Nomad

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Revision as of 15:21, 3 August 2019 by OpenDominion>Yami (→‎Racial Bonuses)
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Nomad
Aliases:
Introduced: Round 1
Round Wins: 0
Attacker: Beginner
Explorer: Beginner
Converter: Beginner
Alignment: Evil
Land type: Plains
Scribes: [1]

Human/Nomad are two races of Dominion. They are the same race and often considered the standard race in the game. The main difference is that Humans are good and Nomads are evil. They are suited for all types of players since their efficiency allows you to make quite a few mistakes and still manage a decent finish with them. They can be played as a fast attacker (with mod-buildings), as a slow attacker (with high DMs), as a converter or an explorer. It is a good race to learn to understand the basics of the game as it allows you to run many different strategies and buildings.

Racial Bonuses

  • Mana Production: +10%

Military Units

Unit OP DP Platinum Ore Special
Fighter 3 0 275 25
Crossbowman 0 3 275 10
Blademaster 2 6 1000 75 -25% casualties
Valkyrie 6 3 1250 100 Returns 3 hours faster from battle

General Info

Racial Spell

Crusade: Gives 5% attack strength bonus, and allows you to kill Spirit & Undead.

Compared to for example Goblin which get +10% attack strength, Crusade is an expensive spell due to only giving +5%. However, every bit counts and you should be casting it if you are attacking.

Pros

  • Efficient OP and DP
  • 9hr return Elite OP
  • Diverse strategies
  • Quite forgiving when making mistakes
  • OP spell

Cons

  • Expensive OP makes it hard to attack every 9 hours

See also

  • Human: Nomad's good-aligned counterpart.