Defensive power: Difference between revisions
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Raw DP is made up of your [[military|specialist DP units and your elite DP units]]. [[Goblin]] notably does not have an elite DP unit and instead relies on Shaman as its sole dedicated defensive units. [[Troll]] uses the same unit (Smasher) as both elite OP and elite DP unit. | Raw DP is made up of your [[military|specialist DP units and your elite DP units]]. [[Goblin]] notably does not have an elite DP unit and instead relies on Shaman as its sole dedicated defensive units. [[Troll]] uses the same unit (Smasher) as both elite OP and elite DP unit. | ||
Draftees count as 1 DP each, unless attacked by a [[ | Draftees count as 1 DP each, unless attacked by a [[Spirit]] with the [[magic|spell Unholy Ghost]] cast, in which case draftees do not participate in battle at all. | ||
== Turtle == | == Turtle == | ||
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'''To turtle''' means to either [[invade]] but leave a significant amount of turtle DP at home, or to not attack and keep your offensive units at home. | '''To turtle''' means to either [[invade]] but leave a significant amount of turtle DP at home, or to not attack and keep your offensive units at home. | ||
Units without turtle, such as specialist offensive units | Units without turtle, such as specialist offensive units, pose a risk to attackers, who might gain land and not be able to defend it after entering the [[range]] of a new, stronger attacker. | ||
== DP mods == | == DP mods == | ||
* [[Magic]]: everyone can cast Ares' Call for +10% DP, but some races have even more powerful defensive spells; [[Halfling]] and [[ | * [[Magic]]: everyone can cast Ares' Call for +10% DP, but some races have even more powerful defensive spells; [[Halfling]], [[Icekin]], and [[Kobold]]. | ||
* [[Buildings|Guard Towers]]: a modifier building often used later in the [[round]], or early in the round to gain speed, especially by races with expensive or inefficient DP units. | * [[Buildings|Guard Towers]]: a modifier building often used later in the [[round]], or early in the round to gain speed, especially by races with expensive or inefficient DP units. | ||
* [[Castle#Castle_Parts|Walls]]: a slower and efficient way to grow your DP with [[castle]] improvements. | * [[Castle#Castle_Parts|Walls]]: a slower and efficient way to grow your DP with [[castle]] improvements. | ||
Latest revision as of 21:23, 1 July 2026
Defensive power (DP) is a measurement of the defensive strength of a unit or dominion's entire army. It may include defensive power from offensive units at home (turtle).
DP is calculated by adding up the raw DP and then applying DP modifiers (mods).
Raw DP[edit]
Raw DP is made up of your specialist DP units and your elite DP units. Goblin notably does not have an elite DP unit and instead relies on Shaman as its sole dedicated defensive units. Troll uses the same unit (Smasher) as both elite OP and elite DP unit.
Draftees count as 1 DP each, unless attacked by a Spirit with the spell Unholy Ghost cast, in which case draftees do not participate in battle at all.
Turtle[edit]
Most races have a small amount of DP on their elite offensive units. For example, Human Cavalry have 6 OP and 3 DP. The 3 DP is referred to as turtle DP.
To turtle means to either invade but leave a significant amount of turtle DP at home, or to not attack and keep your offensive units at home.
Units without turtle, such as specialist offensive units, pose a risk to attackers, who might gain land and not be able to defend it after entering the range of a new, stronger attacker.
DP mods[edit]
- Magic: everyone can cast Ares' Call for +10% DP, but some races have even more powerful defensive spells; Halfling, Icekin, and Kobold.
- Guard Towers: a modifier building often used later in the round, or early in the round to gain speed, especially by races with expensive or inefficient DP units.
- Walls: a slower and efficient way to grow your DP with castle improvements.
- Morale: a multiplicative bonus which can lower DP bonuses.
All DP mods, except for morale, are additive (summed up together):
[Spell] + [Guard Towers Bonus] + [Walls] = DP bonus
If morale is less than 100%:
( [Spell] + [Guard Towers Bonus] + [Walls] ) * [Morale Penalty] = DP bonus
If you are calculating a potential target's DP mods, make sure to deduct your Temples bonus from the target's DP bonus (down to a minimum of +0% DP mods).