Difference between revisions of "Round 26/Changes"
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Added | Added | ||
− | * | + | * Several major race reworks (see below) |
− | |||
General Changes | General Changes | ||
− | * | + | * Construction costs reduced across the board by up to 20% and further reduced based on your conquered land total |
− | + | * Destroyed buildings during invasion no longer grant the target discounted construction | |
− | * | + | * Prestige gain is now based only on relative land size, target prestige and recent invasions are ignored |
− | * | + | * Land loss decreased to 80% of the DC formula (from 90%), generated land now equal to 100% land lost (from 66.67% of land lost) |
− | * | + | * Base defensive casualties reduced to 3.6% (from 4.05%), modifier for recent invasions reduced to 100%/75%/50%/25% (from 100%/80%/60%/55%/45%/35%) |
− | * | + | * Conversions are now based only on units sent and relative land size, defensive casualties are ignored |
− | * | + | * Dock food production increased to 40 (from 35) |
− | + | * Forest Haven lumber production increased to 25 (from 20) | |
− | * | + | * Wizard Guilds now produce 15 mana (reduced spell cost bonus removed) |
− | * | + | * Failed war operations increase the target's resilience by 2 |
+ | * Attacking success and defending failure stats are now only recorded for 75%+ invasions | ||
+ | * Bots will now grow faster, defense formula adjusted | ||
+ | * Reduced prestige gain for each attack against a specific target or any of the bots when invading them repeatedly over the course of the round | ||
Racial Changes | Racial Changes | ||
− | * | + | * [[Dark Elf]] reworked |
− | * | + | * [[Dwarf]] Cleric: increased DP to 4.5 (from 4), +90p (from 760) |
− | * Lycanthrope | + | * [[Nomad]] reworked |
− | + | * [[Lycanthrope]]: homeland reverted to caverns (from forest), new spell Feral Hunger allows werewolves to convert more werewolves on successful invasion | |
− | * | + | * [[Merfolk]]: food production decreased to 5% (from 15%), explore cost increased by 5% |
− | * | + | * [[Orc]] Bone Breaker: 4/2, +1 OP for every 250 prestige (from 4/3, +1 OP for every 375 prestige) |
− | * | + | * [[Spirit]] reworked |
− | * | + | * [[Undead]]: maximum population bonus increased to 15% (from 12.5%) |
− | * | + | * [[Undead]]: Parasitic Hunger always increases conversions by 20% and spreads plague on both attack and defense |
− | * | + | * [[Wood Elf]]: rezone cost increased by 25% |
− | + | ||
Fixed | Fixed | ||
− | * | + | * A hotfix was deployed for a bug with Feral Hunger, which now converts 4% of units sent instead of 2500% |
Latest revision as of 08:19, 7 December 2021
Added
- Several major race reworks (see below)
General Changes
- Construction costs reduced across the board by up to 20% and further reduced based on your conquered land total
- Destroyed buildings during invasion no longer grant the target discounted construction
- Prestige gain is now based only on relative land size, target prestige and recent invasions are ignored
- Land loss decreased to 80% of the DC formula (from 90%), generated land now equal to 100% land lost (from 66.67% of land lost)
- Base defensive casualties reduced to 3.6% (from 4.05%), modifier for recent invasions reduced to 100%/75%/50%/25% (from 100%/80%/60%/55%/45%/35%)
- Conversions are now based only on units sent and relative land size, defensive casualties are ignored
- Dock food production increased to 40 (from 35)
- Forest Haven lumber production increased to 25 (from 20)
- Wizard Guilds now produce 15 mana (reduced spell cost bonus removed)
- Failed war operations increase the target's resilience by 2
- Attacking success and defending failure stats are now only recorded for 75%+ invasions
- Bots will now grow faster, defense formula adjusted
- Reduced prestige gain for each attack against a specific target or any of the bots when invading them repeatedly over the course of the round
Racial Changes
- Dark Elf reworked
- Dwarf Cleric: increased DP to 4.5 (from 4), +90p (from 760)
- Nomad reworked
- Lycanthrope: homeland reverted to caverns (from forest), new spell Feral Hunger allows werewolves to convert more werewolves on successful invasion
- Merfolk: food production decreased to 5% (from 15%), explore cost increased by 5%
- Orc Bone Breaker: 4/2, +1 OP for every 250 prestige (from 4/3, +1 OP for every 375 prestige)
- Spirit reworked
- Undead: maximum population bonus increased to 15% (from 12.5%)
- Undead: Parasitic Hunger always increases conversions by 20% and spreads plague on both attack and defense
- Wood Elf: rezone cost increased by 25%
Fixed
- A hotfix was deployed for a bug with Feral Hunger, which now converts 4% of units sent instead of 2500%