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  • ...te offensive units. For example, [[Human]] Cavalry have 6 OP and 3 DP. The 3 DP is referred to as '''turtle DP'''. ...]]: a modifier building often used later in the [[round]], or early in the round to gain speed, especially by races with expensive or inefficient DP units.
    2 KB (367 words) - 02:01, 7 November 2020
  • | introduced = [[Round 13]] ...defense is typically regarded as being too expensive to explore an entire round with.
    2 KB (312 words) - 03:37, 6 April 2024
  • * Wizard races defensive elites now count as 1/3 wizard on defense down from 1/2 ** Failed magic ops losses reduced by 3% per 1% owned, max 30%
    2 KB (322 words) - 02:01, 7 November 2020
  • | introduced = [[Round 14]] | spec1_op = 3
    3 KB (392 words) - 02:42, 13 April 2024
  • == Round 35 Updates: 1.35.0 (Kobbo & Undead Rework Round) == * Taskmaster, 3/3, 1400p, +2 paired with Tunneler
    6 KB (840 words) - 21:38, 30 May 2023
  • ...gobbo attacker played quite fast (Disco), so we needed a lot of ops early round. ...'s Firewalker as the clear frontrunner of their fast attackers (though all 3 of them were still very much alive). We tried to do some damage elsewhere,
    4 KB (735 words) - 22:50, 3 March 2024
  • | introduced = [[Round 15]] | spec2_dp = 3
    3 KB (394 words) - 23:58, 10 March 2024
  • | introduced = [[Round 14]] ...a high amount of temples from the start, just to get their swamps up. Late-round high temples are a nice building to have anyway, especially if it boosts yo
    2 KB (347 words) - 03:40, 6 April 2024
  • * 2/3 of NPDs will spawn between 400 and 500a and have an average DP of: 0.0036 * ...ght. (Dwarf spell, also Gnome spell from Round 15). Juggernauts are now 6*/3, offence increased by 0.5 against dominions 75%+ of your size, offence incr
    5 KB (736 words) - 19:32, 29 November 2020
  • | introduced = [[Round 8]] | spec1_op = 3
    2 KB (277 words) - 23:38, 10 March 2024
  • | introduced = [[Round 11]] | spec1_op = 3
    2 KB (302 words) - 03:38, 6 April 2024
  • ! Round | style="vertical-align: top;" | 3
    6 KB (642 words) - 15:00, 2 May 2024
  • # [[Round 33|Thou ist werewolf notteth swearwolf!]] Rio 9,771 acres # [[Round 33|Remember The No Ares Friday, To Keep It Holy]] Oment 7,007 acres
    5 KB (533 words) - 05:57, 6 May 2023
  • | introduced = [[Round 14]] ...[[Spirit]] based on the old [[Dark Elf (Legacy)]] race was introduced in [[Round 26]].
    3 KB (426 words) - 01:27, 5 November 2021
  • # [[Round 32|Koopa Troopas Den of Questions Cobber 8,374 acres]] # [[Round 32|I'm afraid I just blue shelled myself Thors Bjørn 8,189 acres]]
    7 KB (890 words) - 01:51, 8 January 2023
  • Writing this out of boredom while waiting for the next round to start. This was my first full round on OpenDominion after finding out that the game was remade just recently.
    3 KB (537 words) - 15:55, 22 February 2022
  • * Magic Snare damage changed to 3.5% of current, min 1.5 (from flat 2%) * Changed min/max success rates on black ops to 1%/95% (from 3%/97%)
    4 KB (580 words) - 22:24, 12 January 2021
  • ...so I started looking who imo were the best players available next to those 3. Being 5th pick, I thought it could be realistic that at least one of Rury, ...and was willing to play any style. Perfect. I remember Lamb from my first round in OD, a nice guy and someone who played Kobold before tactical mastermind
    8 KB (1,590 words) - 11:56, 5 March 2024
  • | introduced = [[Round 13]] ...s a little and their 4 OP specialist gave you some speed early on and late round. Due to the undying feature of the Spirit Warrior this unit would form the
    4 KB (708 words) - 04:02, 10 August 2023
  • ...rst 2 picks. Looking ahead I was projecting a chance to grab McGeeal in rd 3, which would provide outstanding ops support. ...ldnt help but feel his history was similar to mine short of a lucky goblin round. I stuck to my plan and took McGeeal, who I viewed as a steal in this spot.
    4 KB (828 words) - 12:04, 5 March 2024

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