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  • Peace was removed in round 64 of [[Dominion Classic]] and is not in scope for implementation in [[Open ...Realm #2 but Realm #2 would not benefit from a +5% DP bonus against Realm #1.
    821 bytes (129 words) - 02:01, 7 November 2020
  • ...uring wartime via successful spy and wizard ops. The base amount gained is 1/10th the amount of [[infamy]] gained by that operation. Additionally, you r * +1 when your target has a higher mastery rating (target also loses 1)
    1 KB (213 words) - 20:11, 24 May 2021
  • | introduced = [[Round 26]] ...from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race.
    2 KB (191 words) - 02:48, 13 April 2024
  • Version 1.32.0 **Costs 1000p and 1 spy to train, counts as 2 spies
    2 KB (374 words) - 13:06, 16 January 2023
  • | round = 12 Round 12 was the first round with [[invading|invasions]] enabled. It started on 11th of April 2019 and f
    2 KB (253 words) - 02:01, 7 November 2020
  • | introduced = [[Round 13]] | round_wins = 1
    3 KB (380 words) - 00:00, 11 March 2024
  • | introduced = [[Round 14]] | round_wins = 1
    2 KB (324 words) - 03:33, 6 April 2024
  • ...nge log can be found on [https://github.com/WaveHack/OpenDominion/blob/0.7.1/CHANGELOG.md Github]. * Wizard strength refresh rate increased by 1% while below 30%
    2 KB (322 words) - 02:01, 7 November 2020
  • <code>0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))</code> <code>0.7^(2/((Attacker Ratio / Defender Ratio) * 1.3)^1.2)</code>
    4 KB (648 words) - 21:45, 24 December 2023
  • | introduced = [[Round 26]] | elite1_special = Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense
    2 KB (228 words) - 23:33, 10 March 2024
  • | introduced = [[Round 13]] ...te counting as a partial spy (1/3 when defending ops from other dominions, 1/5 when doing ops on others) - of course, this also means that you can lose
    2 KB (252 words) - 03:24, 6 April 2024
  • ...changes to 0.6 (from 0.61) and 1.299 (from 1.305). Costs reverted to near-round 25 levels. * Schools now generate an additional 125 RPs (down from 130) per 1% owned when invading targets 75%+ your size, up to a maximum of 2500 at 20%
    2 KB (245 words) - 08:18, 7 December 2021
  • Here are the top players of each round. ...k on the round number for more information about the round as well as some Round Winner Stories.''
    7 KB (993 words) - 20:12, 29 February 2024
  • * 1 [[Gem]] = 12 points (this is the only usage for gems) * 1 [[Lumber]]/[[Ore]] = 2 points
    4 KB (602 words) - 03:48, 6 April 2024
  • ! Round !! Start Date !! New Features and Major Changes | [[Round 38]] || TBD || '''Automated Actions''' - '''Bounty Board''' - Spell Vulnera
    3 KB (398 words) - 01:36, 23 December 2023
  • * Bonus when outclassed by your target (+1, -1 for your target) * Additional bonus when within 100pts of your target (+1, -1 for your target)
    4 KB (580 words) - 22:24, 12 January 2021
  • ...readsheets/d/1UkPpMtg-UcAsVw4lnFq_LKkTrcQwaPhg9C5IAHGk8-w/edit?usp=sharing Round 28 Changes] Google doc.'' ...y 4 as a relic from times when protection took the first three days of the round.
    2 KB (330 words) - 19:06, 29 January 2022
  • | introduced = [[Round 35]] ...r on par with or ahead of the other races during early and mid round. Late round is the bane of Kobolds everywhere, and one will only survive to the end wit
    2 KB (267 words) - 02:44, 13 April 2024
  • | introduced = [[Round 13]] ...converter, but the more experienced and daring might also try it as a full round attacking race.
    2 KB (287 words) - 14:44, 5 April 2024
  • | introduced = [[Round 13]] ...with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.
    2 KB (302 words) - 14:50, 5 April 2024

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