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Aliases: Gobbo, Gob
Introduced: Round 9
Round Wins: 2
Attacker: Intermediate
Explorer: Beginner
Converter: Advanced
Alignment: Evil
Land type: Hills
Scribes: [1]

Goblin is often considered one of, if not THE fastest race in the game. The race is built entirely for speed. A strong population bonus of 20% and the necessity of using specs for DP. Goblins also have a 9-hour attacking unit in their elite OP allowing for even greater speed early on if attacking. A number of people enjoy playing Goblin as an explorer making use of the population bonus and spec DP in order to outgrow attackers early on. As with attacking, the key to succeeding as a Goblin explorer is to grow fast enough to be at the top early on before the great inefficiency of the race kicks in.

Racial Bonuses[edit]

  • Max Population: +20%
  • Gem investment: +15%

Military Units[edit]

Unit OP DP Platinum Ore Special
Raider 3 0 325 25
Shaman 0 3 375 15 Reduces casualties
Hobgoblin 5 3 1050 80 Plunders resources on attack
Wolf Rider 6 2 1275 100 Returns 3 hours faster from battle


Upon a successful attack, Hobgoblin may plunder (steal) a certain amount of the target's resources.

  • Each Hobgoblin can plunder at most 5 gems and 20 platinum.
  • Only surviving Hobgoblins required to break the target plunder. Dead Hobgoblins are of no use.
  • The plunder of each resource is limited to 100% of the target's raw production of that resource. Target's stored resources do not matter.

Casualty Reduction[edit]

Shamans reduce casualties depending on what percentage of units at home they are. If 20,000 Shamans are at home with 6,000 other units, they will reduce casualties by:

(20000/(20000+6000)) / 2 = 0.384615
38.46% less casualties
100 - 38.46 = 61.54% casualties

General information[edit]

Racial Spell[edit]

Killing Rage: Gives 10% attack strength bonus.

This is a fantastic spell which all Goblin attackers should be using.


  • Use specs for DP making them among the cheapest DP in the game
  • 9 hour on elite OP
  • Very fast
  • Good self spell


  • Expensive OP
  • Inefficient DP
  • Difficult for late-round converting