Round 25/Changes: Difference between revisions
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Created page with "Added Several major race reworks (see below) General Changes * Construction costs reduced across the board by up to 20% and further reduced based on your conquered land total..." |
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Added | Added | ||
* New Wonder: Astral Panopticon grants permanent surreal perception when controlled | |||
General Changes | General Changes | ||
* | * Barracks now house 35 trained or in training military units, modified by prestige (from 36 unmodified) | ||
* Bunk Beds tech reduced to +1 barracks housing (from +2) | |||
* School of War has been removed | |||
* | * Schools now generate 25 Research Points per 1% owned up to a maximum of 750 at 30% owned (down from 26 per 1%, max 1040 at 40%) | ||
* | * Wars will now automatically expire after 5 days | ||
* | * Black ops success rate reduced when target's spy/wizard ratio is high | ||
* | * Fireball mana cost reverted to 3.3x (from 3x) | ||
* | * All NPDs will now actively train troops, cast spells, etc. | ||
* | * NPDs will now start with a flat amount of defense incoming instead of a percentage of current | ||
* | * NPDs now lose 25 prestige when invaded within Elite Guard range | ||
* | |||
Racial Changes | Racial Changes | ||
* [[Dark Elf]] | * [[Dark Elf (Legacy)]] Adept: +50p (from 1100p), Wizard Guild requirement increased to 10% (from 9%) per point | ||
* [[Dwarf]] Warrior: -10r (from 110r) | |||
* [[ | * [[Firewalker]]: construction cost reduced to -10% (from -7.5%), explore cost increased by 5% | ||
* [[Gnome]] Juggernaut: -50p (from 775p) | |||
* [[ | * [[Orc]]: +20% food consumption removed | ||
* [[Orc]] Bone Breaker: 4/ | * [[Orc]] Bone Breaker: 4/3, +1 OP for every 375 prestige, max +3 (from 5/2, +1 OP for every 625 prestige, max +2) | ||
Fixed | Fixed | ||
* | * Black ops damage reduction from techs and wonders was unintentionally increasing black ops damage instead |
Latest revision as of 08:29, 7 December 2021
Added
- New Wonder: Astral Panopticon grants permanent surreal perception when controlled
General Changes
- Barracks now house 35 trained or in training military units, modified by prestige (from 36 unmodified)
- Bunk Beds tech reduced to +1 barracks housing (from +2)
- School of War has been removed
- Schools now generate 25 Research Points per 1% owned up to a maximum of 750 at 30% owned (down from 26 per 1%, max 1040 at 40%)
- Wars will now automatically expire after 5 days
- Black ops success rate reduced when target's spy/wizard ratio is high
- Fireball mana cost reverted to 3.3x (from 3x)
- All NPDs will now actively train troops, cast spells, etc.
- NPDs will now start with a flat amount of defense incoming instead of a percentage of current
- NPDs now lose 25 prestige when invaded within Elite Guard range
Racial Changes
- Dark Elf (Legacy) Adept: +50p (from 1100p), Wizard Guild requirement increased to 10% (from 9%) per point
- Dwarf Warrior: -10r (from 110r)
- Firewalker: construction cost reduced to -10% (from -7.5%), explore cost increased by 5%
- Gnome Juggernaut: -50p (from 775p)
- Orc: +20% food consumption removed
- Orc Bone Breaker: 4/3, +1 OP for every 375 prestige, max +3 (from 5/2, +1 OP for every 625 prestige, max +2)
Fixed
- Black ops damage reduction from techs and wonders was unintentionally increasing black ops damage instead