Difference between revisions of "Round 26/Changes"
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Racial Changes | Racial Changes | ||
− | * Wood Elf rezone costs changed to +10% (from +25%) | + | * [[Wood Elf]] rezone costs changed to +10% (from +25%) |
− | * Orc Savage to 3.5/0, 330p, 20r | + | * [[Orc]] Savage to 3.5/0, 330p, 20r |
− | * Lycanthrope Garou converts up to one WW for every 15 Garou sent on attack (from 12) | + | * [[Lycanthrope]] Garou converts up to one WW for every 15 Garou sent on attack (from 12) |
− | * Lycanthrope Werewolves, with spell (Feral Hunger), now converts up to one WW for every 15 WW sent on attack (from 25) | + | * [[Lycanthrope]] Werewolves, with spell (Feral Hunger), now converts up to one WW for every 15 WW sent on attack (from 25) |
− | * Lycanthrope Spec Scavenger cost to 325p (from 300p) | + | * [[Lycanthrope]] Spec Scavenger cost to 325p (from 300p) |
− | * Nomad spell, Favorable Terrain, now grants +1% OP for every 1% barren land (from 2% barren land), max unchanged at +10% | + | * [[Nomad]] spell, Favorable Terrain, now grants +1% OP for every 1% barren land (from 2% barren land), max unchanged at +10% |
− | * Nomad construction penalty removed | + | * [[Nomad]] construction penalty removed |
− | * Kobold | + | * [[Kobold]] population growth bonus to 20% (from 10%) |
− | * | + | * Wizard Ratio will now display on Clear Sights vs. [[Icekin]] only |
− | * Dwarf Cleric no longer kills immortal units | + | * [[Dwarf]] Cleric no longer kills immortal units |
− | * Spirit max | + | * [[Spirit]] max population bonus to 2.5% (from 0%) |
Fixed | Fixed | ||
* TBD | * TBD |
Revision as of 11:45, 6 December 2021
Added
- Quickstarts redeveloped for all races
General Changes
- Explore formula coefficients changes to 0.6 (from 0.61) and 1.299 (from 1.305). Costs reverted to near-round 25 levels.
- Tech costs change to 9500, +100 cost for each tech taken
- Hourly RP production can no longer be greater than current acres
- Schools now generate an additional 125 RPs (down from 130) per 1% owned when invading targets 75%+ your size, up to a maximum of 2500 at 20% owned (capped at Acres*5)
- Raze casualties (for the defender) will now scale linearly from zero casualties at 80% of OP needed to break to full casualties at successful OP for an attack
- Prestige gain on bots will now be reduced by 10% per hit after the 4th attack (up from 5%)
- Prestige gains will now be:
- Defensive casualty reduction is now capped at 80%
- Halls of Knowledge produces 100 RP/hr. 150k HP tier
Racial Changes
- Wood Elf rezone costs changed to +10% (from +25%)
- Orc Savage to 3.5/0, 330p, 20r
- Lycanthrope Garou converts up to one WW for every 15 Garou sent on attack (from 12)
- Lycanthrope Werewolves, with spell (Feral Hunger), now converts up to one WW for every 15 WW sent on attack (from 25)
- Lycanthrope Spec Scavenger cost to 325p (from 300p)
- Nomad spell, Favorable Terrain, now grants +1% OP for every 1% barren land (from 2% barren land), max unchanged at +10%
- Nomad construction penalty removed
- Kobold population growth bonus to 20% (from 10%)
- Wizard Ratio will now display on Clear Sights vs. Icekin only
- Dwarf Cleric no longer kills immortal units
- Spirit max population bonus to 2.5% (from 0%)
Fixed
- TBD