Difference between revisions of "Networth"
(Updated numbers for various races.) |
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|style="vertical-align: top;" |Wood Elf | |style="vertical-align: top;" |Wood Elf | ||
|style="vertical-align: top;" |Mystic | |style="vertical-align: top;" |Mystic | ||
− | |style="vertical-align: top;" |7.2 (minimum) <br> 11. | + | |style="vertical-align: top;" |7.2 (minimum) <br> 11.4 (maximum) |
|style="vertical-align: top;" |Druid | |style="vertical-align: top;" |Druid | ||
− | |style="vertical-align: top;" |5.85 (minimum) <br> | + | |style="vertical-align: top;" |5.85 (minimum) <br> 13.9 (maximum) |
|style="vertical-align: top;" |Mystic and Druid NW dependent on Forest %. | |style="vertical-align: top;" |Mystic and Druid NW dependent on Forest %. | ||
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Revision as of 21:50, 12 April 2021
Networth, often abbreviated to NW, is one of two metrics by which dominions are ranked, with the other being landsize. Contrary to land, networth does not affect one's ability to interact with other dominions, e.g. through guards. Instead, it is used as a rough metric to rank relative strength of dominions, though it has limitations.
Sources of Networth
Networth is gained automatically by gaining acres, constructing buildings, and training units. The following values are the same for all races:
Source | Networth | Notes |
---|---|---|
Land | 20 | |
Constructed Buildings | 5 | Incoming buildings do not count. |
Specialist Units | 5 | Units in-training do not count. |
Spies, Wizards, Archmages | 5 | Units in-training do not count. This also applies to Wizards you use to train Archmages. |
For elite units, the calculation is a bit different. Their networth is based on the total offensive and defensive power they have, according to the following formula:
(1.8 * min(6, max(OP, DP))) + (0.45 * min(6, OP, DP))) + (0.2 * (max((OP - 6), 0) + max((DP - 6), 0)))
Understanding Elite Unit Networth
The above formula is not the easiest to grasp at a glance, so let's break it down. 1.8 * min(6, max OP, DP)
checks for the highest value between offensive power and defensive power. It then multiplies that value by 1.8, to a maximum of 6 * 1.8. Ergo, units with a highest stat of 5 gain 1.8 * 5 = 9
networth from this part of the formula.
Conversely, 0.45 * min(6, OP, DP)
checks for the lowest value of OP and DP, and multiplies that by 0.45, again to a maximum of 6 * 0.45. Ergo, a unit with a lower stat of 2 would gain 0.45 * 2 = 0.9
networth.
For most elite units, this is enough to calculate their value. The Nox Lich, which has 5 OP and 2 DP as of writing, has a networth of 1.8 * 5 + 0.45 * 2 = 9.9
. A Firewalker Phoenix, with its 0/4.5 stats, has a networth of 1.8 * 4.5 + 0.45 * 0 = 8.1
. This also applies for units with variable stats based on owned land, buildings, or prestige. For example, a Wood Elf has 54.54 % Forest. Druids are 3*/1*, gaining +1/+1 per 20 % Forest, so in order to calculate their actual stats, you have to do the following first: 3 + 54.54 / 20 = 5.7272
and 1 + 54.54 / 20 = 3.7272
to figure out their stats. Then, you apply the previous formula: 1.8 * 5.7272 + 0.45 * 3.7272 = 11.9862
.
However, as stated, these two parts go up to a maximum value of 6 OP or DP. In order to calculate the excess, like for Gnome Juggernauts, you use the third part: (0.2 * (max((OP - 6), 0)
. Since Juggernauts are 7/3, the calculation for them looks as follows: 1.8 * 6 + 0.45 * 3 + 0.2 * (7-6) = 12.35
. This goes for each value that reaches above 6.
Uses and Limitations of Networth
Networth is often used as an indication of relative strength, but it has significant limitations. For example, Merfolk that explore with Leviathans only will have a significantly lower NW than a Human doing the same with Knights. Leviathans are 0/7, which translates to 11 networth, while Knights are 2/6 and 11.7 networth. In addition, networth does not capture things like mod buildings, e.g. Guard Towers, Temples, or Gryphon Nests, nor does someone's Castle have any impact. Lastly, unit composition also matters. A Firewalker explorer going for a strategy with plenty of defensive specialists will have lower networth than one whose defence is all Phoenix, provided they have the same land and raw defence. Therefore, caution must be exerted when comparing individual dominions. However, provided that is done, it is a good way to quickly assess who is likely to have high OP within your range, or who could be a good target if you are looking to hit someone. In addition, it is also possible to estimate how many spies and wizards someone possesses, bypassing part of the limitation of Clear Sight.
Networth Values
Race | Defensive Elite | Defensive Elite NW | Offensive Elite | Offensive Elite NW | Notes |
---|---|---|---|---|---|
Dark Elf | Adept | 8.1 (minimum) 13.9 (maximum) |
Spirit Warrior | 10.8 | Adept NW dependent on Wizard Guild %. Spirit Warriors count as 6/0 units for NW calculation purposes. |
Dwarf | Cleric | 9 | Warrior | 11.9 | |
Firewalker | Phoenix | 8.1 | Salamander | 10.35 | |
Gnome | Rockapult | 8.1 (minimum) 11.7 (maximum) |
Juggernaut | 12.35 | Rockapult NW dependent on Mountain %. Juggernauts count as 7/3 units for NW calculation purposes. |
Goblin | Hobgoblin | 10.35 | Wolf Rider | 11.7 | |
Human Nomad |
Knight Blademaster |
11.7 | Cavalry Valkyrie |
12.15 | |
Icekin | Frostmage | 6.75 (minimum) 12.15 (maximum) |
Ice Elemental | 8.1 (minimum) 11.9 (maximum) |
Frostmage NW dependent on Mountain %. Ice Elemental NW dependent on WPA. |
Kobold | Beast | 5.4 | Overlord | 6.3 | Kobold unit matching does not affect NW. |
Lizardfolk | Chameleon | 9 | Lizardman | 11.7 | |
Lycanthrope | Werewolf | 8.55 | Garou | 10.8 | |
Merfolk | Leviathan | 11 | Kraken | 8.1 | |
Nox | Nightshade | 5.4 (minimum) 10.8 (maximum) |
Lich | 9.9 | Nightshade NW dependent on Swamp %. |
Orc | Voodoo Mage | 9 | Bone Breaker | 9.9 (minimum) 11.9 (maximum) |
Bone Breaker minimum is at 0 Prestige, which is currently impossible to attain. |
Spirit Undead |
Ghost Progeny |
8.1 | Spectre Vampire |
8.55 | |
Sylvan | Dryad | 5.4 (minimum) 11 (maximum) |
Centaur | 10.8 | |
Troll | Basher | 10. | Smasher | 13.9 | |
Wood Elf | Mystic | 7.2 (minimum) 11.4 (maximum) |
Druid | 5.85 (minimum) 13.9 (maximum) |
Mystic and Druid NW dependent on Forest %. |