They can only be constructed on acres of barren land. Buildings cost platinum, andlumber and require 1 acre of barren land. The cost in platinum and lumber increases depending on your total land size.
All buildings take 12 hours to build. You can instantly destroy buildings.
|Home||Race Specific||Houses 30 people.|
|Diamond Mine||Cavern||Produces 15 gems per hour.|
|School||Cavern||Produces EITHER Schools/2 research points OR Schools * (1 - (Schools / Total Land)), whichever is HIGHER.|
|Forest Haven||Forest||Gives 20 peasants .75 defense each
Reduces losses on failed spy operations by 3 * (Forest Havens / Total Land)% to a maximum bonus of 30%
Reduces fireball damage by 8 * (Forest Havens / Total Land) % (based on total population at home), to a maximum bonus of 80%
Reduces stolen platinum by 8 * (Forest Havens / Total Land) %, to a maximum of -80% stolen.
|Lumberyard||Forest||Produces 50 lumber per hour.|
|Barracks||Hill||Houses 36 trained or training military units. Does not increase capacity as other buildings do for population bonuses.|
|Factory||Hill||Reduces building construction costs by 4 * (Factories / Total Land)% to a maximum of 75% bonus
Reduces re-zoning costs by 3 * (Factories / Total Land)% to a maximum of 75% bonus
|Guard Tower||Hill||Increases Defensive Power by 1.75 * (Guard Towers / Total Land)% to a maximum of 35% bonus|
|Shrine||Hill||Reduces casualties on offense by 5 * (Shrines / Total Land)% to a maximum of 80% bonus|
|Gryphon Nest||Mountain||Increases Offensive Power by 1.75 * (Gryphon Nests / Total Land)% to a maximum of 35% bonus|
|Ore Mine||Mountain||Produces 60 ore per hour.|
|Alchemy||Plain||Produces 45 platinum per hour.|
|Farm||Plain||Produces 80 bushels of food per hour.|
|Masonry||Plain||Increases ALL Castle Bonuses by 2.75 * (Masonries / Total Land)%, no maximum
Reduces Lightning Bolt damage by 0.75 * (Masonries / Total Land)%, maximum 25% reduction
|Smithy||Plain||Reduces Military Unit costs (except Wizards, ArchMages, and Spies) by 2 * (Smithies / Total Land)% to a maximum of 36% bonus.
Ore costs are affected for all races but the Gnomes. Platinum costs affected for all races.
|Temple||Swamp||Increases population growth rate by 6 * (Temples / Total Land)%
Reduces defensive bonuses of a target dominion during invasion by 1.5 * (Temples / Total Land)% to a minimum of 0 defensive bonus (maximum reduction 25%)
|Tower||Swamp||Produces 25 mana per hour.|
|Wizard Guild||Swamp||Increases Wizard Strength refresh rate by 1% for every 10% guilds, up to a refresh bonus of 2%
Decreases cost of Wizards and ArchMages by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%
Decreases cost of spells by 2 * (Wizard Guilds / Total Land)%, to a maximum bonus of 40%
|Dock||Water||Produces 1 boat every 20 hours and 35 bushels of food per hour.
Each dock will protect 2.5 boats you own from being sunk.
You can destroy buildings by going to the Destroy Buildings page.
Destroying a building is immediate and frees up one acre of the corresponding land type.
- Not yet Implemented