Difference between revisions of "Formulas"

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If target is less than 55% the size of the attacker:
 
If target is less than 55% the size of the attacker:
  
<code>0.75 * ( 0.304 * ((Target Size/Attacker Size) ^ 2) - 0.227 * Target Size/Attacker Size + 0.048) * Attacker Size)</code>
+
<code>0.80 * ( 0.304 * ((Target Size/Attacker Size)^2) - 0.227 * Target Size/Attacker Size + 0.048) * Attacker Size</code>
  
 
If target is greater than or equal to 55% but less than 75% the size of the attacker:
 
If target is greater than or equal to 55% but less than 75% the size of the attacker:
  
<code>0.75 * (0.154 * ((Target Size/Attacker Size)^2) - 0.069 * Target Size/Attacker Size) * Attacker Size)</code>
+
<code>0.80 * (0.154 * (Target Size/Attacker Size) - 0.069 * Target Size/Attacker Size) * Attacker Size</code>
  
 
For 75% and up:
 
For 75% and up:
  
<code>0.75 * (0.129 * ((Target Size/Attacker Size)^2) - 0.048 * Target Size/Attacker Size) * Attacker Size)</code>
+
<code>0.80 * (0.129 * (Target Size/Attacker Size) - 0.048 * Target Size/Attacker Size) * Attacker Size</code>
  
 
=== Land Generation ===
 
=== Land Generation ===
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The amount of acres gained by the attacker is twice the amount conquered.
 
The amount of acres gained by the attacker is twice the amount conquered.
  
<code>Land Conquered * 1</code>
+
<code>Land Conquered * 2</code>
  
 
== Prestige ==
 
== Prestige ==
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<code>60 * Land Ratio </code>
 
<code>60 * Land Ratio </code>
  
* Cannot exceed 10% of your current prestige.
+
* Only generated on successful invasions where Land Ratio > 75%.
 
* Prestige cannot exceed your land size when prestige is added.
 
* Prestige cannot exceed your land size when prestige is added.
* [May be reduced for additional invasions on already invaded target within 24 hours] [is this still applicable?].
 
  
 
=== Prestige Loss ===
 
=== Prestige Loss ===

Latest revision as of 14:54, 16 October 2021

This is just a collection of formulas for easy reference. It's highly recommended that you read the corresponding article to understand conditions or criteria when the formula may deviate.

Construction[edit]

Construction costs platinum and lumber.

Platinum Cost[edit]

850+([Total Land]-250)*1.53

Lumber Cost[edit]

88+([Total Land]-250)*0.35

Espionage and Magic[edit]

There are two formulas which determine the chance of success for espionage ops and offensive magic spells.

Info Ops[edit]

0.8 ^ (2 / ((Your Ratio / Defender Ratio) * 1.4) ^ 2))

Black Ops[edit]

0.8 ^ (2 / ((Your Ratio / Defender Ratio) * 1.2) ^1.2))

Land Gains[edit]

Land conquered by attacker (and lost by target) during invasion is calculated according to this formula.

If target is less than 55% the size of the attacker:

0.80 * ( 0.304 * ((Target Size/Attacker Size)^2) - 0.227 * Target Size/Attacker Size + 0.048) * Attacker Size

If target is greater than or equal to 55% but less than 75% the size of the attacker:

0.80 * (0.154 * (Target Size/Attacker Size) - 0.069 * Target Size/Attacker Size) * Attacker Size

For 75% and up:

0.80 * (0.129 * (Target Size/Attacker Size) - 0.048 * Target Size/Attacker Size) * Attacker Size

Land Generation[edit]

The amount of acres gained by the attacker is twice the amount conquered.

Land Conquered * 2

Prestige[edit]

Prestige is gained and lost using two different formulas.

Prestige Gain[edit]

60 * Land Ratio

  • Only generated on successful invasions where Land Ratio > 75%.
  • Prestige cannot exceed your land size when prestige is added.

Prestige Loss[edit]

Prestige * 0.05

Prestige Bonus to OP[edit]

OP bonus is multiplicative, meaning it is added to OP bonuses like any other bonus.

Bonus + Prestige / 10000

Prestige Bonus to Population and Food[edit]

Population and food production bonus from prestige is multiplicative.

Bonus * (1 + Prestige / 10000)

Rezone[edit]

The cost of rezoning is determined by the following formula.

(Land - 250) * 0.6 + 250