Difference between revisions of "Production"
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* [[Spells]] | * [[Spells]] | ||
− | ** All | + | ** All players may cast Midas' Touch which increases platinum production by 10%. |
** [[Firewalker]] has a spell which increases alchemy production by 15, increasing their ''raw'' production to 60 platinum per hour per alchemy. | ** [[Firewalker]] has a spell which increases alchemy production by 15, increasing their ''raw'' production to 60 platinum per hour per alchemy. | ||
* [[Castle Improvements|Science]] | * [[Castle Improvements|Science]] | ||
* [[Wonder]] | * [[Wonder]] | ||
− | ** | + | ** Horn of Plenty |
− | |||
− | |||
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
* [[Teching|Technological advancements]] | * [[Teching|Technological advancements]] | ||
Line 51: | Line 49: | ||
** [[Wood Elf]] has a spell which increases food production by 20% (not cumulative with Gaia's Watch). | ** [[Wood Elf]] has a spell which increases food production by 20% (not cumulative with Gaia's Watch). | ||
* [[Prestige]] | * [[Prestige]] | ||
− | * [[Castle Improvements| | + | * [[Castle Improvements|Harbor]] |
− | * [[ | + | * [[Wonder]] |
** Hanging Gardens | ** Hanging Gardens | ||
− | ** | + | ** Horn of Plenty |
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
** Varies depending on [[Rulesets|ruleset]]. | ** Varies depending on [[Rulesets|ruleset]]. | ||
* [[Teching|Technological advancements]] | * [[Teching|Technological advancements]] | ||
− | All bonuses | + | All bonuses are added up and added to the raw production. As such, a dominion with 250 farms, 20 docks, 8% Irrigation, +15% racial bonus, Gaia's Watch active and 800 prestige would have the following hourly production of food: |
− | <code>(250*80+20*35) * (1+(8+15+10 | + | <code>(250*80+20*35) * (1+(8+15+10+(1+(800/100))/100) = 29187</code> |
=== How to increase === | === How to increase === | ||
Line 82: | Line 80: | ||
** [[Wood Elf]] has a spell which increases lumber production by 10%. | ** [[Wood Elf]] has a spell which increases lumber production by 10%. | ||
** No other race has a lumber production spell. | ** No other race has a lumber production spell. | ||
+ | * [[Wonder]] | ||
+ | ** Horn of Plenty | ||
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
** Varies depending on [[Rulesets|ruleset]] | ** Varies depending on [[Rulesets|ruleset]] | ||
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* [[Spells]] | * [[Spells]] | ||
** All races may cast Mining Strength which increases ore production by 10%. | ** All races may cast Mining Strength which increases ore production by 10%. | ||
− | ** [[Dwarf]] | + | ** [[Dwarf]] and [[Gnome]] have a spell which increases ore production by 20% (not cumulative with Mining Strength). |
− | * [[ | + | * [[Wonder]] |
** Gnomish Mining Machine | ** Gnomish Mining Machine | ||
+ | ** Horn of Plenty | ||
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
** [[Dwarf]] only; varies depending on [[Rulesets|ruleset]]. | ** [[Dwarf]] only; varies depending on [[Rulesets|ruleset]]. | ||
* [[Teching|Technological advancements]] | * [[Teching|Technological advancements]] | ||
− | All bonuses are added up and added to the raw production. A dominion with 1000 OMs, [[ | + | All bonuses are added up and added to the raw production. A dominion with 1000 OMs, [[Wonder|Gnomish Mining Machine]] and [[Teching|Fruits of Labor]] would have the following ore production: |
<code>1000*60*(1+(30+20)/100)) = 90000</code> | <code>1000*60*(1+(30+20)/100)) = 90000</code> | ||
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Build more OMs or take Gnomish Mining Machine. If [[Dwarf]], cast Miner's Sight. | Build more OMs or take Gnomish Mining Machine. If [[Dwarf]], cast Miner's Sight. | ||
− | + | ||
== Gems == | == Gems == | ||
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Possible bonuses to gem production are: | Possible bonuses to gem production are: | ||
− | * [[Gnome]] has +5% gem production | + | * [[Gnome]] has +5% gem production |
− | * [[Firewalker]] has +15% gem production | + | * [[Firewalker]] has +15% gem production |
− | * [[ | + | * [[Dark Elf]] has +5% gem production |
+ | * [[Wonder]] | ||
+ | ** Horn of Plenty | ||
+ | ** [[Teching|Technological Advancement]] | ||
All bonuses are added up and added to the raw production. A [[Gnome]] with 300 DMs would produce the following amount of gems per hour: | All bonuses are added up and added to the raw production. A [[Gnome]] with 300 DMs would produce the following amount of gems per hour: | ||
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Build more DMs. | Build more DMs. | ||
+ | Unlock Techs | ||
== Mana == | == Mana == | ||
Line 154: | Line 159: | ||
* [[Races|Racial bonus]] | * [[Races|Racial bonus]] | ||
** Varies depending on [[ruleset]]. | ** Varies depending on [[ruleset]]. | ||
− | * [[ | + | * [[Wonder]] |
− | ** | + | ** Horn of Plenty |
* [[Teching|Technological advancements]] | * [[Teching|Technological advancements]] | ||
Line 165: | Line 170: | ||
Build more Towers. | Build more Towers. | ||
− | + | ||
== Research Points == | == Research Points == | ||
Research points (''RPs'') are used for [[teching]] and they are produced or obtain through two ways: by building [[Buildings|Schools]] or [[attacking]] (see also [[atteching]]). For every conquered acre of land, one gains RPs according to this formula: | Research points (''RPs'') are used for [[teching]] and they are produced or obtain through two ways: by building [[Buildings|Schools]] or [[attacking]] (see also [[atteching]]). For every conquered acre of land, one gains RPs according to this formula: | ||
− | <code>( | + | <code> '''max(1000, days/0.03)''' </code> |
The formula for schools is as follows: | The formula for schools is as follows: | ||
− | <code> '''min( | + | <code> '''min(26 * (school/total land),1040)''' </code> |
− | The ''' | + | The '''max()''' means that you will always get at most 1000 RPs per attack. Also the ''min()'' means you will get at most 1040 RPs per hour, which puts a cap at 40% schools. |
− | + | Possible bonuses to Research Point Production are: | |
+ | |||
+ | * [[Nox]] +10% RP racial bonus. This bonus applies only to RPs produced by schools. | ||
+ | * [[Wonder]] | ||
+ | ** Halls of Knowledge | ||
=== How to increase === | === How to increase === | ||
− | Attack more or build more schools, but mind the formula. It is not wise to have more than 40% schools because after this point, the RPs undergo diminishing returns. Additionally, you will lack space for other crucial buildings. Daily | + | Attack more or build more schools, but mind the formula. It is not wise to have more than 40% schools because after this point, the RPs undergo diminishing returns. Additionally, you will lack space for other crucial buildings. Daily platinum bonus also awards 350 RP to help offset the increased cost as land size increases. |
Latest revision as of 08:34, 10 October 2022
Production[edit]
To grow and prosper, your dominion must produce certain resources. This is your economy. There are seven different resources to produce, with platinum being the most important as it is used for training, building, rezoning and exploring.
Platinum[edit]
Platinum is produced by two factors: peasants and Alchemies. Every employed peasant produces 2.7 platinum per hour and every Alchemy produces 45 platinum per hour. A dominion's raw (unmodified) platinum production is hence:
[(Employed peasants) * 2.7] + (Alchemies * 45)
Possible bonuses to platinum production are:
- Spells
- All players may cast Midas' Touch which increases platinum production by 10%.
- Firewalker has a spell which increases alchemy production by 15, increasing their raw production to 60 platinum per hour per alchemy.
- Science
- Wonder
- Horn of Plenty
- Racial bonus
- Technological advancements
All bonuses - except for Firewalker Alchemist Flame - are put together and then applied to the raw production. For example, a dominion with 50,000 employed peasants, 500 alchemies, 14.21% Science and Midas Touch on would have the following platinum production:
(500*45+50000*2.7) * (1+(14.21+10)/100) = 195631
How to increase[edit]
Building alchemies is a quick solution but is only recommended during protection or while exploring if jobs are needed and Guard Towers or Diamond Mines not a part of one's strategy. Most often, one's platinum production is low due to not having enough peasants to fill all jobs, which is remedied by building homes or barracks. The purpose of the barracks is to move military units out of the homes and make room for more peasants and hence more jobs filled.
Royal and Elite Guard[edit]
It costs 2% of your platinum production to be a member of the guard. This penalty is applied by subtracting 2 from the bonus. The platinum production of the dominion in the above example would, if the dominion is in Royal or Elite Guard, be:
(500*45+50000*2.7) * (1+(14.21+10-2)/100) = 192481
Food[edit]
Food is produced primarily by farms but also by docks. How much food farms produce varies between rulesets. Assuming Base Ruleset, raw (unmodified) food production is:
(Farms*80)+(Docks*35)
Food decays by 1% of the previous hour's stockpile every hour.
Possible bonuses to food production are:
- Spells
- All races may cast Gaia's Watch which increases food production by 10%.
- Wood Elf has a spell which increases food production by 20% (not cumulative with Gaia's Watch).
- Prestige
- Harbor
- Wonder
- Hanging Gardens
- Horn of Plenty
- Racial bonus
- Varies depending on ruleset.
- Technological advancements
All bonuses are added up and added to the raw production. As such, a dominion with 250 farms, 20 docks, 8% Irrigation, +15% racial bonus, Gaia's Watch active and 800 prestige would have the following hourly production of food:
(250*80+20*35) * (1+(8+15+10+(1+(800/100))/100) = 29187
How to increase[edit]
Most easily and commonly, build more farms and cast Gaia's Watch. Increasing bonuses is a long-term solution. Docks are not intended as a sole source of food, but is more of a bonus and designed to help attackers that need boats.
A dominion can be subjected to starvation if it runs out of food.
Lumber[edit]
Lumber is produced solely from lumberyards (LYs). The amount of lumber LYs produce varies between rulesets. Assuming Base Ruleset, raw (unmodified) lumber production is:
(Lumberyards)*50
Lumber rots by 1% of the previous hour's stockpile every hour.
Possible bonuses to lumber production are:
- Spells
- Wood Elf has a spell which increases lumber production by 10%.
- No other race has a lumber production spell.
- Wonder
- Horn of Plenty
- Racial bonus
- Varies depending on ruleset
- Technological advancements
All bonuses are added up and added to the raw production. Hence, under the Base Ruleset, a Wood Elf with 3000 LYs and Gaia's Blessing on would produce:
3000*50*(1+(10+10)/100) = 180000
How to increase[edit]
Build more LYs. If Wood Elf, cast Gaia's Blessing.
Ore[edit]
Ore is produced solely from ore mines (OMs). Each OM produces 60 ore, making raw (unmodified) ore production:
(Ore Mines)*60
Ore does not rot or decay.
Possible bonuses to ore production are:
- Spells
- Wonder
- Gnomish Mining Machine
- Horn of Plenty
- Racial bonus
- Technological advancements
All bonuses are added up and added to the raw production. A dominion with 1000 OMs, Gnomish Mining Machine and Fruits of Labor would have the following ore production:
1000*60*(1+(30+20)/100)) = 90000
How to increase[edit]
Build more OMs or take Gnomish Mining Machine. If Dwarf, cast Miner's Sight.
Gems[edit]
Gems are produced by diamond mines (DMs) and their purpose is to be invested into the castle. Raw (unmodified) gem production is:
(Diamond Mines)*15
Possible bonuses to gem production are:
- Gnome has +5% gem production
- Firewalker has +15% gem production
- Dark Elf has +5% gem production
- Wonder
- Horn of Plenty
- Technological Advancement
All bonuses are added up and added to the raw production. A Gnome with 300 DMs would produce the following amount of gems per hour:
300*15*(1+5/100) = 4725
How to increase[edit]
Build more DMs. Unlock Techs
Mana[edit]
Mana is produced by Towers and each Tower produces 25 mana per hour. Production formula is hence:
(Towers)*25
Mana is drained by 2% of the previous hour's stockpile every hour.
Possible bonuses to mana production are:
- Racial bonus
- Varies depending on ruleset.
- Wonder
- Horn of Plenty
- Technological advancements
All bonuses are added up and added to the raw production. Under Base Ruleset, a Dark Elf with 500 Towers would have the following hourly production of mana:
500*25*(1+5/100) = 13125
How to increase[edit]
Build more Towers.
Research Points[edit]
Research points (RPs) are used for teching and they are produced or obtain through two ways: by building Schools or attacking (see also atteching). For every conquered acre of land, one gains RPs according to this formula:
max(1000, days/0.03)
The formula for schools is as follows:
min(26 * (school/total land),1040)
The max() means that you will always get at most 1000 RPs per attack. Also the min() means you will get at most 1040 RPs per hour, which puts a cap at 40% schools.
Possible bonuses to Research Point Production are:
- Nox +10% RP racial bonus. This bonus applies only to RPs produced by schools.
- Wonder
- Halls of Knowledge
How to increase[edit]
Attack more or build more schools, but mind the formula. It is not wise to have more than 40% schools because after this point, the RPs undergo diminishing returns. Additionally, you will lack space for other crucial buildings. Daily platinum bonus also awards 350 RP to help offset the increased cost as land size increases.