Round 26/Changes

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Added

  • Several major race reworks (see below)

General Changes

  • Construction costs reduced across the board by up to 20% and further reduced based on your conquered land total
  • Destroyed buildings during invasion no longer grant the target discounted construction
  • Prestige gain is now based only on relative land size, target prestige and recent invasions are ignored
  • Land loss decreased to 80% of the DC formula (from 90%), generated land now equal to 100% land lost (from 66.67% of land lost)
  • Base defensive casualties reduced to 3.6% (from 4.05%), modifier for recent invasions reduced to 100%/75%/50%/25% (from 100%/80%/60%/55%/45%/35%)
  • Conversions are now based only on units sent and relative land size, defensive casualties are ignored
  • Dock food production increased to 40 (from 35)
  • Forest Haven lumber production increased to 25 (from 20)
  • Wizard Guilds now produce 15 mana (reduced spell cost bonus removed)
  • Failed war operations increase the target's resilience by 2
  • Attacking success and defending failure stats are now only recorded for 75%+ invasions
  • Bots will now grow faster, defense formula adjusted
  • Reduced prestige gain for each attack against a specific target or any of the bots when invading them repeatedly over the course of the round

Racial Changes

  • Dark Elf reworked
  • Dwarf Cleric: increased DP to 4.5 (from 4), +90p (from 760)
  • Nomad reworked
  • Lycanthrope: homeland reverted to caverns (from forest), new spell Feral Hunger allows werewolves to convert more werewolves on successful invasion
  • Merfolk: food production decreased to 5% (from 15%), explore cost increased by 5%
  • Orc Bone Breaker: 4/2, +1 OP for every 250 prestige (from 4/3, +1 OP for every 375 prestige)
  • Spirit reworked
  • Undead: maximum population bonus increased to 15% (from 12.5%)
  • Undead: Parasitic Hunger always increases conversions by 20% and spreads plague on both attack and defense
  • Wood Elf: rezone cost increased by 25%


Fixed

  • A hotfix was deployed for a bug with Feral Hunger, which now converts 4% of units sent instead of 2500%