Jump to content

Networth: Difference between revisions

From OpenDominion
ODWikiBot (talk | contribs)
Regenerate networth table from Round 50 source
 
Line 1: Line 1:
'''Networth''', often abbreviated to '''NW''', is one of two metrics by which dominions are ranked, with the other being [[land]]size. Contrary to land, networth does not affect one's ability to interact with other dominions, e.g. through [[guards]]. Instead, it is used as a rough metric to rank relative strength of dominions, though it has limitations.
'''Networth''' is a rough estimate of a dominion's strength.


==Sources of Networth==
== Sources ==


Networth is gained automatically by gaining acres, constructing [[buildings]], and training [[units]]. The following values are the same for all races:
{| class="wikitable"
 
|-
{| style="vertical-align: top;" | class="wikitable sortable"
! Source !! Networth
! Source
! Networth
! Notes
|-
|-
| style="vertical-align: top;" | Land
| Land || 20
| style="vertical-align: top;" | 20
| style="vertical-align: top;" |
|-
|-
| style="vertical-align: top;" | Constructed Buildings
| Constructed buildings || 5
| style="vertical-align: top;" | 5
| style="vertical-align: top;" | Incoming buildings do not count.
|-
|-
| style="vertical-align: top;" | Spies, Assassins, Wizards, Archmages
| Spies, assassins, wizards, and archmages || 5
| style="vertical-align: top;" | 5
| style="vertical-align: top;" | Units in-training do not count. This also applies to base units you use to train greater units.
|-
|-
| style="vertical-align: top;" | Specialist Units
| Specialist units || 5
| style="vertical-align: top;" | 5
| style="vertical-align: top;" | Units in-training do not count.
|-
|-
| style="vertical-align: top;" | Elite Units
| Elite units || 2 x the higher of the unit's source-calculated offense or defense
| style="vertical-align: top;" | 2x the highest OP/DP value
| style="vertical-align: top;" | Units in-training do not count.
|}
|}


===Understanding Elite Unit Networth===
Incoming land, incoming buildings, resources, and castle improvements do not add networth. Elite unit networth uses the higher of the unit's current source-calculated offense or defense, including variable unit power where the source networth calculator applies it.
 
== Understanding Elite Unit Networth ==
 
For example, [[Human]] Knights are 2/6, so they are worth 12 networth each. Human Cavalry are 6/3, so they are also worth 12 networth each.


For most elite units, the calculation is simple. The [[Nox]] Lich, which has 5 OP and 2 DP as of writing, has a networth of 10: <code>2 * max(5, 2)</code>. A [[Firewalker]] Phoenix, with its 0/4.5 stats, has a networth of 9. Some units have variable stats based on land, buildings, or [[prestige]]. For example, a [[Wood Elf]] has 54.54 % Forest. Druids are 3*/1*, gaining +1/+1 per 20 % Forest, so in order to calculate their actual stats, you have to do the following first: <code>3 + 54.54 / 20 = 5.7272</code> and <code>1 + 54.54 / 20 = 3.7272</code>. Then, you apply the formula and round to two decimal places: <code>2 * max(5.7272, 3.7272) = 11.4544 -> 11.45</code>.
Variable-power elites can have a range. For example, a unit that gains defense from land-dependent scaling has higher networth as that source-calculated defense rises.


==Uses and Limitations of Networth==
== Uses and Limitations ==


Networth is often used as an indication of relative strength, but it has significant limitations. Networth does not capture things like mod buildings, e.g. Guard Towers, Temples, or Gryphon Nests, nor does someone's [[Castle]] have any impact. Unit composition also matters. A Firewalker explorer going for a strategy with plenty of defensive specialists will have lower networth than one whose defence is all Phoenix, provided they have the same land and raw defence. Therefore, caution must be exercised when comparing individual dominions. However, provided that is done, it is a good way to quickly assess who is likely to have high OP within your range, or who could be a good target if you are looking to hit someone. In addition, it is also possible to estimate how many spies and wizards someone possesses, bypassing part of the limitation of Clear Sight.
Networth is useful as a quick estimate of size and army density, but it does not fully describe a dominion. Networth does not tell you how much of the army is home, how much is out, what the dominion's resources are, or how efficiently the dominion can convert those resources into future strength.


==Networth Values==
== Elite Unit Networth Values ==


{| style="vertical-align: top;" | class="wikitable sortable"
{| class="wikitable sortable"
!Race
!Defensive Elite
!Defensive Elite NW
!Offensive Elite
!Offensive Elite NW
!Notes
|-
|-
! Race !! Elite 1 !! Networth !! Elite 2 !! Networth !! Variable notes
|-
|-
|style="vertical-align: top;" |Dark Elf
| [[Dwarf]] || Cleric || 9 || Warrior || 14 ||  
|style="vertical-align: top;" |Adept
|style="vertical-align: top;" |12
|style="vertical-align: top;" |Spellblade
|style="vertical-align: top;" |13
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Dwarf
| [[Firewalker]] || Phoenix || 9 || Salamander || 10 ||  
|style="vertical-align: top;" |Cleric
|style="vertical-align: top;" |9
|style="vertical-align: top;" |Warrior
|style="vertical-align: top;" |14
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Firewalker
| [[Gnome]] || Rockapult || 8-12 || Juggernaut || 13 || Defense +1 per 20% Mountains, max +2
|style="vertical-align: top;" |Phoenix
|style="vertical-align: top;" |9
|style="vertical-align: top;" |Salamander
|style="vertical-align: top;" |10
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Gnome
| [[Halfling]] || Master Thief || 8 || Staff Master || 10 ||  
|style="vertical-align: top;" |Rockapult
|style="vertical-align: top;" |8 (minimum) <br> 12 (maximum)
|style="vertical-align: top;" |Juggernaut
|style="vertical-align: top;" |14
|style="vertical-align: top;" |Rockapult NW dependent on Mountain %. <br> Juggernauts count as 7/3 units for NW calculation purposes.
|-
|-
|style="vertical-align: top;" |Goblin
| [[Human]] || Knight || 12 || Cavalry || 12 ||  
|style="vertical-align: top;" |Hobgoblin
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Wolf Rider
|style="vertical-align: top;" |12
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Human
| [[Kobold]] || Taskmaster || 10 || Overlord || 10 || Kobold elite networth adds +2 offense and +2 defense
|style="vertical-align: top;" |Knight
|style="vertical-align: top;" |12
|style="vertical-align: top;" |Cavalry
|style="vertical-align: top;" |12
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Icekin
| [[Merfolk]] || Leviathan || 14 || Kraken || 8 ||  
|style="vertical-align: top;" |Frostmage
|style="vertical-align: top;" |6 (minimum) <br> 12 (maximum)
|style="vertical-align: top;" |Ice Elemental
|style="vertical-align: top;" |8 (minimum) <br> 14 (maximum)
|style="vertical-align: top;" |Frostmage NW dependent on Mountain %. <br> Ice Elemental NW dependent on WPA.
|-
|-
|style="vertical-align: top;" |Kobold
| [[Spirit]] || Ghost || 10 || Spectre || 12 ||  
|style="vertical-align: top;" |Beast
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Overlord
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Kobold units are always treated as paired for NW calculation purposes.
|-
|-
|style="vertical-align: top;" |Lizardfolk
| [[Sylvan]] || Dryad || 6-14 || Centaur || 11 || Defense +1 per 20% Forests, max +4
|style="vertical-align: top;" |Chameleon
|style="vertical-align: top;" |8
|style="vertical-align: top;" |Lizardman
|style="vertical-align: top;" |12
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Lycanthrope
| [[Wood Elf]] || Mystic || 10-14 || Druid || 8-12 || Defense +1 per 20% Forests, max +2<br>Offense +1 per 20% Forests, max +2
|style="vertical-align: top;" |Werewolf
|style="vertical-align: top;" |8
|style="vertical-align: top;" |Garou
|style="vertical-align: top;" |12
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Merfolk
| [[Dark Elf]] || Adept || 12 || Spellblade || 13 ||  
|style="vertical-align: top;" |Leviathan
|style="vertical-align: top;" |14
|style="vertical-align: top;" |Kraken
|style="vertical-align: top;" |8
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Nomad
| [[Demon]] || Succubus || 10-12 || Archdemon || 10 || Defense +1 per 10% Swamps, max +1
|style="vertical-align: top;" |Blademaster
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Horse Archer
|style="vertical-align: top;" |12
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Nox
| [[Goblin]] || Hobgoblin || 10 || Wolf Rider || 12 ||  
|style="vertical-align: top;" |Nightshade
|style="vertical-align: top;" |4 (minimum) <br> 12 (maximum)
|style="vertical-align: top;" |Lich
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Nightshade NW dependent on Swamp %.
|-
|-
|style="vertical-align: top;" |Orc
| [[Icekin]] || FrostMage || 6-12 || Ice Elemental || 8-14 || Defense +1 per 20% Mountains, max +3<br>Offense +1 x raw WPA, max +3
|style="vertical-align: top;" |Voodoo Mage
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Bone Breaker
|style="vertical-align: top;" |8 (minimum) <br> 14 (maximum)
|style="vertical-align: top;" |Bone Breaker minimum is at 0 Prestige, which is currently impossible to attain.
|-
|-
|style="vertical-align: top;" |Spirit
| [[Lizardfolk]] || Chameleon || 8 || Lizardman || 12 ||  
|style="vertical-align: top;" |Ghost
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Spectre
|style="vertical-align: top;" |13
|style="vertical-align: top;" |Spectre is counted as a 6.5/0 for NW calculation purposes.
|-
|-
|style="vertical-align: top;" |Sylvan
| [[Lycanthrope]] || Werewolf || 8 || Garou || 12 ||  
|style="vertical-align: top;" |Dryad
|style="vertical-align: top;" |6 (minimum) <br> 14 (maximum)
|style="vertical-align: top;" |Centaur
|style="vertical-align: top;" |11
|style="vertical-align: top;" |Dryad NW dependent on Forest %
|-
|-
|style="vertical-align: top;" |Troll
| [[Nomad]] || Blademaster || 10 || Horse Archer || 12 ||  
|style="vertical-align: top;" |Basher
|style="vertical-align: top;" |14
|style="vertical-align: top;" |Smasher
|style="vertical-align: top;" |14
|style="vertical-align: top;" |Bashers and Smashers are both 7/7s
|-
|-
|style="vertical-align: top;" |Undead
| [[Orc]] || Voodoo Mage || 10 || Bone Breaker || 8-14 || Offense +1 per 300 prestige, max +3
|style="vertical-align: top;" |Crypt Lord
|style="vertical-align: top;" |12
|style="vertical-align: top;" |Abomination
|style="vertical-align: top;" |8
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Vampire
| [[Troll]] || Basher || 14 || Smasher || 14 ||  
|style="vertical-align: top;" |Kindred
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Bloodreaver
|style="vertical-align: top;" |8
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Wood Elf
| [[Undead]] || Crypt Lord || 12 || Abomination || 8 ||  
|style="vertical-align: top;" |Mystic
|style="vertical-align: top;" |8 (minimum) <br> 17 (maximum)
|style="vertical-align: top;" |Druid
|style="vertical-align: top;" |6 (minimum) <br> 15 (maximum)
|style="vertical-align: top;" |Mystic and Druid NW dependent on Forest %.
|-
|-
| [[Vampire]] || Kindred || 10 || Bloodreaver || 8 ||
|}
|}

Latest revision as of 22:12, 1 July 2026

Networth is a rough estimate of a dominion's strength.

Sources[edit]

Source Networth
Land 20
Constructed buildings 5
Spies, assassins, wizards, and archmages 5
Specialist units 5
Elite units 2 x the higher of the unit's source-calculated offense or defense

Incoming land, incoming buildings, resources, and castle improvements do not add networth. Elite unit networth uses the higher of the unit's current source-calculated offense or defense, including variable unit power where the source networth calculator applies it.

Understanding Elite Unit Networth[edit]

For example, Human Knights are 2/6, so they are worth 12 networth each. Human Cavalry are 6/3, so they are also worth 12 networth each.

Variable-power elites can have a range. For example, a unit that gains defense from land-dependent scaling has higher networth as that source-calculated defense rises.

Uses and Limitations[edit]

Networth is useful as a quick estimate of size and army density, but it does not fully describe a dominion. Networth does not tell you how much of the army is home, how much is out, what the dominion's resources are, or how efficiently the dominion can convert those resources into future strength.

Elite Unit Networth Values[edit]

Race Elite 1 Networth Elite 2 Networth Variable notes
Dwarf Cleric 9 Warrior 14
Firewalker Phoenix 9 Salamander 10
Gnome Rockapult 8-12 Juggernaut 13 Defense +1 per 20% Mountains, max +2
Halfling Master Thief 8 Staff Master 10
Human Knight 12 Cavalry 12
Kobold Taskmaster 10 Overlord 10 Kobold elite networth adds +2 offense and +2 defense
Merfolk Leviathan 14 Kraken 8
Spirit Ghost 10 Spectre 12
Sylvan Dryad 6-14 Centaur 11 Defense +1 per 20% Forests, max +4
Wood Elf Mystic 10-14 Druid 8-12 Defense +1 per 20% Forests, max +2
Offense +1 per 20% Forests, max +2
Dark Elf Adept 12 Spellblade 13
Demon Succubus 10-12 Archdemon 10 Defense +1 per 10% Swamps, max +1
Goblin Hobgoblin 10 Wolf Rider 12
Icekin FrostMage 6-12 Ice Elemental 8-14 Defense +1 per 20% Mountains, max +3
Offense +1 x raw WPA, max +3
Lizardfolk Chameleon 8 Lizardman 12
Lycanthrope Werewolf 8 Garou 12
Nomad Blademaster 10 Horse Archer 12
Orc Voodoo Mage 10 Bone Breaker 8-14 Offense +1 per 300 prestige, max +3
Troll Basher 14 Smasher 14
Undead Crypt Lord 12 Abomination 8
Vampire Kindred 10 Bloodreaver 8