Difference between revisions of "Round 26/Changes"

From OpenDominion
Jump to navigation Jump to search
m
 
Line 1: Line 1:
 
Added
 
Added
* Quickstarts redeveloped for all races
+
* Several major race reworks (see below)
 
 
  
 
General Changes
 
General Changes
* Explore formula coefficients changes to 0.6 (from 0.61) and 1.299 (from 1.305). Costs reverted to near-round 25 levels.
+
* Construction costs reduced across the board by up to 20% and further reduced based on your conquered land total
* Tech costs change to 9500, +100 cost for each tech taken
+
* Destroyed buildings during invasion no longer grant the target discounted construction
* Hourly RP production can no longer be greater than current acres
+
* Prestige gain is now based only on relative land size, target prestige and recent invasions are ignored
* Schools now generate an additional 125 RPs (down from 130) per 1% owned when invading targets 75%+ your size, up to a maximum of 2500 at 20% owned (capped at Acres*5)
+
* Land loss decreased to 80% of the DC formula (from 90%), generated land now equal to 100% land lost (from 66.67% of land lost)
* Raze casualties (for the defender) will now scale linearly from zero casualties at 80% of OP needed to break to full casualties at successful OP for an attack
+
* Base defensive casualties reduced to 3.6% (from 4.05%), modifier for recent invasions reduced to 100%/75%/50%/25% (from 100%/80%/60%/55%/45%/35%)
* Prestige gain on bots will now be reduced by 10% per hit after the 4th attack (up from 5%)
+
* Conversions are now based only on units sent and relative land size, defensive casualties are ignored
* Prestige gains will now be:
+
* Dock food production increased to 40 (from 35)
<math>100*min(1,LandRatio)-40+TargetLand/250</math>
+
* Forest Haven lumber production increased to 25 (from 20)
* Defensive casualty reduction is now capped at 80%
+
* Wizard Guilds now produce 15 mana (reduced spell cost bonus removed)
* Halls of Knowledge produces 100 RP/hr. 150k HP tier
+
* Failed war operations increase the target's resilience by 2
 +
* Attacking success and defending failure stats are now only recorded for 75%+ invasions
 +
* Bots will now grow faster, defense formula adjusted
 +
* Reduced prestige gain for each attack against a specific target or any of the bots when invading them repeatedly over the course of the round
  
 
Racial Changes
 
Racial Changes
* [[Wood Elf]] rezone costs changed to +10% (from +25%)
+
* [[Dark Elf]] reworked
* [[Orc]] Savage to 3.5/0, 330p, 20r
+
* [[Dwarf]] Cleric: increased DP to 4.5 (from 4), +90p (from 760)
* [[Lycanthrope]] Garou converts up to one WW for every 15 Garou sent on attack (from 12)
+
* [[Nomad]] reworked
* [[Lycanthrope]] Werewolves, with spell (Feral Hunger), now converts up to one WW for every 15 WW sent on attack (from 25)
+
* [[Lycanthrope]]: homeland reverted to caverns (from forest), new spell Feral Hunger allows werewolves to convert more werewolves on successful invasion
* [[Lycanthrope]] Spec Scavenger cost to 325p (from 300p)
+
* [[Merfolk]]: food production decreased to 5% (from 15%), explore cost increased by 5%
* [[Nomad]] spell, Favorable Terrain, now grants +1% OP for every 1% barren land (from 2% barren land), max unchanged at +10%
+
* [[Orc]] Bone Breaker: 4/2, +1 OP for every 250 prestige (from 4/3, +1 OP for every 375 prestige)
* [[Nomad]] construction penalty removed
+
* [[Spirit]] reworked
* [[Kobold]] population growth bonus to 20% (from 10%)
+
* [[Undead]]: maximum population bonus increased to 15% (from 12.5%)
* Wizard Ratio will now display on Clear Sights vs. [[Icekin]] only
+
* [[Undead]]: Parasitic Hunger always increases conversions by 20% and spreads plague on both attack and defense
* [[Dwarf]] Cleric no longer kills immortal units
+
* [[Wood Elf]]: rezone cost increased by 25%
* [[Spirit]] max population bonus to 2.5% (from 0%)
+
 
  
 
Fixed
 
Fixed
* TBD
+
* A hotfix was deployed for a bug with Feral Hunger, which now converts 4% of units sent instead of 2500%

Latest revision as of 08:19, 7 December 2021

Added

  • Several major race reworks (see below)

General Changes

  • Construction costs reduced across the board by up to 20% and further reduced based on your conquered land total
  • Destroyed buildings during invasion no longer grant the target discounted construction
  • Prestige gain is now based only on relative land size, target prestige and recent invasions are ignored
  • Land loss decreased to 80% of the DC formula (from 90%), generated land now equal to 100% land lost (from 66.67% of land lost)
  • Base defensive casualties reduced to 3.6% (from 4.05%), modifier for recent invasions reduced to 100%/75%/50%/25% (from 100%/80%/60%/55%/45%/35%)
  • Conversions are now based only on units sent and relative land size, defensive casualties are ignored
  • Dock food production increased to 40 (from 35)
  • Forest Haven lumber production increased to 25 (from 20)
  • Wizard Guilds now produce 15 mana (reduced spell cost bonus removed)
  • Failed war operations increase the target's resilience by 2
  • Attacking success and defending failure stats are now only recorded for 75%+ invasions
  • Bots will now grow faster, defense formula adjusted
  • Reduced prestige gain for each attack against a specific target or any of the bots when invading them repeatedly over the course of the round

Racial Changes

  • Dark Elf reworked
  • Dwarf Cleric: increased DP to 4.5 (from 4), +90p (from 760)
  • Nomad reworked
  • Lycanthrope: homeland reverted to caverns (from forest), new spell Feral Hunger allows werewolves to convert more werewolves on successful invasion
  • Merfolk: food production decreased to 5% (from 15%), explore cost increased by 5%
  • Orc Bone Breaker: 4/2, +1 OP for every 250 prestige (from 4/3, +1 OP for every 375 prestige)
  • Spirit reworked
  • Undead: maximum population bonus increased to 15% (from 12.5%)
  • Undead: Parasitic Hunger always increases conversions by 20% and spreads plague on both attack and defense
  • Wood Elf: rezone cost increased by 25%


Fixed

  • A hotfix was deployed for a bug with Feral Hunger, which now converts 4% of units sent instead of 2500%