Round 17/Changes
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Full change log can be found on Github.
Additions[edit]
- Land bonus now grants 128 RP
- Wizard strength refresh rate increased by 1% while below 30%
Changes[edit]
Races[edit]
- Wizard races defensive elites now count as 1/3 wizard on defense down from 1/2
- Undead
- Mana production from +5% to +10%
- Nomad reintroduced
- Spirit reintroduced
- Food consumption from -90% to -80%
- Dwarf
- Nox
- +10% RP generated, down from +15%
- Sylvan
- New racial bonus: -10% rezoning costs
Magic[edit]
- Surreal Perception now shows info ops, costs 3x land, and lasts 12 hours
- Energy Mirror cost increased to 4x land and duration to 12 hours
- Fools Gold cooldown reduced to 20 hours from 22 hours
- Disband Spies damage reduced to 1.5% from 2% and mana cost reduced to 4.3x from 5x land
Buildings[edit]
- Forest Havens
- No longer provide DP from peasants
- Spy strength refresh rate increased by 0.1% per 1%, max 2%
- Spy costs reduced by 2% per 1% max 40% reduction
- Fireball spell damage reduction is now 10% per 1%, max 80%
- Wizard Guilds
- Failed magic ops losses reduced by 3% per 1% owned, max 30%
Improvements[edit]
- Towers improvement now also increases mana production and formula changed to make it easier to invest
Invasions[edit]
- Prestige
- Formula changed to reduce first hit prestige, but gain prestige on all hits above 75% regardless of how many times that dominion has been hit recently
- New formula is Prestige gain = 20 + (target's prestige * land ratio / 10)
- Invasion and exploration will be disabled sometime at random between 18-9 hours remaining in the round
Exploring[edit]
- Dominions can explore a maximum of 50% of their current land size after protection ends
Other[edit]
- Info operations cost reverted back to 2% from 1%
- Realms can have a maximum of 5 packed players (2-packs can land with other 2-packs or 3-packs and only one pack in a 4-pack realm)
- Dominions can release a maximum of 15% of their DP per day after protection ends. This replaces the prior DP release mechanics