Round 25/Changes
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Added
- New Wonder: Astral Panopticon grants permanent surreal perception when controlled
General Changes
- Barracks now house 35 trained or in training military units, modified by prestige (from 36 unmodified)
- Bunk Beds tech reduced to +1 barracks housing (from +2)
- School of War has been removed
- Schools now generate 25 Research Points per 1% owned up to a maximum of 750 at 30% owned (down from 26 per 1%, max 1040 at 40%)
- Wars will now automatically expire after 5 days
- Black ops success rate reduced when target's spy/wizard ratio is high
- Fireball mana cost reverted to 3.3x (from 3x)
- All NPDs will now actively train troops, cast spells, etc.
- NPDs will now start with a flat amount of defense incoming instead of a percentage of current
- NPDs now lose 25 prestige when invaded within Elite Guard range
Racial Changes
- Dark Elf (Legacy) Adept: +50p (from 1100p), Wizard Guild requirement increased to 10% (from 9%) per point
- Dwarf Warrior: -10r (from 110r)
- Firewalker: construction cost reduced to -10% (from -7.5%), explore cost increased by 5%
- Gnome Juggernaut: -50p (from 775p)
- Orc: +20% food consumption removed
- Orc Bone Breaker: 4/3, +1 OP for every 375 prestige, max +3 (from 5/2, +1 OP for every 625 prestige, max +2)
Fixed
- Black ops damage reduction from techs and wonders was unintentionally increasing black ops damage instead