Difference between revisions of "Teching"

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Line 77: Line 77:
 
|-
 
|-
 
| style="vertical-align: top;" | Sneaky Spies  
 
| style="vertical-align: top;" | Sneaky Spies  
| style="vertical-align: top;" | +10% resources gained from theft, -10% spies lost on failed operations  
+
| style="vertical-align: top;" | +10% resources gained from theft
| style="vertical-align: top;" | Explorer's InstinctFrugal ForagersPastoral Planner  
+
 
 +
-10% spies lost on failed operations  
 +
| style="vertical-align: top;" | Explorer's Instinct
 +
 
 +
Frugal Foragers
 +
 
 +
Pastoral Planner  
 
|-
 
|-
 
| style="vertical-align: top;" | Frugal Foragers  
 
| style="vertical-align: top;" | Frugal Foragers  
 
| style="vertical-align: top;" | -2.5% food consumption
 
| style="vertical-align: top;" | -2.5% food consumption
| style="vertical-align: top;" | Sneaky SpiesMana Pools  
+
| style="vertical-align: top;" | Sneaky Spies
 +
 
 +
Mana Pools  
 
|-
 
|-
 
| style="vertical-align: top;" | Mana Pools  
 
| style="vertical-align: top;" | Mana Pools  
 
| style="vertical-align: top;" | -10% cost of spells
 
| style="vertical-align: top;" | -10% cost of spells
| style="vertical-align: top;" | Frugal ForagersExplorer's LuckExplorer's Intuition  
+
| style="vertical-align: top;" | Frugal Foragers
 +
 
 +
Explorer's Luck
 +
 
 +
Explorer's Intuition  
 
|-
 
|-
 
| style="vertical-align: top;" | Explorer's Luck  
 
| style="vertical-align: top;" | Explorer's Luck  
Line 94: Line 106:
 
| style="vertical-align: top;" | Surplus Management
 
| style="vertical-align: top;" | Surplus Management
 
| style="vertical-align: top;" | -12.5% food decay, lumber rot, mana drain  
 
| style="vertical-align: top;" | -12.5% food decay, lumber rot, mana drain  
| style="vertical-align: top;" | GranariesBanker's Friend  
+
| style="vertical-align: top;" | Granaries
 +
 
 +
Banker's Friend  
 
|-
 
|-
 
| style="vertical-align: top;" | Banker's Friend  
 
| style="vertical-align: top;" | Banker's Friend  
 
| style="vertical-align: top;" | +10% better exchange rates
 
| style="vertical-align: top;" | +10% better exchange rates
| style="vertical-align: top;" | Planar EmissariesSurplus ManagementPrefabrication  
+
| style="vertical-align: top;" | Planar Emissaries
 +
 
 +
Surplus Management
 +
 
 +
Prefabrication  
 
|-
 
|-
 
| style="vertical-align: top;" | Prefabrication  
 
| style="vertical-align: top;" | Prefabrication  
 
| style="vertical-align: top;" | -5% construction platinum cost  
 
| style="vertical-align: top;" | -5% construction platinum cost  
| style="vertical-align: top;" | Banker's FriendMiser's Grasp  
+
| style="vertical-align: top;" | Banker's Friend
 +
 
 +
Miser's Grasp  
 
|-
 
|-
 
| style="vertical-align: top;" | Miser's Grasp  
 
| style="vertical-align: top;" | Miser's Grasp  
 
| style="vertical-align: top;" | -20% resources lost to theft  
 
| style="vertical-align: top;" | -20% resources lost to theft  
| style="vertical-align: top;" | AquaponicsPrefabrication  
+
| style="vertical-align: top;" | Aquaponics
 +
 
 +
Prefabrication  
 
|-
 
|-
 
| style="vertical-align: top;" | Sleeper Agents  
 
| style="vertical-align: top;" | Sleeper Agents  
| style="vertical-align: top;" | +1% max population, -12.5% spy losses on failed operations  
+
| style="vertical-align: top;" | +1% max population
| style="vertical-align: top;" | Midas's BargainDark Artistry  
+
 
 +
-12.5% spy losses on failed operations  
 +
| style="vertical-align: top;" | Midas's Bargain
 +
 
 +
Dark Artistry  
 
|-
 
|-
 
| style="vertical-align: top;" | Industrial Machinery  
 
| style="vertical-align: top;" | Industrial Machinery  
 
| style="vertical-align: top;" | +5% lumber production, ore production  
 
| style="vertical-align: top;" | +5% lumber production, ore production  
| style="vertical-align: top;" | Explorer's InstinctDark Artistry  
+
| style="vertical-align: top;" | Explorer's Instinct
 +
 
 +
Dark Artistry  
 
|-
 
|-
 
| style="vertical-align: top;" | Pastoral Planner  
 
| style="vertical-align: top;" | Pastoral Planner  
 
| style="vertical-align: top;" | +1.5% maximum population  
 
| style="vertical-align: top;" | +1.5% maximum population  
| style="vertical-align: top;" | Sneaky SpiesPreservationistMaelstrom  
+
| style="vertical-align: top;" | Sneaky Spies
 +
 
 +
Preservationist
 +
 
 +
Maelstrom  
 
|-
 
|-
 
| style="vertical-align: top;" | Preservationist  
 
| style="vertical-align: top;" | Preservationist  
 
| style="vertical-align: top;" | +25% food decay, lumber rot, mana drain  
 
| style="vertical-align: top;" | +25% food decay, lumber rot, mana drain  
| style="vertical-align: top;" | Pastoral PlannerExplorer's Intuition  
+
| style="vertical-align: top;" | Pastoral Planner
 +
 
 +
Explorer's Intuition  
 
|-
 
|-
 
| style="vertical-align: top;" | Explorer's Intuition  
 
| style="vertical-align: top;" | Explorer's Intuition  
 
| style="vertical-align: top;" | -5% exploring platinum cost
 
| style="vertical-align: top;" | -5% exploring platinum cost
| style="vertical-align: top;" | Mana PoolsPreservationistArchitects TouchFearless Adventurers
+
| style="vertical-align: top;" | Mana Pools
 +
 
 +
Preservationist
 +
 
 +
Architects Touch
 +
 
 +
Fearless Adventurers
 
|-
 
|-
 
| style="vertical-align: top;" | Architects Touch  
 
| style="vertical-align: top;" | Architects Touch  
 
| style="vertical-align: top;" | -2.5% construction platinum cost  
 
| style="vertical-align: top;" | -2.5% construction platinum cost  
| style="vertical-align: top;" | Explorer's LuckExplorer's IntuitionArcane Bloodlines  
+
| style="vertical-align: top;" | Explorer's Luck
 +
 
 +
Explorer's Intuition
 +
 
 +
Arcane Bloodlines  
 
|-
 
|-
 
| style="vertical-align: top;" | Miner's Spirit  
 
| style="vertical-align: top;" | Miner's Spirit  
 
| style="vertical-align: top;" | +5% ore production  
 
| style="vertical-align: top;" | +5% ore production  
| style="vertical-align: top;" | Surplus ManagementShipwright's Ingenuity  
+
| style="vertical-align: top;" | Surplus Management
 +
 
 +
Shipwright's Ingenuity  
 
|-
 
|-
 
| style="vertical-align: top;" | Ancient Mines  
 
| style="vertical-align: top;" | Ancient Mines  
 
| style="vertical-align: top;" | +2.5% gem production  
 
| style="vertical-align: top;" | +2.5% gem production  
| style="vertical-align: top;" | Banker's FriendTrick of the Light  
+
| style="vertical-align: top;" | Banker's Friend
 +
 
 +
Trick of the Light  
 
|-
 
|-
 
| style="vertical-align: top;" | Urg Smash Technique  
 
| style="vertical-align: top;" | Urg Smash Technique  
| style="vertical-align: top;" | +5% refund when destroying buildings, +7.5% lumber production  
+
| style="vertical-align: top;" | +5% refund when destroying buildings
 +
 
 +
+7.5% lumber production  
 
| style="vertical-align: top;" | Dark Pact  
 
| style="vertical-align: top;" | Dark Pact  
 
|-
 
|-
 
| style="vertical-align: top;" | Dark Pact  
 
| style="vertical-align: top;" | Dark Pact  
| style="vertical-align: top;" | +7.5% mana production, +5% wizard power  
+
| style="vertical-align: top;" | +7.5% mana production
| style="vertical-align: top;" | Urg Smash TechniqueMiser's Grasp  
+
 
 +
+5% wizard power  
 +
| style="vertical-align: top;" | Urg Smash Technique
 +
 
 +
Miser's Grasp  
 
|-
 
|-
 
| style="vertical-align: top;" | Dark Artistry  
 
| style="vertical-align: top;" | Dark Artistry  
 
| style="vertical-align: top;" | +2 spy strength/wiz strength per hour  
 
| style="vertical-align: top;" | +2 spy strength/wiz strength per hour  
| style="vertical-align: top;" | Sleeper AgentsIndustrial Machinery  
+
| style="vertical-align: top;" | Sleeper Agents
 +
 
 +
Industrial Machinery  
 
|-
 
|-
 
| style="vertical-align: top;" | Maelstrom  
 
| style="vertical-align: top;" | Maelstrom  
 
| style="vertical-align: top;" | +15% cyclone damage  
 
| style="vertical-align: top;" | +15% cyclone damage  
| style="vertical-align: top;" | Pastoral PlannerMaster of Strategy  
+
| style="vertical-align: top;" | Pastoral Planner
 +
 
 +
Master of Strategy  
 
|-
 
|-
 
| style="vertical-align: top;" | Explorer's Guile  
 
| style="vertical-align: top;" | Explorer's Guile  
| style="vertical-align: top;" | -1 draftee per acre explore cost (min 6), -7.5% exploring platinum cost  
+
| style="vertical-align: top;" | -1 draftee per acre explore cost (min 6)
 +
 
 +
-7.5% exploring platinum cost  
 
| style="vertical-align: top;" | Night Watch  
 
| style="vertical-align: top;" | Night Watch  
 
|-
 
|-
 
| style="vertical-align: top;" | Fearless Adventurers  
 
| style="vertical-align: top;" | Fearless Adventurers  
 
| style="vertical-align: top;" | -50% morale drop when exploring  
 
| style="vertical-align: top;" | -50% morale drop when exploring  
| style="vertical-align: top;" | Explorer's IntuitionArchitect's Flourish
+
| style="vertical-align: top;" | Explorer's Intuition
 +
 
 +
Architect's Flourish
 
|-
 
|-
 
| style="vertical-align: top;" | Arcane Bloodlines  
 
| style="vertical-align: top;" | Arcane Bloodlines  
| style="vertical-align: top;" | -5% cost of spies, -15% cost of wizards  
+
| style="vertical-align: top;" | -5% cost of spies
| style="vertical-align: top;" | Architect's TouchWizard Nexus  
+
 
 +
-15% cost of wizards  
 +
| style="vertical-align: top;" | Architect's Touch
 +
 
 +
Wizard Nexus  
 
|-
 
|-
 
| style="vertical-align: top;" | Shipwright's Ingenuity  
 
| style="vertical-align: top;" | Shipwright's Ingenuity  
 
| style="vertical-align: top;" | -7.5% boat production  
 
| style="vertical-align: top;" | -7.5% boat production  
| style="vertical-align: top;" | Miner's SpiritTrick of the LightLumberjack's Devotion  
+
| style="vertical-align: top;" | Miner's Spirit
 +
 
 +
Trick of the Light
 +
 
 +
Lumberjack's Devotion  
 
|-
 
|-
 
| style="vertical-align: top;" | Trick of the Light  
 
| style="vertical-align: top;" | Trick of the Light  
 
| style="vertical-align: top;" | Fools Gold protects ore and lumber  
 
| style="vertical-align: top;" | Fools Gold protects ore and lumber  
| style="vertical-align: top;" | Ancient MinesShipwright's IngenuityOpulence  
+
| style="vertical-align: top;" | Ancient Mines
 +
 
 +
Shipwright's Ingenuity
 +
 
 +
Opulence  
 
|-
 
|-
 
| style="vertical-align: top;" | Opulence  
 
| style="vertical-align: top;" | Opulence  
| style="vertical-align: top;" | +2.5% gem production, +7.5% ore production  
+
| style="vertical-align: top;" | +2.5% gem production
| style="vertical-align: top;" | Trick of the LightMidas's Fountain  
+
 
 +
+7.5% ore production  
 +
| style="vertical-align: top;" | Trick of the Light
 +
 
 +
Midas's Fountain  
 
|-
 
|-
 
| style="vertical-align: top;" | Midas's Fountain  
 
| style="vertical-align: top;" | Midas's Fountain  
Line 190: Line 268:
 
| style="vertical-align: top;" | Night Watch  
 
| style="vertical-align: top;" | Night Watch  
 
| style="vertical-align: top;" | -20% draftees/wizards lost in assassination attempts, enemy disband spies damage  
 
| style="vertical-align: top;" | -20% draftees/wizards lost in assassination attempts, enemy disband spies damage  
| style="vertical-align: top;" | Explorer's GuileArchitect's Flourish  
+
| style="vertical-align: top;" | Explorer's Guile
 +
 
 +
Architect's Flourish  
 
|-
 
|-
 
| style="vertical-align: top;" | Architect's Flourish  
 
| style="vertical-align: top;" | Architect's Flourish  
 
| style="vertical-align: top;" | -7.5% construction platinum cost
 
| style="vertical-align: top;" | -7.5% construction platinum cost
| style="vertical-align: top;" | Fearless AdventurersWizard Nexus  
+
| style="vertical-align: top;" | Fearless Adventurers
 +
 
 +
Wizard Nexus  
 
|-
 
|-
 
| style="vertical-align: top;" | Wizard Nexus  
 
| style="vertical-align: top;" | Wizard Nexus  
 
| style="vertical-align: top;" | +1 wizard strength per hour
 
| style="vertical-align: top;" | +1 wizard strength per hour
| style="vertical-align: top;" | Arcane BloodlinesArchitect's FlourishRoss' Benevolence  
+
| style="vertical-align: top;" | Arcane Bloodlines
 +
 
 +
Architect's Flourish
 +
 
 +
Ross' Benevolence  
 
|-
 
|-
 
| style="vertical-align: top;" | Lumberjack's Devotion  
 
| style="vertical-align: top;" | Lumberjack's Devotion  
| style="vertical-align: top;" | -5% construction lumber cost, -15% lumber rot  
+
| style="vertical-align: top;" | -5% construction lumber cost
| style="vertical-align: top;" | Shipwright's IngenuityWeather ManipulationUrban Planner  
+
 
 +
-15% lumber rot  
 +
| style="vertical-align: top;" | Shipwright's Ingenuity
 +
 
 +
Weather Manipulation
 +
 
 +
Urban Planner  
 
|-
 
|-
 
| style="vertical-align: top;" | Weather Manipulation  
 
| style="vertical-align: top;" | Weather Manipulation  
| style="vertical-align: top;" | -10% enemy lightning bolt damage, +2.5% food production  
+
| style="vertical-align: top;" | -10% enemy lightning bolt damage
| style="vertical-align: top;" | Lumberjack's DevotionMaster of Resources  
+
 
 +
+2.5% food production  
 +
| style="vertical-align: top;" | Lumberjack's Devotion
 +
 
 +
Master of Resources  
 
|-
 
|-
 
| style="vertical-align: top;" | Master of Resources  
 
| style="vertical-align: top;" | Master of Resources  
 
| style="vertical-align: top;" | -2% military training cost  
 
| style="vertical-align: top;" | -2% military training cost  
| style="vertical-align: top;" | Weather ManipulationJeweller's Delight
+
| style="vertical-align: top;" | Weather Manipulation
 +
 
 +
Jeweller's Delight
 
|-
 
|-
 
| style="vertical-align: top;" | Avatar of Ares  
 
| style="vertical-align: top;" | Avatar of Ares  
| style="vertical-align: top;" | +2.5% offensive power, +7.5% wizard power  
+
| style="vertical-align: top;" | +2.5% offensive power
 +
 
 +
+7.5% wizard power  
 
| style="vertical-align: top;" | Surveyor's Sense  
 
| style="vertical-align: top;" | Surveyor's Sense  
 
|-
 
|-
 
| style="vertical-align: top;" | Master of Discipline  
 
| style="vertical-align: top;" | Master of Discipline  
 
| style="vertical-align: top;" | -2% military training cost  
 
| style="vertical-align: top;" | -2% military training cost  
| style="vertical-align: top;" | Visionary ExpansionistSiege Weaponry  
+
| style="vertical-align: top;" | Visionary Expansionist
 +
 
 +
Siege Weaponry  
 
|-
 
|-
 
| style="vertical-align: top;" | Visionary Expansionist  
 
| style="vertical-align: top;" | Visionary Expansionist  
| style="vertical-align: top;" | +1% max population, +15% population growth  
+
| style="vertical-align: top;" | +1% max population
| style="vertical-align: top;" | Master of DisciplineRoss' Benevolence  
+
 
 +
+15% population growth  
 +
| style="vertical-align: top;" | Master of Discipline
 +
 
 +
Ross' Benevolence  
 
|-
 
|-
 
| style="vertical-align: top;" | Ross' Benevolence  
 
| style="vertical-align: top;" | Ross' Benevolence  
 
| style="vertical-align: top;" | -1% platinum tax from Royal Guard  
 
| style="vertical-align: top;" | -1% platinum tax from Royal Guard  
| style="vertical-align: top;" | Wizard NexusVisionary ExpansionistSurvivalist Mentality  
+
| style="vertical-align: top;" | Wizard Nexus
 +
 
 +
Visionary Expansionist
 +
 
 +
Survivalist Mentality  
 
|-
 
|-
 
| style="vertical-align: top;" | Urban Planner  
 
| style="vertical-align: top;" | Urban Planner  
 
| style="vertical-align: top;" | +1.5% max population  
 
| style="vertical-align: top;" | +1.5% max population  
| style="vertical-align: top;" | Lumberjack's DevotionReinforced Bulwarks  
+
| style="vertical-align: top;" | Lumberjack's Devotion
 +
 
 +
Reinforced Bulwarks  
 
|-
 
|-
 
| style="vertical-align: top;" | Jeweller's Delight  
 
| style="vertical-align: top;" | Jeweller's Delight  
| style="vertical-align: top;" | +2.5% gem production, -5% cost of self spells  
+
| style="vertical-align: top;" | +2.5% gem production
| style="vertical-align: top;" | Master of ResourcesReinforced Bulwarks  
+
 
 +
-5% cost of self spells  
 +
| style="vertical-align: top;" | Master of Resources
 +
 
 +
Reinforced Bulwarks  
 
|-
 
|-
 
| style="vertical-align: top;" | Carpenter's Expertise  
 
| style="vertical-align: top;" | Carpenter's Expertise  
 
| style="vertical-align: top;" | -5% construction platinum & lumber cost  
 
| style="vertical-align: top;" | -5% construction platinum & lumber cost  
| style="vertical-align: top;" | Military CultureWavehacker  
+
| style="vertical-align: top;" | Military Culture
 +
 
 +
Wavehacker  
 
|-
 
|-
 
| style="vertical-align: top;" | Surveyor's Sense  
 
| style="vertical-align: top;" | Surveyor's Sense  
 
| style="vertical-align: top;" | -12.5% rezoning platinum cost  
 
| style="vertical-align: top;" | -12.5% rezoning platinum cost  
| style="vertical-align: top;" | Avatar of AresAres' Favor  
+
| style="vertical-align: top;" | Avatar of Ares
 +
 
 +
Ares' Favor  
 
|-
 
|-
 
| style="vertical-align: top;" | Siege Weaponry  
 
| style="vertical-align: top;" | Siege Weaponry  
 
| style="vertical-align: top;" | +40% fewer casualties when attacking wonders
 
| style="vertical-align: top;" | +40% fewer casualties when attacking wonders
| style="vertical-align: top;" | Master of DisciplineRations  
+
| style="vertical-align: top;" | Master of Discipline
 +
 
 +
Rations  
 
|-
 
|-
 
| style="vertical-align: top;" | Survivalist Mentality  
 
| style="vertical-align: top;" | Survivalist Mentality  
| style="vertical-align: top;" | +5% fewer casualties, +5% increased prestige gains
+
| style="vertical-align: top;" | +5% fewer casualties
| style="vertical-align: top;" | Ross' BenevolenceRations  
+
 
 +
+5% increased prestige gains
 +
| style="vertical-align: top;" | Ross' Benevolence
 +
 
 +
Rations  
 
|-
 
|-
 
| style="vertical-align: top;" | Reinforced Bulwarks
 
| style="vertical-align: top;" | Reinforced Bulwarks
 
| style="vertical-align: top;" | +30% harbors and towers investment  
 
| style="vertical-align: top;" | +30% harbors and towers investment  
| style="vertical-align: top;" | Urban PlannerJeweller's DelightSpy Network  
+
| style="vertical-align: top;" | Urban Planner
 +
 
 +
Jeweller's Delight
 +
 
 +
Spy Network  
 
|-
 
|-
 
| style="vertical-align: top;" | Military Culture  
 
| style="vertical-align: top;" | Military Culture  
 
| style="vertical-align: top;" | +10% increased prestige gains  
 
| style="vertical-align: top;" | +10% increased prestige gains  
| style="vertical-align: top;" | Carpenter's ExpertiseSpy NetworkBattle Commanders  
+
| style="vertical-align: top;" | Carpenter's Expertise
 +
 
 +
Spy Network
 +
 
 +
Battle Commanders  
 
|-
 
|-
 
| style="vertical-align: top;" | Wavehacker  
 
| style="vertical-align: top;" | Wavehacker  
| style="vertical-align: top;" | +5 Boat Capacity, +5% fewer casualties  
+
| style="vertical-align: top;" | +5 Boat Capacity
 +
 
 +
+5% fewer casualties  
 
| style="vertical-align: top;" | Carpenter's Expertise  
 
| style="vertical-align: top;" | Carpenter's Expertise  
 
|-
 
|-
 
| style="vertical-align: top;" | Ares' Favor  
 
| style="vertical-align: top;" | Ares' Favor  
 
| style="vertical-align: top;" | +2.5% offensive power  
 
| style="vertical-align: top;" | +2.5% offensive power  
| style="vertical-align: top;" | Surveyor's SenseBunk BedsPublic Baths
+
| style="vertical-align: top;" | Surveyor's Sense
 +
 
 +
Bunk Beds
 +
 
 +
Public Baths
 
|-
 
|-
 
| style="vertical-align: top;" | Rations  
 
| style="vertical-align: top;" | Rations  
| style="vertical-align: top;" | +2 population from barren land, -2.5% food consumption  
+
| style="vertical-align: top;" | +2 population from barren land
| style="vertical-align: top;" | Siege WeaponrySurvivalist MentalityPublic Baths  
+
 
 +
-2.5% food consumption  
 +
| style="vertical-align: top;" | Siege Weaponry
 +
 
 +
Survivalist Mentality
 +
 
 +
Public Baths  
 
|-
 
|-
 
| style="vertical-align: top;" | Spy Network  
 
| style="vertical-align: top;" | Spy Network  
 
| style="vertical-align: top;" | +1 spy strength per hour  
 
| style="vertical-align: top;" | +1 spy strength per hour  
| style="vertical-align: top;" | Reinforced BulwarksMilitary CultureCentralized Intelligence  
+
| style="vertical-align: top;" | Reinforced Bulwarks
 +
 
 +
Military Culture
 +
 
 +
Centralized Intelligence  
 
|-
 
|-
 
| style="vertical-align: top;" | Battle Commanders  
 
| style="vertical-align: top;" | Battle Commanders  
 
| style="vertical-align: top;" | +7.5% fewer casualties  
 
| style="vertical-align: top;" | +7.5% fewer casualties  
| style="vertical-align: top;" | Military CultureCarpenter's Knowhow  
+
| style="vertical-align: top;" | Military Culture
 +
 
 +
Carpenter's Knowhow  
 
|-
 
|-
 
| style="vertical-align: top;" | Bunk Beds  
 
| style="vertical-align: top;" | Bunk Beds  
 
| style="vertical-align: top;" | +2 barracks housing  
 
| style="vertical-align: top;" | +2 barracks housing  
| style="vertical-align: top;" | Ares' FavorCarpenter's Knowhow  
+
| style="vertical-align: top;" | Ares' Favor
 +
 
 +
Carpenter's Knowhow  
 
|-
 
|-
 
| style="vertical-align: top;" | Public Baths  
 
| style="vertical-align: top;" | Public Baths  
 
| style="vertical-align: top;" | +30% population growth  
 
| style="vertical-align: top;" | +30% population growth  
| style="vertical-align: top;" | Ares' FavorRationsAncestral Knowledge  
+
| style="vertical-align: top;" | Ares' Favor
 +
 
 +
Rations
 +
 
 +
Ancestral Knowledge  
 
|-
 
|-
 
| style="vertical-align: top;" | Centralized Intelligence  
 
| style="vertical-align: top;" | Centralized Intelligence  
| style="vertical-align: top;" | -15% cost of spies, -5% cost of wizards  
+
| style="vertical-align: top;" | -15% cost of spies
| style="vertical-align: top;" | Spy NetworkSurveyor's Insight  
+
 
 +
-5% cost of wizards  
 +
| style="vertical-align: top;" | Spy Network
 +
 
 +
Surveyor's Insight  
 
|-
 
|-
 
| style="vertical-align: top;" | Carpenter's Knowhow  
 
| style="vertical-align: top;" | Carpenter's Knowhow  
 
| style="vertical-align: top;" | -2.5% construction platinum cost  
 
| style="vertical-align: top;" | -2.5% construction platinum cost  
| style="vertical-align: top;" | Battle CommandersBunk BedsSurveyor's InsightCarpenter's Touch  
+
| style="vertical-align: top;" | Battle Commanders
 +
 
 +
Bunk Beds
 +
 
 +
Surveyor's Insight
 +
 
 +
Carpenter's Touch  
 
|-
 
|-
 
| style="vertical-align: top;" | Ancestral Knowledge  
 
| style="vertical-align: top;" | Ancestral Knowledge  
 
| style="vertical-align: top;" | -15% cost of racial spell  
 
| style="vertical-align: top;" | -15% cost of racial spell  
| style="vertical-align: top;" | Public BathsCarpenter's Touch  
+
| style="vertical-align: top;" | Public Baths
 +
 
 +
Carpenter's Touch  
 
|-
 
|-
 
| style="vertical-align: top;" | Surveyor's Insight  
 
| style="vertical-align: top;" | Surveyor's Insight  
 
| style="vertical-align: top;" | -7.5% rezoning platinum cost  
 
| style="vertical-align: top;" | -7.5% rezoning platinum cost  
| style="vertical-align: top;" | Centralized IntelligenceCarpenter's KnowhowBattle Tactics  
+
| style="vertical-align: top;" | Centralized Intelligence
 +
 
 +
Carpenter's Knowhow
 +
 
 +
Battle Tactics  
 
|-
 
|-
 
| style="vertical-align: top;" | Carpenter's Touch  
 
| style="vertical-align: top;" | Carpenter's Touch  
 
| style="vertical-align: top;" | -5% construction lumber cost  
 
| style="vertical-align: top;" | -5% construction lumber cost  
| style="vertical-align: top;" | Carpenter's KnowhowAncestral KnowledgeBattle Tactics  
+
| style="vertical-align: top;" | Carpenter's Knowhow
 +
 
 +
Ancestral Knowledge
 +
 
 +
Battle Tactics  
 
|-
 
|-
 
| style="vertical-align: top;" | Battle Tactics  
 
| style="vertical-align: top;" | Battle Tactics  

Revision as of 02:25, 12 November 2020

Teching is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for Converting strategies although can also be utilized well by Explorers, rarely by Attackers, and is the hallmark of Land Drop Attacking. By building Schools, your Dominion will produce Research Points which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched. An important thing to note is that most techers will only research a handful of Techs and will then R/R their Schools to another building (often Diamond Mines or Homes).

Race Selection

Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. The recommended races that benefit in the Base and Imp rulesets are:

Building Selection

Teching requires the construction of Schools. The number of Research Points produced is calculated by a formula:

Produces EITHER Schools/2 research points OR Schools * (1 - (Schools / Total Land)), whichever is HIGHER.

The formula basically shows that up to 50% Schools, the fewer you have, the more they produce each (but less in total) meaning that you will gain a larger benefit in increasing the number of Schools from 10% to 20% than you will from 40% to 50%. The optimum percentage of Schools/Total Land is generally considered to be 40%. There are however some players who will build percentages as high as 80-90% as the formula changes to a static amount of Research Points produced once the Schools/Total Land goes above 50%.

The Techs

Advancement Bonus Prerequisites (only 1 required)
Granaries +2.5% food production none
Planar Emissaries +7.5% mana production Granaries

Green Thumb

Bankers Friend

Green Thumb +5% lumber production Planar Emissaries

Aquaponics

Aquaponics +7.5% food production

-10% enemy fireball damage

Green Thumb

Midas's Bargain

Miser's Grasp

Midas's Bargain +2.5% platinum production Aquaponics

Master of Efficiency

Sleeper Agents

Master of Efficiency -2% military training cost Midas's Bargain

Explorer's Instinct

Explorer's Instinct -5% exploring platinum cost Master of Efficiency

Sneaky Spies

Industrial Machinery

Sneaky Spies +10% resources gained from theft

-10% spies lost on failed operations

Explorer's Instinct

Frugal Foragers

Pastoral Planner

Frugal Foragers -2.5% food consumption Sneaky Spies

Mana Pools

Mana Pools -10% cost of spells Frugal Foragers

Explorer's Luck

Explorer's Intuition

Explorer's Luck -2 draftee per acre explore cost (min 6) none
Surplus Management -12.5% food decay, lumber rot, mana drain Granaries

Banker's Friend

Banker's Friend +10% better exchange rates Planar Emissaries

Surplus Management

Prefabrication

Prefabrication -5% construction platinum cost Banker's Friend

Miser's Grasp

Miser's Grasp -20% resources lost to theft Aquaponics

Prefabrication

Sleeper Agents +1% max population

-12.5% spy losses on failed operations

Midas's Bargain

Dark Artistry

Industrial Machinery +5% lumber production, ore production Explorer's Instinct

Dark Artistry

Pastoral Planner +1.5% maximum population Sneaky Spies

Preservationist

Maelstrom

Preservationist +25% food decay, lumber rot, mana drain Pastoral Planner

Explorer's Intuition

Explorer's Intuition -5% exploring platinum cost Mana Pools

Preservationist

Architects Touch

Fearless Adventurers

Architects Touch -2.5% construction platinum cost Explorer's Luck

Explorer's Intuition

Arcane Bloodlines

Miner's Spirit +5% ore production Surplus Management

Shipwright's Ingenuity

Ancient Mines +2.5% gem production Banker's Friend

Trick of the Light

Urg Smash Technique +5% refund when destroying buildings

+7.5% lumber production

Dark Pact
Dark Pact +7.5% mana production

+5% wizard power

Urg Smash Technique

Miser's Grasp

Dark Artistry +2 spy strength/wiz strength per hour Sleeper Agents

Industrial Machinery

Maelstrom +15% cyclone damage Pastoral Planner

Master of Strategy

Explorer's Guile -1 draftee per acre explore cost (min 6)

-7.5% exploring platinum cost

Night Watch
Fearless Adventurers -50% morale drop when exploring Explorer's Intuition

Architect's Flourish

Arcane Bloodlines -5% cost of spies

-15% cost of wizards

Architect's Touch

Wizard Nexus

Shipwright's Ingenuity -7.5% boat production Miner's Spirit

Trick of the Light

Lumberjack's Devotion

Trick of the Light Fools Gold protects ore and lumber Ancient Mines

Shipwright's Ingenuity

Opulence

Opulence +2.5% gem production

+7.5% ore production

Trick of the Light

Midas's Fountain

Midas's Fountain +5% platinum production Opulence
Master of Strategy -2% military training cost Maelstrom
Night Watch -20% draftees/wizards lost in assassination attempts, enemy disband spies damage Explorer's Guile

Architect's Flourish

Architect's Flourish -7.5% construction platinum cost Fearless Adventurers

Wizard Nexus

Wizard Nexus +1 wizard strength per hour Arcane Bloodlines

Architect's Flourish

Ross' Benevolence

Lumberjack's Devotion -5% construction lumber cost

-15% lumber rot

Shipwright's Ingenuity

Weather Manipulation

Urban Planner

Weather Manipulation -10% enemy lightning bolt damage

+2.5% food production

Lumberjack's Devotion

Master of Resources

Master of Resources -2% military training cost Weather Manipulation

Jeweller's Delight

Avatar of Ares +2.5% offensive power

+7.5% wizard power

Surveyor's Sense
Master of Discipline -2% military training cost Visionary Expansionist

Siege Weaponry

Visionary Expansionist +1% max population

+15% population growth

Master of Discipline

Ross' Benevolence

Ross' Benevolence -1% platinum tax from Royal Guard Wizard Nexus

Visionary Expansionist

Survivalist Mentality

Urban Planner +1.5% max population Lumberjack's Devotion

Reinforced Bulwarks

Jeweller's Delight +2.5% gem production

-5% cost of self spells

Master of Resources

Reinforced Bulwarks

Carpenter's Expertise -5% construction platinum & lumber cost Military Culture

Wavehacker

Surveyor's Sense -12.5% rezoning platinum cost Avatar of Ares

Ares' Favor

Siege Weaponry +40% fewer casualties when attacking wonders Master of Discipline

Rations

Survivalist Mentality +5% fewer casualties

+5% increased prestige gains

Ross' Benevolence

Rations

Reinforced Bulwarks +30% harbors and towers investment Urban Planner

Jeweller's Delight

Spy Network

Military Culture +10% increased prestige gains Carpenter's Expertise

Spy Network

Battle Commanders

Wavehacker +5 Boat Capacity

+5% fewer casualties

Carpenter's Expertise
Ares' Favor +2.5% offensive power Surveyor's Sense

Bunk Beds

Public Baths

Rations +2 population from barren land

-2.5% food consumption

Siege Weaponry

Survivalist Mentality

Public Baths

Spy Network +1 spy strength per hour Reinforced Bulwarks

Military Culture

Centralized Intelligence

Battle Commanders +7.5% fewer casualties Military Culture

Carpenter's Knowhow

Bunk Beds +2 barracks housing Ares' Favor

Carpenter's Knowhow

Public Baths +30% population growth Ares' Favor

Rations

Ancestral Knowledge

Centralized Intelligence -15% cost of spies

-5% cost of wizards

Spy Network

Surveyor's Insight

Carpenter's Knowhow -2.5% construction platinum cost Battle Commanders

Bunk Beds

Surveyor's Insight

Carpenter's Touch

Ancestral Knowledge -15% cost of racial spell Public Baths

Carpenter's Touch

Surveyor's Insight -7.5% rezoning platinum cost Centralized Intelligence

Carpenter's Knowhow

Battle Tactics

Carpenter's Touch -5% construction lumber cost Carpenter's Knowhow

Ancestral Knowledge

Battle Tactics

Battle Tactics +5% fewer casualties none

The full tech tree looks like this:

File:Tech Tree Visualised.gif

General Information

Teching is a very slow strategy. It almost always coincides with a Converting strategy as many of the Techs are geared towards attacking. Teching can be very useful for players who do not have much time to invest into the game early in the round but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that only the largest bonus you have attained counts: picking up Treasure Hunt (+12.5 % platinum production) adds an effective 7.5 % bonus because the prerequisite Banker's Foresight already gave you 5 %.

Formulas

Tech Cost

Research points must be spent to obtain techs. The formula for tech cost is as follows:

MAX(3780, ([maximum acres achieved] * 6.4))

Essentially this means that there is a minimum cost of 3,780 research points, which will be the cost until you are above 590 acres. Additionally, a second minimum is in place, based on the highest acreage you have reached during the round. This means that, if you were 800 acres and then were successfully invaded and reduced to 730, you would still need 5141 Research Points to gain an additional tech.

Invasion RPs

Players may also obtain research points by attacking. The formula for gaining research points through invasion is as follows:

Conquered Acres * 17

This includes both acres that you directly take from your target and the generated acres.

Pros

  • Great efficiency can be enjoyed late round
  • Allows less experienced players to compete effectively late round

Cons

  • Very few, if any winners from teching
  • Slow; Techers make very little impact throughout the round

Recommendations

  • Great for Converters
  • Inexperienced players