Difference between revisions of "Prestige"
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The standard formula for prestige gain is: | The standard formula for prestige gain is: | ||
− | <code> | + | <code>60 * [Land Ratio])</code> |
− | + | - you can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (min 50%) | |
+ | - for human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (min 50%) | ||
Examples: | Examples: |
Revision as of 15:11, 15 October 2021
Prestige is an incentive for attackers.
All dominions start with 250 prestige.
Prestige Bonus
Type | Multiplicative | Additive |
---|---|---|
Offensive power | No | Yes |
Food production | No | Yes |
Population | Yes | No |
Formula
Prestige/100=x% bonus
Multiplicative
If you have 0% population modifiers you will still get the prestige bonus.
For example, if you have 250 prestige and no other population bonuses you would get +2.5% max population:
1.00x(1+250/10000)=1.025
Gaining Prestige
Prestige is most commonly gained by invading other dominions which are at least 75% your land size. Alternately, a mutual War can give you some prestige from black ops.
Formula
The standard formula for prestige gain is:
60 * [Land Ratio])
- you can hit 4 bots without any sort of penalty, starting with the 5th your prestige gain will dip by 5% each successive hit (min 50%) - for human players- you can hit the same exact guy twice without penalty, starting with the 3rd your prestige gain will dip by 10% each successive hit (min 50%)
Examples:
- Attacker A (1000 prestige) hits Explorer B (250 prestige, 80 % of Attacker A's land). Attacker A will gain
20+(250*0.8/10)
= 40 prestige. - Converter K (280 prestige) hits Attacker L (900 prestige, 75 % of Converter K's land). Converter K will gain
20+(900*0.75/10)
= 88 prestige. - Attacker S (600 prestige, 650 land) is hit by Attacker T. Attacker S loses 50 land and 5 % of their prestige in the invasion. Because prestige is capped at 90% of total land size, new prestige will be 540, and not
0.95*650=617.5
.
Prestige gains are added to your prestige when the last units return. If you only send units which return in 9 hours, your prestige will be added after 9 hours. But if you also send units with a longer return time, prestige will be added when those units return.
Losing Prestige
Prestige can be lost in the following ways:
- Being successfully invaded (5% prestige loss).
- Being overwhelmed while invading.
- Hitting someone below 60% your size.
Prestige losses are instant.
Action | Modifier | Based on your prestige gain | Based on your current prestige |
---|---|---|---|
1st invasion | 100% | Yes | No |
2nd | 90% | Yes | No |
3rd | 80% | Yes | No |
4th | 70% | Yes | No |
5th | 60% | Yes | No |
6th | 50% | Yes | No |
Minimum Gain | +20 | No | No |
Overwhelmed bounce | -5% | No | Yes |
This means that, if you are the sixth person to hit a target, you will neither gain nor lose prestige. A dominion retains its 'invaded' status for 24 ticks. For example, you are hit at 15:40 and 19:59 server time on one day. If someone wants to hit you at 15:59 on the next day, you will have two invasions marked, and prestige would therefore be reduced to 80%: it would be the third invasion. However, if that invader waits until 16:00, you would only have one invasion marked on you, and their prestige gain (and your casualties would be larger.