Difference between revisions of "Networth"

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| style="vertical-align: top;" | 5
 
| style="vertical-align: top;" | 5
 
| style="vertical-align: top;" | Incoming buildings do not count.  
 
| style="vertical-align: top;" | Incoming buildings do not count.  
 +
|-
 +
| style="vertical-align: top;" | Spies, Assassins, Wizards, Archmages
 +
| style="vertical-align: top;" | 5
 +
| style="vertical-align: top;" | Units in-training do not count. This also applies to base units you use to train greater units.
 
|-
 
|-
 
| style="vertical-align: top;" | Specialist Units
 
| style="vertical-align: top;" | Specialist Units
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| style="vertical-align: top;" | Units in-training do not count.
 
| style="vertical-align: top;" | Units in-training do not count.
 
|-
 
|-
| style="vertical-align: top;" | Spies, Assassins, Wizards, Archmages
+
| style="vertical-align: top;" | Elite Units
| style="vertical-align: top;" | 5
+
| style="vertical-align: top;" | 2x the highest OP/DP value
| style="vertical-align: top;" | Units in-training do not count. This also applies to base units you use to train greater units.
+
| style="vertical-align: top;" | Units in-training do not count.
 
|}
 
|}
 
For elite units, the calculation is a bit different. Their networth is based on the total offensive and defensive power they have, according to the following formula:
 
 
<code>(1.8 * min(6, max(OP, DP))) + (0.45 * min(6, OP, DP))) + (0.2 * (max((OP - 6), 0) + max((DP - 6), 0)))</code>
 
  
 
===Understanding Elite Unit Networth===
 
===Understanding Elite Unit Networth===
  
The above formula is not the easiest to grasp at a glance, so let's break it down. <code>1.8 * min(6, max OP, DP)</code> checks for the highest value between offensive power and defensive power. It then multiplies that value by 1.8, to a maximum of 6 * 1.8. Ergo, units with a highest stat of 5 gain <code>1.8 * 5 = 9</code> networth from this part of the formula.
+
For most elite units, the calculation is simple. The [[Nox]] Lich, which has 5 OP and 2 DP as of writing, has a networth of 10: <code>2 * max(5, 2)</code>. A [[Firewalker]] Phoenix, with its 0/4.5 stats, has a networth of 9. Some units have variable stats based on land, buildings, or [[prestige]]. For example, a [[Wood Elf]] has 54.54 % Forest. Druids are 3*/1*, gaining +1/+1 per 20 % Forest, so in order to calculate their actual stats, you have to do the following first: <code>3 + 54.54 / 20 = 5.7272</code> and <code>1 + 54.54 / 20 = 3.7272</code>. Then, you apply the formula and round to two decimal places: <code>2 * max(5.7272, 3.7272) = 11.4544 -> 11.45</code>.
 
 
Conversely, <code>0.45 * min(6, OP, DP)</code> checks for the lowest value of OP and DP, and multiplies that by 0.45, again to a maximum of 6 * 0.45. Ergo, a unit with a lower stat of 2 would gain <code>0.45 * 2 = 0.9</code> networth.
 
 
 
For most elite units, this is enough to calculate their value. The [[Nox]] Lich, which has 5 OP and 2 DP as of writing, has a networth of <code> 1.8 * 5 + 0.45 * 2 = 9.9</code>. A [[Firewalker]] Phoenix, with its 0/4.5 stats, has a networth of <code>1.8 * 4.5 + 0.45 * 0 = 8.1</code>. This also applies for units with variable stats based on owned land, buildings, or [[prestige]]. For example, a [[Wood Elf]] has 54.54 % Forest. Druids are 3*/1*, gaining +1/+1 per 20 % Forest, so in order to calculate their actual stats, you have to do the following first: <code>3 + 54.54 / 20 = 5.7272</code> and <code>1 + 54.54 / 20 = 3.7272</code> to figure out their stats. Then, you apply the previous formula: <code>1.8 * 5.7272 + 0.45 * 3.7272 = 11.9862</code>.
 
 
 
However, as stated, these two parts go up to a maximum value of 6 OP or DP. In order to calculate the excess, like for [[Gnome]] Juggernauts, you use the third part: <code>(0.2 * (max((OP - 6), 0)</code>. Since Juggernauts are 7/3, the calculation for them looks as follows: <code>1.8 * 6 + 0.45 * 3 + 0.2 * (7-6) = 12.35</code>. This goes for each value that reaches above 6.
 
  
 
==Uses and Limitations of Networth==
 
==Uses and Limitations of Networth==
  
Networth is often used as an indication of relative strength, but it has significant limitations. For example, [[Merfolk]] that explore with Leviathans only will have a significantly lower NW than a [[Human]] doing the same with Knights. Leviathans are 0/7, which translates to 11 networth, while Knights are 2/6 and 11.7 networth. In addition, networth does not capture things like mod buildings, e.g. Guard Towers, Temples, or Gryphon Nests, nor does someone's [[Castle]] have any impact. Lastly, unit composition also matters. A Firewalker explorer going for a strategy with plenty of defensive specialists will have lower networth than one whose defence is all Phoenix, provided they have the same land and raw defence. Therefore, caution must be exercised when comparing individual dominions. However, provided that is done, it is a good way to quickly assess who is likely to have high OP within your range, or who could be a good target if you are looking to hit someone. In addition, it is also possible to estimate how many spies and wizards someone possesses, bypassing part of the limitation of Clear Sight.
+
Networth is often used as an indication of relative strength, but it has significant limitations. Networth does not capture things like mod buildings, e.g. Guard Towers, Temples, or Gryphon Nests, nor does someone's [[Castle]] have any impact. Unit composition also matters. A Firewalker explorer going for a strategy with plenty of defensive specialists will have lower networth than one whose defence is all Phoenix, provided they have the same land and raw defence. Therefore, caution must be exercised when comparing individual dominions. However, provided that is done, it is a good way to quickly assess who is likely to have high OP within your range, or who could be a good target if you are looking to hit someone. In addition, it is also possible to estimate how many spies and wizards someone possesses, bypassing part of the limitation of Clear Sight.
  
 
==Networth Values==
 
==Networth Values==
Line 58: Line 52:
 
|style="vertical-align: top;" |Dark Elf
 
|style="vertical-align: top;" |Dark Elf
 
|style="vertical-align: top;" |Adept
 
|style="vertical-align: top;" |Adept
|style="vertical-align: top;" |10.8
+
|style="vertical-align: top;" |12
 
|style="vertical-align: top;" |Spellblade
 
|style="vertical-align: top;" |Spellblade
|style="vertical-align: top;" |11.8
+
|style="vertical-align: top;" |13
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Dwarf
 
|style="vertical-align: top;" |Dwarf
 
|style="vertical-align: top;" |Cleric
 
|style="vertical-align: top;" |Cleric
|style="vertical-align: top;" |9.9
+
|style="vertical-align: top;" |9
 
|style="vertical-align: top;" |Warrior
 
|style="vertical-align: top;" |Warrior
|style="vertical-align: top;" |11.9
+
|style="vertical-align: top;" |14
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Firewalker
 
|style="vertical-align: top;" |Firewalker
 
|style="vertical-align: top;" |Phoenix
 
|style="vertical-align: top;" |Phoenix
|style="vertical-align: top;" |8.1
+
|style="vertical-align: top;" |9
 
|style="vertical-align: top;" |Salamander
 
|style="vertical-align: top;" |Salamander
|style="vertical-align: top;" |10.35
+
|style="vertical-align: top;" |10
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Gnome
 
|style="vertical-align: top;" |Gnome
 
|style="vertical-align: top;" |Rockapult
 
|style="vertical-align: top;" |Rockapult
|style="vertical-align: top;" |8.1 (minimum) <br> 11.7 (maximum)
+
|style="vertical-align: top;" |8 (minimum) <br> 12 (maximum)
 
|style="vertical-align: top;" |Juggernaut
 
|style="vertical-align: top;" |Juggernaut
|style="vertical-align: top;" |12.35
+
|style="vertical-align: top;" |14
 
|style="vertical-align: top;" |Rockapult NW dependent on Mountain %. <br> Juggernauts count as 7/3 units for NW calculation purposes.
 
|style="vertical-align: top;" |Rockapult NW dependent on Mountain %. <br> Juggernauts count as 7/3 units for NW calculation purposes.
 
|-
 
|-
 
|style="vertical-align: top;" |Goblin
 
|style="vertical-align: top;" |Goblin
 
|style="vertical-align: top;" |Hobgoblin
 
|style="vertical-align: top;" |Hobgoblin
|style="vertical-align: top;" |10.35
+
|style="vertical-align: top;" |10
 
|style="vertical-align: top;" |Wolf Rider
 
|style="vertical-align: top;" |Wolf Rider
|style="vertical-align: top;" |11.7
+
|style="vertical-align: top;" |12
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Human
 
|style="vertical-align: top;" |Human
 
|style="vertical-align: top;" |Knight
 
|style="vertical-align: top;" |Knight
|style="vertical-align: top;" |11.7
+
|style="vertical-align: top;" |12
 
|style="vertical-align: top;" |Cavalry
 
|style="vertical-align: top;" |Cavalry
|style="vertical-align: top;" |12.15
+
|style="vertical-align: top;" |12
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Icekin
 
|style="vertical-align: top;" |Icekin
 
|style="vertical-align: top;" |Frostmage
 
|style="vertical-align: top;" |Frostmage
|style="vertical-align: top;" |6.75 (minimum) <br> 12.15 (maximum)
+
|style="vertical-align: top;" |6 (minimum) <br> 12 (maximum)
 
|style="vertical-align: top;" |Ice Elemental
 
|style="vertical-align: top;" |Ice Elemental
|style="vertical-align: top;" |8.1 (minimum) <br> 11.9 (maximum)
+
|style="vertical-align: top;" |8 (minimum) <br> 14 (maximum)
 
|style="vertical-align: top;" |Frostmage NW dependent on Mountain %. <br> Ice Elemental NW dependent on WPA.
 
|style="vertical-align: top;" |Frostmage NW dependent on Mountain %. <br> Ice Elemental NW dependent on WPA.
 
|-
 
|-
 
|style="vertical-align: top;" |Kobold
 
|style="vertical-align: top;" |Kobold
 
|style="vertical-align: top;" |Beast
 
|style="vertical-align: top;" |Beast
|style="vertical-align: top;" |5.4
+
|style="vertical-align: top;" |10
 
|style="vertical-align: top;" |Overlord
 
|style="vertical-align: top;" |Overlord
|style="vertical-align: top;" |6.3
+
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Kobold unit matching does not affect NW.
+
|style="vertical-align: top;" |Kobold units are always treated as paired for NW calculation purposes.
 
|-
 
|-
 
|style="vertical-align: top;" |Lizardfolk
 
|style="vertical-align: top;" |Lizardfolk
 
|style="vertical-align: top;" |Chameleon
 
|style="vertical-align: top;" |Chameleon
|style="vertical-align: top;" |9
+
|style="vertical-align: top;" |8
 
|style="vertical-align: top;" |Lizardman
 
|style="vertical-align: top;" |Lizardman
|style="vertical-align: top;" |11.7
+
|style="vertical-align: top;" |12
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Lycanthrope
 
|style="vertical-align: top;" |Lycanthrope
 
|style="vertical-align: top;" |Werewolf
 
|style="vertical-align: top;" |Werewolf
|style="vertical-align: top;" |8.55
+
|style="vertical-align: top;" |8
 
|style="vertical-align: top;" |Garou
 
|style="vertical-align: top;" |Garou
|style="vertical-align: top;" |10.8
+
|style="vertical-align: top;" |12
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Merfolk
 
|style="vertical-align: top;" |Merfolk
 
|style="vertical-align: top;" |Leviathan
 
|style="vertical-align: top;" |Leviathan
|style="vertical-align: top;" |11
+
|style="vertical-align: top;" |14
 
|style="vertical-align: top;" |Kraken
 
|style="vertical-align: top;" |Kraken
|style="vertical-align: top;" |8.1
+
|style="vertical-align: top;" |8
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Nomad
 
|style="vertical-align: top;" |Nomad
 
|style="vertical-align: top;" |Blademaster
 
|style="vertical-align: top;" |Blademaster
|style="vertical-align: top;" |9.9
+
|style="vertical-align: top;" |10
 
|style="vertical-align: top;" |Horse Archer
 
|style="vertical-align: top;" |Horse Archer
|style="vertical-align: top;" |12.15
+
|style="vertical-align: top;" |12
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Nox
 
|style="vertical-align: top;" |Nox
 
|style="vertical-align: top;" |Nightshade
 
|style="vertical-align: top;" |Nightshade
|style="vertical-align: top;" |5.4 (minimum) <br> 10.8 (maximum)
+
|style="vertical-align: top;" |4 (minimum) <br> 12 (maximum)
 
|style="vertical-align: top;" |Lich
 
|style="vertical-align: top;" |Lich
|style="vertical-align: top;" |9.9
+
|style="vertical-align: top;" |10
 
|style="vertical-align: top;" |Nightshade NW dependent on Swamp %.
 
|style="vertical-align: top;" |Nightshade NW dependent on Swamp %.
 
|-
 
|-
 
|style="vertical-align: top;" |Orc
 
|style="vertical-align: top;" |Orc
 
|style="vertical-align: top;" |Voodoo Mage
 
|style="vertical-align: top;" |Voodoo Mage
|style="vertical-align: top;" |9
+
|style="vertical-align: top;" |10
 
|style="vertical-align: top;" |Bone Breaker
 
|style="vertical-align: top;" |Bone Breaker
|style="vertical-align: top;" |8.1 (minimum) <br> 11.9 (maximum)
+
|style="vertical-align: top;" |8 (minimum) <br> 14 (maximum)
 
|style="vertical-align: top;" |Bone Breaker minimum is at 0 Prestige, which is currently impossible to attain.  
 
|style="vertical-align: top;" |Bone Breaker minimum is at 0 Prestige, which is currently impossible to attain.  
 
|-
 
|-
 
|style="vertical-align: top;" |Spirit
 
|style="vertical-align: top;" |Spirit
|style="vertical-align: top;" |Phantom Knight
+
|style="vertical-align: top;" |Ghost
|style="vertical-align: top;" |10.35
+
|style="vertical-align: top;" |10
|style="vertical-align: top;" |Spectral Warrior
+
|style="vertical-align: top;" |Spectre
|style="vertical-align: top;" |10.8
+
|style="vertical-align: top;" |13
|style="vertical-align: top;" |
+
|style="vertical-align: top;" |Spectre is counted as a 6.5/0 for NW calculation purposes.
 
|-
 
|-
 
|style="vertical-align: top;" |Sylvan
 
|style="vertical-align: top;" |Sylvan
 
|style="vertical-align: top;" |Dryad
 
|style="vertical-align: top;" |Dryad
|style="vertical-align: top;" |5.4 (minimum) <br> 11 (maximum)
+
|style="vertical-align: top;" |6 (minimum) <br> 14 (maximum)
 
|style="vertical-align: top;" |Centaur
 
|style="vertical-align: top;" |Centaur
|style="vertical-align: top;" |10.8
+
|style="vertical-align: top;" |11
 
|style="vertical-align: top;" |Dryad NW dependent on Forest %
 
|style="vertical-align: top;" |Dryad NW dependent on Forest %
 
|-
 
|-
 
|style="vertical-align: top;" |Troll
 
|style="vertical-align: top;" |Troll
 
|style="vertical-align: top;" |Basher
 
|style="vertical-align: top;" |Basher
|style="vertical-align: top;" |10.
+
|style="vertical-align: top;" |14
 
|style="vertical-align: top;" |Smasher
 
|style="vertical-align: top;" |Smasher
|style="vertical-align: top;" |13.9
+
|style="vertical-align: top;" |14
 +
|style="vertical-align: top;" |Bashers and Smashers are both 7/7s
 +
|-
 +
|style="vertical-align: top;" |Undead
 +
|style="vertical-align: top;" |Crypt Lord
 +
|style="vertical-align: top;" |12
 +
|style="vertical-align: top;" |Abomination
 +
|style="vertical-align: top;" |8
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
|style="vertical-align: top;" |Undead
 
|style="vertical-align: top;" |Progeny
 
|style="vertical-align: top;" |8.1
 
 
|style="vertical-align: top;" |Vampire
 
|style="vertical-align: top;" |Vampire
|style="vertical-align: top;" |8.55
+
|style="vertical-align: top;" |Kindred
 +
|style="vertical-align: top;" |10
 +
|style="vertical-align: top;" |Bloodreaver
 +
|style="vertical-align: top;" |8
 
|style="vertical-align: top;" |
 
|style="vertical-align: top;" |
 
|-
 
|-
 
|style="vertical-align: top;" |Wood Elf
 
|style="vertical-align: top;" |Wood Elf
 
|style="vertical-align: top;" |Mystic
 
|style="vertical-align: top;" |Mystic
|style="vertical-align: top;" |7.2 (minimum) <br> 11.4 (maximum)
+
|style="vertical-align: top;" |8 (minimum) <br> 17 (maximum)
 
|style="vertical-align: top;" |Druid
 
|style="vertical-align: top;" |Druid
|style="vertical-align: top;" |5.85 (minimum) <br> 13.9 (maximum)
+
|style="vertical-align: top;" |6 (minimum) <br> 15 (maximum)
 
|style="vertical-align: top;" |Mystic and Druid NW dependent on Forest %.  
 
|style="vertical-align: top;" |Mystic and Druid NW dependent on Forest %.  
 
|-
 
|-
 
|}
 
|}

Latest revision as of 04:13, 2 November 2024

Networth, often abbreviated to NW, is one of two metrics by which dominions are ranked, with the other being landsize. Contrary to land, networth does not affect one's ability to interact with other dominions, e.g. through guards. Instead, it is used as a rough metric to rank relative strength of dominions, though it has limitations.

Sources of Networth[edit]

Networth is gained automatically by gaining acres, constructing buildings, and training units. The following values are the same for all races:

Source Networth Notes
Land 20
Constructed Buildings 5 Incoming buildings do not count.
Spies, Assassins, Wizards, Archmages 5 Units in-training do not count. This also applies to base units you use to train greater units.
Specialist Units 5 Units in-training do not count.
Elite Units 2x the highest OP/DP value Units in-training do not count.

Understanding Elite Unit Networth[edit]

For most elite units, the calculation is simple. The Nox Lich, which has 5 OP and 2 DP as of writing, has a networth of 10: 2 * max(5, 2). A Firewalker Phoenix, with its 0/4.5 stats, has a networth of 9. Some units have variable stats based on land, buildings, or prestige. For example, a Wood Elf has 54.54 % Forest. Druids are 3*/1*, gaining +1/+1 per 20 % Forest, so in order to calculate their actual stats, you have to do the following first: 3 + 54.54 / 20 = 5.7272 and 1 + 54.54 / 20 = 3.7272. Then, you apply the formula and round to two decimal places: 2 * max(5.7272, 3.7272) = 11.4544 -> 11.45.

Uses and Limitations of Networth[edit]

Networth is often used as an indication of relative strength, but it has significant limitations. Networth does not capture things like mod buildings, e.g. Guard Towers, Temples, or Gryphon Nests, nor does someone's Castle have any impact. Unit composition also matters. A Firewalker explorer going for a strategy with plenty of defensive specialists will have lower networth than one whose defence is all Phoenix, provided they have the same land and raw defence. Therefore, caution must be exercised when comparing individual dominions. However, provided that is done, it is a good way to quickly assess who is likely to have high OP within your range, or who could be a good target if you are looking to hit someone. In addition, it is also possible to estimate how many spies and wizards someone possesses, bypassing part of the limitation of Clear Sight.

Networth Values[edit]

Race Defensive Elite Defensive Elite NW Offensive Elite Offensive Elite NW Notes
Dark Elf Adept 12 Spellblade 13
Dwarf Cleric 9 Warrior 14
Firewalker Phoenix 9 Salamander 10
Gnome Rockapult 8 (minimum)
12 (maximum)
Juggernaut 14 Rockapult NW dependent on Mountain %.
Juggernauts count as 7/3 units for NW calculation purposes.
Goblin Hobgoblin 10 Wolf Rider 12
Human Knight 12 Cavalry 12
Icekin Frostmage 6 (minimum)
12 (maximum)
Ice Elemental 8 (minimum)
14 (maximum)
Frostmage NW dependent on Mountain %.
Ice Elemental NW dependent on WPA.
Kobold Beast 10 Overlord 10 Kobold units are always treated as paired for NW calculation purposes.
Lizardfolk Chameleon 8 Lizardman 12
Lycanthrope Werewolf 8 Garou 12
Merfolk Leviathan 14 Kraken 8
Nomad Blademaster 10 Horse Archer 12
Nox Nightshade 4 (minimum)
12 (maximum)
Lich 10 Nightshade NW dependent on Swamp %.
Orc Voodoo Mage 10 Bone Breaker 8 (minimum)
14 (maximum)
Bone Breaker minimum is at 0 Prestige, which is currently impossible to attain.
Spirit Ghost 10 Spectre 13 Spectre is counted as a 6.5/0 for NW calculation purposes.
Sylvan Dryad 6 (minimum)
14 (maximum)
Centaur 11 Dryad NW dependent on Forest %
Troll Basher 14 Smasher 14 Bashers and Smashers are both 7/7s
Undead Crypt Lord 12 Abomination 8
Vampire Kindred 10 Bloodreaver 8
Wood Elf Mystic 8 (minimum)
17 (maximum)
Druid 6 (minimum)
15 (maximum)
Mystic and Druid NW dependent on Forest %.