Nomad
Nomad | |
---|---|
Aliases: | |
Introduced: | Round 1 |
Round Wins: | 0 |
Attacker: | Beginner |
Explorer: | Beginner |
Converter: | Beginner |
Alignment: | Evil |
Land type: | Plains |
Scribes: | [1] |
Human/Nomad are two races of Dominion. They are the same race and often considered the standard race in the game. The main difference is that Humans are good and Nomads are evil. They are suited for all types of players since their efficiency allows you to make quite a few mistakes and still manage a decent finish with them. They can be played as a fast attacker (with mod-buildings), as a slow attacker (with high DMs), as a converter or an explorer. It is a good race to learn to understand the basics of the game as it allows you to run many different strategies and buildings.
Racial Bonuses
- Mana Production: +10%
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Fighter | 3 | 0 | 275 | 25 | |
Crossbowman | 0 | 3 | 275 | 15 | |
Blademaster | 2 | 6 | 1050 | 75 | -25% casualties |
Valkyrie | 6 | 3 | 1250 | 100 | Returns 3 hours faster from battle |
General Info
Racial Spell
Crusade: Gives 5% attack strength bonus, and allows you to kill Spirit & Undead.
Compared to for example Goblin which get +10% attack strength, Crusade is an expensive spell due to only giving +5%. However, every bit counts and you should be casting it if you are attacking.
Pros
- Efficient OP and DP
- 9hr return Elite OP
- Diverse strategies
- Quite forgiving when making mistakes
- OP spell
Cons
- Expensive OP makes it hard to attack every 9 hours
See also
- Human: Nomad's good-aligned counterpart.