Difference between revisions of "Formulas"
Line 31: | Line 31: | ||
If target is less than 55% the size of the attacker: | If target is less than 55% the size of the attacker: | ||
− | <code>0.80 * ( 0.304 * (Target Size/Attacker Size) - 0.227 * Target Size/Attacker Size + 0.048) * Attacker Size | + | <code>0.80 * ( 0.304 * ((Target Size/Attacker Size)^2) - 0.227 * Target Size/Attacker Size + 0.048) * Attacker Size</code> |
If target is greater than or equal to 55% but less than 75% the size of the attacker: | If target is greater than or equal to 55% but less than 75% the size of the attacker: | ||
− | <code>0.80 * (0.154 * | + | <code>0.80 * (0.154 * (Target Size/Attacker Size) - 0.069 * Target Size/Attacker Size) * Attacker Size</code> |
For 75% and up: | For 75% and up: | ||
− | <code>0.80 * (0.129 * | + | <code>0.80 * (0.129 * (Target Size/Attacker Size) - 0.048 * Target Size/Attacker Size) * Attacker Size</code> |
=== Land Generation === | === Land Generation === |
Revision as of 09:48, 16 October 2021
This is just a collection of formulas for easy reference. It's highly recommended that you read the corresponding article to understand conditions or criteria when the formula may deviate.
Construction
Construction costs platinum and lumber.
Platinum Cost
850+([Total Land]-250)*1.53
Lumber Cost
88+([Total Land]-250)*0.35
Espionage and Magic
There are two formulas which determine the chance of success for espionage ops and offensive magic spells.
Info Ops
0.8 ^ (2 / ((Your Ratio / Defender Ratio) * 1.4) ^ 2))
Black Ops
0.8 ^ (2 / ((Your Ratio / Defender Ratio) * 1.2) ^1.2))
Land Gains
Land conquered by attacker (and lost by target) during invasion is calculated according to this formula.
If target is less than 55% the size of the attacker:
0.80 * ( 0.304 * ((Target Size/Attacker Size)^2) - 0.227 * Target Size/Attacker Size + 0.048) * Attacker Size
If target is greater than or equal to 55% but less than 75% the size of the attacker:
0.80 * (0.154 * (Target Size/Attacker Size) - 0.069 * Target Size/Attacker Size) * Attacker Size
For 75% and up:
0.80 * (0.129 * (Target Size/Attacker Size) - 0.048 * Target Size/Attacker Size) * Attacker Size
Land Generation
The amount of acres gained by the attacker is twice the amount conquered.
Land Conquered * 2
Prestige
Prestige is gained and lost using two different formulas.
Prestige Gain
60 * Land Ratio
- Only generated on successful invasions where Land Ratio > 75%.
- Cannot exceed 10% of your current prestige.
- Prestige cannot exceed your land size when prestige is added.
- [May be reduced for additional invasions on already invaded target within 24 hours] [is this still applicable?].
Prestige Loss
Prestige * 0.05
Prestige Bonus to OP
OP bonus is multiplicative, meaning it is added to OP bonuses like any other bonus.
Bonus + Prestige / 10000
Prestige Bonus to Population and Food
Population and food production bonus from prestige is multiplicative.
Bonus * (1 + Prestige / 10000)
Rezone
The cost of rezoning is determined by the following formula.
(Land - 250) * 0.6 + 250