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- Peace was removed in round 64 of [[Dominion Classic]] and is not in scope for implementation in [[Open ...Realm #2 but Realm #2 would not benefit from a +5% DP bonus against Realm #1.821 bytes (129 words) - 02:01, 7 November 2020
- ...uring wartime via successful spy and wizard ops. The base amount gained is 1/10th the amount of [[infamy]] gained by that operation. Additionally, you r * +1 when your target has a higher mastery rating (target also loses 1)1 KB (213 words) - 20:11, 24 May 2021
- | introduced = [[Round 26]] ...from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race.2 KB (191 words) - 02:48, 13 April 2024
- | round = 12 Round 12 was the first round with [[invading|invasions]] enabled. It started on 11th of April 2019 and f2 KB (253 words) - 02:01, 7 November 2020
- Version 1.32.0 **Costs 1000p and 1 spy to train, counts as 2 spies2 KB (374 words) - 13:06, 16 January 2023
- | introduced = [[Round 13]] | round_wins = 13 KB (380 words) - 00:00, 11 March 2024
- | introduced = [[Round 14]] | round_wins = 12 KB (324 words) - 03:33, 6 April 2024
- ...nge log can be found on [https://github.com/WaveHack/OpenDominion/blob/0.7.1/CHANGELOG.md Github]. * Wizard strength refresh rate increased by 1% while below 30%2 KB (322 words) - 02:01, 7 November 2020
- <code>0.8^(2/((Your Ratio / Defender Ratio) * 1.4)^1.2))</code> <code>0.7^(2/((Attacker Ratio / Defender Ratio) * 1.3)^1.2)</code>4 KB (648 words) - 21:45, 24 December 2023
- | introduced = [[Round 26]] | elite1_special = Each unit counts as 1/4 of a wizard on offense and 1/5 of a wizard on defense2 KB (228 words) - 23:33, 10 March 2024
- | introduced = [[Round 13]] ...te counting as a partial spy (1/3 when defending ops from other dominions, 1/5 when doing ops on others) - of course, this also means that you can lose2 KB (252 words) - 03:24, 6 April 2024
- ...changes to 0.6 (from 0.61) and 1.299 (from 1.305). Costs reverted to near-round 25 levels. * Schools now generate an additional 125 RPs (down from 130) per 1% owned when invading targets 75%+ your size, up to a maximum of 2500 at 20%2 KB (245 words) - 08:18, 7 December 2021
- Here are the top players of each round. ...k on the round number for more information about the round as well as some Round Winner Stories.''7 KB (993 words) - 20:12, 29 February 2024
- * 1 [[Gem]] = 12 points (this is the only usage for gems) * 1 [[Lumber]]/[[Ore]] = 2 points4 KB (602 words) - 03:48, 6 April 2024
- ! Round !! Start Date !! New Features and Major Changes | [[Round 38]] || TBD || '''Automated Actions''' - '''Bounty Board''' - Spell Vulnera3 KB (398 words) - 01:36, 23 December 2023
- * Bonus when outclassed by your target (+1, -1 for your target) * Additional bonus when within 100pts of your target (+1, -1 for your target)4 KB (580 words) - 22:24, 12 January 2021
- ...readsheets/d/1UkPpMtg-UcAsVw4lnFq_LKkTrcQwaPhg9C5IAHGk8-w/edit?usp=sharing Round 28 Changes] Google doc.'' ...y 4 as a relic from times when protection took the first three days of the round.2 KB (330 words) - 19:06, 29 January 2022
- | introduced = [[Round 35]] ...r on par with or ahead of the other races during early and mid round. Late round is the bane of Kobolds everywhere, and one will only survive to the end wit2 KB (267 words) - 02:44, 13 April 2024
- | introduced = [[Round 13]] ...converter, but the more experienced and daring might also try it as a full round attacking race.2 KB (287 words) - 14:44, 5 April 2024
- | introduced = [[Round 13]] ...with Icekin is not advised due to the difficulty in keeping a high WPA all round. Icekin are much stronger as a slow attacker rather than a fast attacker.2 KB (302 words) - 14:50, 5 April 2024