Kobold elite networth adds +2 offense and +2 defense |
| Merfolk | Leviathan | 14 | Kraken | 8 | |
| Spirit | Ghost | 10 | Spectre | 12 | |
| Sylvan | Dryad | 6-14 | Centaur | 11 | Defense +1 per 20% Forests, max +4 |
| Wood Elf | Mystic | 10-14 | Druid | 8-12 | Defense +1 per 20% Forests, max +2 Offense +1 per 20% Forests, max +2 |
| Dark Elf | Adept | 12 | Spellblade | 13 | |
| Demon | Succubus | 10-12 | Archdemon | 10 | Defense +1 per 10% Swamps, max +1 |
| Goblin | Hobgoblin | 10 | Wolf Rider | 12 | |
| Icekin | FrostMage | 6-12 | Ice Elemental | 8-14 | Defense +1 per 20% Mountains, max +3 Offense +1 x raw WPA, max +3 |
| Lizardfolk | Chameleon | 8 | Lizardman | 12 | |
| Lycanthrope | Werewolf | 8 | Garou | 12 | |
| Nomad | Blademaster | 10 | Horse Archer | 12 | |
| Orc | Voodoo Mage | 10 | Bone Breaker | 8-14 | Offense +1 per 300 prestige, max +3 |
| Troll | Basher | 14 | Smasher | 14 | |
| Undead | Crypt Lord | 12 | Abomination | 8 | |
| Vampire | Kindred | 10 | Bloodreaver | 8 |