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  • | introduced = [[Round 1]] ...oice to begin learning to understand the basics of the game for [[My First Round|new players]].
    1 KB (187 words) - 23:44, 10 March 2024
  • | introduced = [[Round 26]] ...from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race.
    2 KB (191 words) - 02:48, 13 April 2024
  • | introduced = [[Round 14]] ...d [[Dark Elf (Legacy)]]. The current version of Spirit was introduced in [[Round 26]].
    2 KB (217 words) - 23:59, 10 March 2024
  • | introduced = [[Round 13]] ...with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.
    2 KB (302 words) - 14:50, 5 April 2024
  • A round is a 47-day period during which the game takes place. ...n you must wait 24 hours after signing up to be able to participate in the round, unless you opt to begin using a Quick Start.
    1 KB (187 words) - 02:11, 5 January 2024
  • ! Round !! Start Date !! New Features and Major Changes | [[Round 38]] || TBD || '''Automated Actions''' - '''Bounty Board''' - Spell Vulnera
    3 KB (398 words) - 01:36, 23 December 2023
  • | introduced = [[Round 35]] ...r on par with or ahead of the other races during early and mid round. Late round is the bane of Kobolds everywhere, and one will only survive to the end wit
    2 KB (267 words) - 02:44, 13 April 2024
  • Here are the top players of each round. ...k on the round number for more information about the round as well as some Round Winner Stories.''
    7 KB (993 words) - 20:12, 29 February 2024
  • | introduced = [[Round 13]] ...fling is a prime choice due to their DP elite counting as a partial spy (1/3 when defending ops from other dominions, 1/5 when doing ops on others) - of
    2 KB (252 words) - 03:24, 6 April 2024
  • | introduced = [[Round 13]] ...ile most other races have the ability to increase their raw OP and DP late round by using GN/GT or temples, Sylvans have to keep around 60% of their land as
    3 KB (380 words) - 00:00, 11 March 2024
  • | introduced = [[Round 11]] | spec1_op = 3
    3 KB (366 words) - 23:39, 10 March 2024
  • | introduced = [[Round 9]] | round_wins = 3
    3 KB (362 words) - 23:41, 10 March 2024
  • | introduced = [[Round 1]] | spec1_op = 3
    2 KB (285 words) - 17:45, 13 November 2021
  • | introduced = [[Round 14]] ...reatest problem for Lycs is that their offensive elite has no turtle. Late round, it is very difficult to defend against high OPs and many defensive elites
    2 KB (308 words) - 03:38, 6 April 2024
  • | introduced = [[Round 13]] ...converter, but the more experienced and daring might also try it as a full round attacking race.
    2 KB (287 words) - 14:44, 5 April 2024
  • | introduced = [[Round 15]] ...r on par with or ahead of the other races during early and mid round. Late round is the bane of Kobolds everywhere, and one will only survive to the end wit
    2 KB (301 words) - 20:18, 12 May 2023
  • | introduced = [[Round 35]] (Current) ...e, it is recommended to have started building Guard Towers by early to mid-round.
    2 KB (334 words) - 23:32, 10 March 2024
  • | introduced = [[Round 14]] ...ty of strategies that can be employed by this race, as well as making full round attacking extremely difficult.
    2 KB (324 words) - 03:33, 6 April 2024
  • ...te offensive units. For example, [[Human]] Cavalry have 6 OP and 3 DP. The 3 DP is referred to as '''turtle DP'''. ...]]: a modifier building often used later in the [[round]], or early in the round to gain speed, especially by races with expensive or inefficient DP units.
    2 KB (367 words) - 02:01, 7 November 2020
  • | introduced = [[Round 13]] ...defense is typically regarded as being too expensive to explore an entire round with.
    2 KB (312 words) - 03:37, 6 April 2024

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