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'''Networth''', often abbreviated to '''NW''', is one of two metrics by which dominions are ranked, with the other being [[land]]size. Contrary to land, networth does not affect one's ability to interact with other dominions, e.g. through [[guards]]. Instead, it is used as a rough metric to rank relative strength of dominions, though it has limitations.
'''Networth''' is a rough estimate of a dominion's strength.


==Sources of Networth==
== Sources ==


Networth is gained automatically by gaining acres, constructing [[buildings]], and training [[units]]. The following values are the same for all races:
{| class="wikitable"
 
|-
{| style="vertical-align: top;" | class="wikitable sortable"
! Source !! Networth
! Source
|-
! Networth
| Land || 20
! Notes
|-
|-
| style="vertical-align: top;" | Land
| Constructed buildings || 5
| style="vertical-align: top;" | 20
| style="vertical-align: top;" |  
|-
|-
| style="vertical-align: top;" | Constructed Buildings
| Spies, assassins, wizards, and archmages || 5
| style="vertical-align: top;" | 5
| style="vertical-align: top;" | Incoming buildings do not count.
|-
|-
| style="vertical-align: top;" | Specialist Units
| Specialist units || 5
| style="vertical-align: top;" | 5
| style="vertical-align: top;" | Units in-training do not count.
|-
|-
| style="vertical-align: top;" | Spies, Wizards, Archmages
| Elite units || 2 x the higher of the unit's source-calculated offense or defense
| style="vertical-align: top;" | 5
| style="vertical-align: top;" | Units in-training do not count. This also applies to Wizards you use to train Archmages.
|}
|}


For elite units, the calculation is a bit different. Their networth is based on the total offensive and defensive power they have, according to the following formula:
Incoming land, incoming buildings, resources, and castle improvements do not add networth. Elite unit networth uses the higher of the unit's current source-calculated offense or defense, including variable unit power where the source networth calculator applies it.


<code>(1.8 * min(6, max(OP, DP))) + (0.45 * min(6, OP, DP))) + (0.2 * (max((OP - 6), 0) + max((DP - 6), 0)))</code>
== Understanding Elite Unit Networth ==


===Understanding Elite Unit Networth===
For example, [[Human]] Knights are 2/6, so they are worth 12 networth each. Human Cavalry are 6/3, so they are also worth 12 networth each.


The above formula is not the easiest to grasp at a glance, so let's break it down. <code>1.8 * min(6, max OP, DP)</code> checks for the highest value between offensive power and defensive power. It then multiplies that value by 1.8, to a maximum of 6 * 1.8. Ergo, units with a highest stat of 5 gain <code>1.8 * 5 = 9</code> networth from this part of the formula.  
Variable-power elites can have a range. For example, a unit that gains defense from land-dependent scaling has higher networth as that source-calculated defense rises.


Conversely, <code>0.45 * min(6, OP, DP)</code> checks for the lowest value of OP and DP, and multiplies that by 0.45, again to a maximum of 6 * 0.45. Ergo, a unit with a lower stat of 2 would gain <code>0.45 * 2 = 0.9</code> networth.
== Uses and Limitations ==


For most elite units, this is enough to calculate their value. The [[Nox]] Lich, which has 5 OP and 2 DP as of writing, has a networth of <code> 1.8 * 5 + 0.45 * 2 = 9.9</code>. A [[Firewalker]] Phoenix, with its 0/4.5 stats, has a networth of <code>1.8 * 4.5 + 0.45 * 0 = 8.1</code>. This also applies for units with variable stats based on owned land, buildings, or [[prestige]]. For example, a [[Wood Elf]] has 54.54 % Forest. Druids are 3*/1*, gaining +1/+1 per 20 % Forest, so in order to calculate their actual stats, you have to do the following first: <code>3 + 54.54 / 20 = 5.7272</code> and <code>1 + 54.54 / 20 = 3.7272</code> to figure out their stats. Then, you apply the previous formula: <code>1.8 * 5.7272 + 0.45 * 3.7272 = 11.9862</code>.
Networth is useful as a quick estimate of size and army density, but it does not fully describe a dominion. Networth does not tell you how much of the army is home, how much is out, what the dominion's resources are, or how efficiently the dominion can convert those resources into future strength.


However, as stated, these two parts go up to a maximum value of 6 OP or DP. In order to calculate the excess, like for [[Gnome]] Juggernauts, you use the third part: <code>(0.2 * (max((OP - 6), 0)</code>. Since Juggernauts are 7/3, the calculation for them looks as follows: <code>1.8 * 6 + 0.45 * 3 + 0.2 * (7-6) = 12.35</code>. This goes for each value that reaches above 6.
== Elite Unit Networth Values ==


==Uses and Limitations of Networth==
{| class="wikitable sortable"
 
|-
Networth is often used as an indication of relative strength, but it has significant limitations. For example, [[Merfolk]] that explore with Leviathans only will have a significantly lower NW than a [[Human]] doing the same with Knights. Leviathans are 0/7, which translates to 11 networth, while Knights are 2/6 and 11.7 networth. In addition, networth does not capture things like mod buildings, e.g. Guard Towers, Temples, or Gryphon Nests, nor does someone's [[Castle]] have any impact. Lastly, unit composition also matters. A Firewalker explorer going for a strategy with plenty of defensive specialists will have lower networth than one whose defence is all Phoenix, provided they have the same land and raw defence. Therefore, caution must be exerted when comparing individual dominions. However, provided that is done, it is a good way to quickly assess who is likely to have high OP within your range, or who could be a good target if you are looking to hit someone. In addition, it is also possible to estimate how many spies and wizards someone possesses, bypassing part of the limitation of Clear Sight.
! Race !! Elite 1 !! Networth !! Elite 2 !! Networth !! Variable notes
 
|-
==Networth Values==
| [[Dwarf]] || Cleric || 9 || Warrior || 14 ||
 
|-
{| style="vertical-align: top;" | class="wikitable sortable"
| [[Firewalker]] || Phoenix || 9 || Salamander || 10 ||
!Race  
!Defensive Elite  
!Defensive Elite NW
!Offensive Elite
!Offensive Elite NW
!Notes
|-
|-
| [[Gnome]] || Rockapult || 8-12 || Juggernaut || 14 || Defense +1 per 20% Mountains, max +2
|-
|-
|style="vertical-align: top;" |Dark Elf
| [[Halfling]] || Master Thief || 8 || Staff Master || 10 ||  
|style="vertical-align: top;" |Adept
|style="vertical-align: top;" |8.1 (minimum) <br> 13.9 (maximum)
|style="vertical-align: top;" |Spirit Warrior
|style="vertical-align: top;" |10.8
|style="vertical-align: top;" |Adept NW dependent on Wizard Guild %. <br> Spirit Warriors count as 6/0 units for NW calculation purposes.
|-
|-
|style="vertical-align: top;" |Dwarf
| [[Human]] || Knight || 12 || Cavalry || 12 ||  
|style="vertical-align: top;" |Cleric
|style="vertical-align: top;" |9
|style="vertical-align: top;" |Warrior
|style="vertical-align: top;" |11.9
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Firewalker
| [[Kobold]] || Taskmaster || 10 || Overlord || 10 || Kobold elite networth adds +2 offense and +2 defense
|style="vertical-align: top;" |Phoenix
|style="vertical-align: top;" |8.1
|style="vertical-align: top;" |Salamander
|style="vertical-align: top;" |10.35
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Gnome
| [[Merfolk]] || Leviathan || 14 || Kraken || 8 ||  
|style="vertical-align: top;" |Rockapult
|style="vertical-align: top;" |8.1 (minimum) <br> 11.7 (maximum)
|style="vertical-align: top;" |Juggernaut
|style="vertical-align: top;" |12.35
|style="vertical-align: top;" |Rockapult NW dependent on Mountain %. <br> Juggernauts count as 7/3 units for NW calculation purposes.
|-
|-
|style="vertical-align: top;" |Goblin
| [[Spirit]] || Ghost || 10 || Spectre || 12 ||  
|style="vertical-align: top;" |Hobgoblin
|style="vertical-align: top;" |10.35
|style="vertical-align: top;" |Wolf Rider
|style="vertical-align: top;" |11.7
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Human <br> Nomad
| [[Sylvan]] || Dryad || 6-14 || Centaur || 11 || Defense +1 per 20% Forests, max +4
|style="vertical-align: top;" |Knight <br> Blademaster
|style="vertical-align: top;" |11.7
|style="vertical-align: top;" |Cavalry <br> Valkyrie
|style="vertical-align: top;" |12.15
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Icekin
| [[Wood Elf]] || Mystic || 10-14 || Druid || 8-12 || Defense +1 per 20% Forests, max +2<br>Offense +1 per 20% Forests, max +2
|style="vertical-align: top;" |Frostmage
|style="vertical-align: top;" |6.75 (minimum) <br> 12.15 (maximum)
|style="vertical-align: top;" |Ice Elemental
|style="vertical-align: top;" |8.1 (minimum) <br> 11.9 (maximum)
|style="vertical-align: top;" |Frostmage NW dependent on Mountain %. <br> Ice Elemental NW dependent on WPA.
|-
|-
|style="vertical-align: top;" |Kobold
| [[Dark Elf]] || Adept || 12 || Spellblade || 13 ||  
|style="vertical-align: top;" |Beast
|style="vertical-align: top;" |5.4
|style="vertical-align: top;" |Overlord
|style="vertical-align: top;" |6.3
|style="vertical-align: top;" |Kobold unit matching does not affect NW.
|-
|-
|style="vertical-align: top;" |Lizardfolk
| [[Demon]] || Succubus || 10-12 || Archdemon || 10 || Offense +1 per 10% Swamps, max +1<br>Defense +1 per 10% Swamps, max +1
|style="vertical-align: top;" |Chameleon
|style="vertical-align: top;" |9
|style="vertical-align: top;" |Lizardman
|style="vertical-align: top;" |11.7
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Lycanthrope
| [[Goblin]] || Hobgoblin || 10 || Wolf Rider || 12 ||  
|style="vertical-align: top;" |Werewolf
|style="vertical-align: top;" |8.55
|style="vertical-align: top;" |Garou
|style="vertical-align: top;" |10.8
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Merfolk
| [[Icekin]] || FrostMage || 6-12 || Ice Elemental || 8-14 || Defense +1 per 20% Mountains, max +3<br>Offense +1 x raw WPA, max +3
|style="vertical-align: top;" |Leviathan
|style="vertical-align: top;" |11
|style="vertical-align: top;" |Kraken
|style="vertical-align: top;" |8.1
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Nox
| [[Lizardfolk]] || Chameleon || 8 || Lizardman || 12 ||  
|style="vertical-align: top;" |Nightshade
|style="vertical-align: top;" |5.4 (minimum) <br> 10.8 (maximum)
|style="vertical-align: top;" |Lich
|style="vertical-align: top;" |9.9
|style="vertical-align: top;" |Nightshade NW dependent on Swamp %.
|-
|-
|style="vertical-align: top;" |Orc
| [[Lycanthrope]] || Werewolf || 8 || Garou || 12 ||  
|style="vertical-align: top;" |Voodoo Mage
|style="vertical-align: top;" |9
|style="vertical-align: top;" |Bone Breaker
|style="vertical-align: top;" |9.9 (minimum) <br> 11.9 (maximum)
|style="vertical-align: top;" |Bone Breaker minimum is at 0 Prestige, which is currently impossible to attain.
|-
|-
|style="vertical-align: top;" |Spirit <br> Undead
| [[Nomad]] || Blademaster || 10 || Horse Archer || 12 ||  
|style="vertical-align: top;" |Ghost <br> Progeny
|style="vertical-align: top;" |8.1
|style="vertical-align: top;" |Spectre <br> Vampire
|style="vertical-align: top;" |8.55
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Sylvan
| [[Orc]] || Voodoo Mage || 10 || Bone Breaker || 8-14 || Offense +1 per 300 prestige, max +3
|style="vertical-align: top;" |Dryad
|style="vertical-align: top;" |5.4 (minimum) <br> 11 (maximum)
|style="vertical-align: top;" |Centaur
|style="vertical-align: top;" |10.8
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Troll
| [[Troll]] || Basher || 14 || Smasher || 14 ||  
|style="vertical-align: top;" |Basher
|style="vertical-align: top;" |10.
|style="vertical-align: top;" |Smasher
|style="vertical-align: top;" |13.9
|style="vertical-align: top;" |
|-
|-
|style="vertical-align: top;" |Wood Elf
| [[Undead]] || Crypt Lord || 12 || Abomination || 8 ||  
|style="vertical-align: top;" |Mystic
|style="vertical-align: top;" |7.2 (minimum) <br> 11.4 (maximum)
|style="vertical-align: top;" |Druid
|style="vertical-align: top;" |5.85 (minimum) <br> 13.9 (maximum)
|style="vertical-align: top;" |Mystic and Druid NW dependent on Forest %.
|-
|-
| [[Vampire]] || Kindred || 10 || Bloodreaver || 8 ||
|}
|}

Latest revision as of 22:28, 5 August 2026

Networth is a rough estimate of a dominion's strength.

Sources[edit]

Source Networth
Land 20
Constructed buildings 5
Spies, assassins, wizards, and archmages 5
Specialist units 5
Elite units 2 x the higher of the unit's source-calculated offense or defense

Incoming land, incoming buildings, resources, and castle improvements do not add networth. Elite unit networth uses the higher of the unit's current source-calculated offense or defense, including variable unit power where the source networth calculator applies it.

Understanding Elite Unit Networth[edit]

For example, Human Knights are 2/6, so they are worth 12 networth each. Human Cavalry are 6/3, so they are also worth 12 networth each.

Variable-power elites can have a range. For example, a unit that gains defense from land-dependent scaling has higher networth as that source-calculated defense rises.

Uses and Limitations[edit]

Networth is useful as a quick estimate of size and army density, but it does not fully describe a dominion. Networth does not tell you how much of the army is home, how much is out, what the dominion's resources are, or how efficiently the dominion can convert those resources into future strength.

Elite Unit Networth Values[edit]

Race Elite 1 Networth Elite 2 Networth Variable notes
Dwarf Cleric 9 Warrior 14
Firewalker Phoenix 9 Salamander 10
Gnome Rockapult 8-12 Juggernaut 14 Defense +1 per 20% Mountains, max +2
Halfling Master Thief 8 Staff Master 10
Human Knight 12 Cavalry 12
Kobold Taskmaster 10 Overlord 10 Kobold elite networth adds +2 offense and +2 defense
Merfolk Leviathan 14 Kraken 8
Spirit Ghost 10 Spectre 12
Sylvan Dryad 6-14 Centaur 11 Defense +1 per 20% Forests, max +4
Wood Elf Mystic 10-14 Druid 8-12 Defense +1 per 20% Forests, max +2
Offense +1 per 20% Forests, max +2
Dark Elf Adept 12 Spellblade 13
Demon Succubus 10-12 Archdemon 10 Offense +1 per 10% Swamps, max +1
Defense +1 per 10% Swamps, max +1
Goblin Hobgoblin 10 Wolf Rider 12
Icekin FrostMage 6-12 Ice Elemental 8-14 Defense +1 per 20% Mountains, max +3
Offense +1 x raw WPA, max +3
Lizardfolk Chameleon 8 Lizardman 12
Lycanthrope Werewolf 8 Garou 12
Nomad Blademaster 10 Horse Archer 12
Orc Voodoo Mage 10 Bone Breaker 8-14 Offense +1 per 300 prestige, max +3
Troll Basher 14 Smasher 14
Undead Crypt Lord 12 Abomination 8
Vampire Kindred 10 Bloodreaver 8