Jump to content

Networth

From OpenDominion
Revision as of 22:12, 1 July 2026 by ODWikiBot (talk | contribs) (Regenerate networth table from Round 50 source)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Networth is a rough estimate of a dominion's strength.

Sources

Source Networth
Land 20
Constructed buildings 5
Spies, assassins, wizards, and archmages 5
Specialist units 5
Elite units 2 x the higher of the unit's source-calculated offense or defense

Incoming land, incoming buildings, resources, and castle improvements do not add networth. Elite unit networth uses the higher of the unit's current source-calculated offense or defense, including variable unit power where the source networth calculator applies it.

Understanding Elite Unit Networth

For example, Human Knights are 2/6, so they are worth 12 networth each. Human Cavalry are 6/3, so they are also worth 12 networth each.

Variable-power elites can have a range. For example, a unit that gains defense from land-dependent scaling has higher networth as that source-calculated defense rises.

Uses and Limitations

Networth is useful as a quick estimate of size and army density, but it does not fully describe a dominion. Networth does not tell you how much of the army is home, how much is out, what the dominion's resources are, or how efficiently the dominion can convert those resources into future strength.

Elite Unit Networth Values

Race Elite 1 Networth Elite 2 Networth Variable notes
Dwarf Cleric 9 Warrior 14
Firewalker Phoenix 9 Salamander 10
Gnome Rockapult 8-12 Juggernaut 13 Defense +1 per 20% Mountains, max +2
Halfling Master Thief 8 Staff Master 10
Human Knight 12 Cavalry 12
Kobold Taskmaster 10 Overlord 10 Kobold elite networth adds +2 offense and +2 defense
Merfolk Leviathan 14 Kraken 8
Spirit Ghost 10 Spectre 12
Sylvan Dryad 6-14 Centaur 11 Defense +1 per 20% Forests, max +4
Wood Elf Mystic 10-14 Druid 8-12 Defense +1 per 20% Forests, max +2
Offense +1 per 20% Forests, max +2
Dark Elf Adept 12 Spellblade 13
Demon Succubus 10-12 Archdemon 10 Defense +1 per 10% Swamps, max +1
Goblin Hobgoblin 10 Wolf Rider 12
Icekin FrostMage 6-12 Ice Elemental 8-14 Defense +1 per 20% Mountains, max +3
Offense +1 x raw WPA, max +3
Lizardfolk Chameleon 8 Lizardman 12
Lycanthrope Werewolf 8 Garou 12
Nomad Blademaster 10 Horse Archer 12
Orc Voodoo Mage 10 Bone Breaker 8-14 Offense +1 per 300 prestige, max +3
Troll Basher 14 Smasher 14
Undead Crypt Lord 12 Abomination 8
Vampire Kindred 10 Bloodreaver 8