Difference between revisions of "Buildings"
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| style="vertical-align: top;" | Factory | | style="vertical-align: top;" | Factory | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of | + | | style="vertical-align: top;" | Reduces building [[construction|construction costs]] by 4 * (Factories / Total Land)% to a maximum of 60% bonus |
− | Reduces re-zoning costs by | + | Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus |
|- | |- | ||
| style="vertical-align: top;" | Guard Tower | | style="vertical-align: top;" | Guard Tower | ||
| style="vertical-align: top;" | Hill | | style="vertical-align: top;" | Hill | ||
− | | style="vertical-align: top;" | Increases [[Defensive Power]] by 1. | + | | style="vertical-align: top;" | Increases [[Defensive Power]] by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus |
|- | |- | ||
| style="vertical-align: top;" | Shrine | | style="vertical-align: top;" | Shrine | ||
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| style="vertical-align: top;" | Gryphon Nest | | style="vertical-align: top;" | Gryphon Nest | ||
| style="vertical-align: top;" | Mountain | | style="vertical-align: top;" | Mountain | ||
− | | style="vertical-align: top;" | Increases [[Offensive Power]] by 1. | + | | style="vertical-align: top;" | Increases [[Offensive Power]] by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus |
|- | |- | ||
| style="vertical-align: top;" | Ore Mine | | style="vertical-align: top;" | Ore Mine | ||
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| style="vertical-align: top;" | Increases [[population]] growth rate by 6 * (Temples / Total Land)% | | style="vertical-align: top;" | Increases [[population]] growth rate by 6 * (Temples / Total Land)% | ||
− | Reduces defensive bonuses of a target dominion during invasion by 1. | + | Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%) |
|- | |- | ||
| style="vertical-align: top;" | Tower | | style="vertical-align: top;" | Tower |
Revision as of 20:34, 8 March 2021
Information
Buildings are the backbone of your dominion and provide you with production and various bonuses.
All constructed buildings except for Homes and Barracks provide 20 jobs which are automatically filled by unemployed peasants.
They can only be constructed on acres of barren land. Buildings cost platinum and lumber, and require 1 acre of barren land. The cost in platinum and lumber increases depending on your total land size.
Each buildings can only be built on a specific land type. The land type for each building is always the same, except for Homes, which depends on your race.
All buildings take 12 hours to build. You can instantly destroy buildings.
Buildings
Building | Land Type | Description |
---|---|---|
Home | Race Specific | Houses 30 people. |
Diamond Mine | Cavern | Produces 15 gems per hour. |
School | Cavern | Produces 26 research points each hour per 1% owned, up to a maximum of 1040 at 40% owned. |
Forest Haven | Forest | Produces 20 lumber per hour
Increases Spy Strength refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned. Spy power increased by 2% per 1% owned, up to a maximum of 20% at 10% owned. Decreases cost of Spies by 4 * (Forest Havens / Total Land)%, to a maximum bonus of 40% at 10% owned. Reduces losses from disband spies attempts and on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30% at 10% owned. Reduces fireball damage by 10 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80% at 8% owned. |
Lumberyard | Forest | Produces 50 lumber per hour. |
Barracks | Hill | Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses. |
Factory | Hill | Reduces building construction costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus
Reduces re-zoning costs by 4 * (Factories / Total Land)% to a maximum of 60% bonus |
Guard Tower | Hill | Increases Defensive Power by 1.6 * (Guard Towers / Total Land)% to a maximum of 32% bonus |
Shrine | Hill | Reduces casualties on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus |
Gryphon Nest | Mountain | Increases Offensive Power by 1.6 * (Gryphon Nests / Total Land)% to a maximum of 32% bonus |
Ore Mine | Mountain | Produces 60 ore per hour. |
Alchemy | Plain | Produces 45 platinum per hour. |
Farms | Plain | Produces 80 bushels of food per hour.
Each person eats 0.25 bushels of food every hour. |
Masonry | Plain | Increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction |
Smithy | Plain | Reduces Military Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races. |
Temple | Swamp | Increases population growth rate by 6 * (Temples / Total Land)%
Reduces defensive bonuses of a target dominion during invasion by 1.35 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 22.5%) |
Tower | Swamp | Produces 25 mana per hour. |
Wizard Guild | Swamp | Increases Wizard Strength refresh rate by 1% for every 10% owned, up to a refresh bonus of 2% at 20% owned.
Decreases cost of Wizards and ArchMages by 4 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40% at 10% owned. Wizard Power increased by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 20% at 10% owned. (Except for Dark Elf) Decreases cost of spells and reduces losses on failed black operations by 3 * (Wizard Guilds / Total Land)% to a maximum bonus of 30% |
Dock | Water | Produces 1 boat every 20 hours and 35 bushels of food per hour.
Each dock will protect 2.5 boats you own from being sunk. (Increases by 0.1 for each day after day 25) |
Construction
Constructing buildings costs platinum and lumber. The formulas are below. Total Built Land caps at 75 % of your total land, so if you are 1000 acres and have only 700 buildings, anything you build will be costed as though you have 750 buildings.
Acres gained by Invading someone 75 % or larger will be discounted, costing only half. In addition, if you are invaded, lost buildings will give you the same discount. As of Round 18, these discounts do not stack.
Platinum cost
850+([Total Built Land]-250)*1.53
Lumber cost
88+([Total Built Land]-250)*0.35
Destroy Building
You can destroy buildings by going to the Destroy Buildings page.
Destroying a building is immediate and frees up one acre of the corresponding land type.