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  • * Fast Attacking (Sacrificing efficiency but attempting to gain acres quickly - a very risky strategy)
    420 bytes (61 words) - 01:31, 15 October 2021
  • ...ryphon Nests and Temples since speed and swiftness are more important than efficiency at that point.
    2 KB (306 words) - 21:21, 22 December 2022
  • ...the game. They are suited for all types of players and playstyles as their efficiency allows success to be achieved even with mistakes made over a [[round]]. Hum
    1 KB (187 words) - 23:44, 10 March 2024
  • ...e [[Alignment|evil]]. They are suited for all types of players since their efficiency allows you to make quite a few mistakes and still manage a decent finish wi
    2 KB (285 words) - 17:45, 13 November 2021
  • ...s. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if Master of Efficiency
    17 KB (2,025 words) - 07:10, 7 November 2023
  • The most consistent exploring races are the those with a high degree of [[efficiency]]. Other, less efficient races can be played as fast explorers.
    3 KB (457 words) - 02:01, 7 November 2020
  • ...to outmatch other players in their size range due to the greatly increased efficiency afforded by their technology bonuses. And for the advanced player, while n ...player may seem substantially disadvantaged, but the substantially greater efficiency of their technology enhanced dominion will in most cases allow them to gain
    17 KB (2,844 words) - 02:01, 7 November 2020
  • Unholy Ghost was most powerful early round, but dropped in efficiency hard as draftees shift away from being a substantial part of one's defence.
    4 KB (708 words) - 04:02, 10 August 2023
  • ...nd Rio to stay in the top at the start and for Oment to take over when his efficiency kicked in. Kari would adapt to what the pack needed and help out with the w in acres and my efficiency vs the others was also an advantage I had. I knew that if I could only keep
    16 KB (2,823 words) - 02:01, 7 November 2020
  • ...t the two FWs and 13 did an excellent job leveraging slightly higher build efficiency and the Fountain of Youth to prevent much growth. Without any significant l ...ys later after falling behind on pop and stats. At this point I had a huge efficiency advantage over Skyraider and it felt like just a matter of time before I to
    14 KB (2,722 words) - 23:32, 24 September 2023
  • ...we were in a standoff. With no turtle, and gnome/human having so much more efficiency than me, I barely hung on at this point. They had me out trained in total m
    8 KB (1,526 words) - 02:01, 7 November 2020
  • * Leviathan efficiency allows to maintain a good economy in the bot hitting/teching stage ...et them fade from there while picking up the final techs towards Master of Efficiency and Field Surgery.
    20 KB (3,197 words) - 00:35, 28 May 2021
  • ...out every 36 hours. We tried to focus on high prestige targets to boost my efficiency even more. I also took very low casualties as a large portion of my milita Master of Efficiency -2% military training cost
    20 KB (3,193 words) - 15:25, 8 March 2021
  • ...my realm was able to risk running zero protection for a scintilla of extra efficiency but it didn't really help since most of our attacker dudes got smashed out ...ction. An addiction to efficiency. The idea of bringing in spywiz when his efficiency sheet was screaming "DONT LISTEN TO THEM, BUILD MORE DIAMOND MINES" was put
    43 KB (7,668 words) - 11:39, 8 May 2023
  • By this point Rury was totally done, Mris’ transition into efficiency didn’t quite work out how we had hoped and real life (gasp) had a lot goi
    13 KB (2,398 words) - 16:56, 25 September 2023
  • ...unt as high as possible, hitting every 12 hours, and getting converts. The efficiency math on this was insanely good, and no one else seemed to think I was a thr
    13 KB (2,308 words) - 02:01, 7 November 2020
  • ...be blackops ready the milisecond that they went active, favouring a bit of efficiency to try and stay in range of the top for longer.
    14 KB (2,635 words) - 09:31, 15 March 2023
  • ...and is contingent on helping to enable a runaway at significant cost to my efficiency. But when it works, it works well, and those inefficiencies soon pale in th ...my enough to the point where we could feed him to nate. He had prioritised efficiency so he had garbage ratios, no defense buildings, nothing really. Just a lot
    34 KB (6,092 words) - 02:27, 8 January 2023
  • ...s very quickly. Only the #14 Nox (JRog - Leeches) was even close to us in efficiency. He had matched our pace early on and was competition for our hits. He wa
    21 KB (3,848 words) - 09:37, 5 December 2021
  • ...ons - for example, [[Temples]] of the attacking player going to reduce the efficiency of your defenses.
    31 KB (4,661 words) - 06:51, 6 September 2023

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