Production
Production
To grow and prosper, your dominion must produce certain resources. This is your economy. There are seven different resources to produce, with platinum being the most important as it is used for training, building, rezoning and exploring.
Platinum
Platinum is produced by two factors: peasants and Alchemies. Every employed peasant produces 2.7 platinum per hour and every Alchemy produces 45 platinum per hour. A dominion's raw (unmodified) platinum production is hence:
[(Employed peasants) * 2.7] + (Alchemies * 45)
Possible bonuses to platinum production are:
- Spells
- All races may cast Midas' Touch which increases platinum production by 10%.
- Firewalker has a spell which increases alchemy production by 15, increasing their raw production to 60 platinum per hour per alchemy.
- Science
- Wonder
- Horn of Plenty
- Racial bonus
- Technological advancements
All bonuses - except for Firewalker Alchemist Flame - are put together and then applied to the raw production. For example, a dominion with 50,000 employed peasants, 500 alchemies, 14.21% Science and Midas Touch on would have the following platinum production:
(500*45+50000*2.7) * (1+(14.21+10)/100) = 195631
How to increase
Building alchemies is a quick solution but is only recommended during protection or while exploring if jobs are needed and Guard Towers or Diamond Mines not a part of one's strategy. Most often, one's platinum production is low due to not having enough peasants to fill all jobs, which is remedied by building homes or barracks. The purpose of the barracks is to move military units out of the homes and make room for more peasants and hence more jobs filled.
Royal and Elite Guard
It costs 2% of your platinum production to be a member of the guard. This penalty is applied by subtracting 2 from the bonus. The platinum production of the dominion in the above example would, if the dominion is in Royal or Elite Guard, be:
(500*45+50000*2.7) * (1+(14.21+10-2)/100) = 192481
Food
Food is produced primarily by farms but also by docks. How much food farms produce varies between rulesets. Assuming Base Ruleset, raw (unmodified) food production is:
(Farms*80)+(Docks*35)
Food decays by 1% of the previous hour's stockpile every hour.
Possible bonuses to food production are:
- Spells
- All races may cast Gaia's Watch which increases food production by 10%.
- Wood Elf has a spell which increases food production by 20% (not cumulative with Gaia's Watch).
- Prestige
- Irrigation
- Wonder
- Hanging Gardens
- Horn of Plenty
- Racial bonus
- Varies depending on ruleset.
- Technological advancements
All bonuses, except prestige, are added up and added to the raw production. Prestige is then multiplied unto the modified production. As such, a dominion with 250 farms, 20 docks, 8% Irrigation, +15% racial bonus, Gaia's Watch on and 800 prestige would have the following hourly production of food:
(250*80+20*35) * (1+(8+15+10)/100) * (1+(800/250*1.02)/100) = 28429
How to increase
Most easily and commonly, build more farms and cast Gaia's Watch. Increasing bonuses is a long-term solution. Docks are not intended as a sole source of food, but is more of a bonus and designed to help attackers that need boats.
A dominion can be subjected to starvation if it runs out of food.
Lumber
Lumber is produced solely from lumberyards (LYs). The amount of lumber LYs produce varies between rulesets. Assuming Base Ruleset, raw (unmodified) lumber production is:
(Lumberyards)*50
Lumber rots by 1% of the previous hour's stockpile every hour.
Possible bonuses to lumber production are:
- Spells
- Wood Elf has a spell which increases lumber production by 10%.
- No other race has a lumber production spell.
- Wonder
- Horn of Plenty
- Racial bonus
- Varies depending on ruleset
- Technological advancements
All bonuses are added up and added to the raw production. Hence, under the Base Ruleset, a Wood Elf with 3000 LYs and Gaia's Blessing on would produce:
3000*50*(1+(10+10)/100) = 180000
How to increase
Build more LYs. If Wood Elf, cast Gaia's Blessing.
Ore
Ore is produced solely from ore mines (OMs). Each OM produces 60 ore, making raw (unmodified) ore production:
(Ore Mines)*60
Ore does not rot or decay.
Possible bonuses to ore production are:
- Spells
- All races may cast Mining Strength which increases ore production by 10%.
- Dwarf has a spell which increases ore production by 20% (not cumulative with Mining Strength).
- Wonder
- Gnomish Mining Machine
- Horn of Plenty
- Racial bonus
- Technological advancements
All bonuses are added up and added to the raw production. A dominion with 1000 OMs, Gnomish Mining Machine and Fruits of Labor would have the following ore production:
1000*60*(1+(30+20)/100)) = 90000
How to increase
Build more OMs or take Gnomish Mining Machine. If Dwarf, cast Miner's Sight.
Gems
Gems are produced by diamond mines (DMs) and their purpose is to be invested into the castle. Raw (unmodified) gem production is:
(Diamond Mines)*15
Possible bonuses to gem production are:
- Gnome has +5% gem production
- Firewalker has +15% gem production
- Goblin has +10% gem production
- Wonder
- Horn of Plenty
All bonuses are added up and added to the raw production. A Gnome with 300 DMs would produce the following amount of gems per hour:
300*15*(1+5/100) = 4725
How to increase
Build more DMs.
Mana
Mana is produced by Towers and each Tower produces 25 mana per hour. Production formula is hence:
(Towers)*25
Mana is drained by 2% of the previous hour's stockpile every hour.
Possible bonuses to mana production are:
- Racial bonus
- Varies depending on ruleset.
- Wonder
- Great Oracle
- Technological advancements
All bonuses are added up and added to the raw production. Under Base Ruleset, a Dark Elf with 500 Towers would have the following hourly production of mana:
500*25*(1+5/100) = 13125
How to increase
Build more Towers.
Research Points
Research points (RPs) are used for teching and they are produced or obtain through two ways: by building Schools or attacking (see also atteching). For every conquered acre of land, one gains RPs according to this formula:
(Conquered acres) * 17
The formula for schools is as follows:
min((1 - (Schools / Total Land)), 0.5)
The min() means that you will always get at least 0.5 RP per school, though this is only reached once you have over 50 % of your land dedicated to schools.
The only possible bonus to research point production is the Nox +10% RP racial bonus. This bonus applies to both RPs gained from invasion and RPs produced by schools.
How to increase
Attack more or build more schools, but mind the formula. It is not wise to have more than 40% schools because after this point, the RPs undergo diminishing returns. Additionally, you will lack space for other crucial buildings. Daily land bonus also awards 128 RP to help offset the increased cost as land size increases.