Networth

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Networth, often abbreviated to NW, is one of two metrics by which dominions are ranked, with the other being landsize. Contrary to land, networth does not affect one's ability to interact with other dominions, e.g. through guards. Instead, it is used as a rough metric to rank relative strength of dominions, though it has limitations.

Sources of Networth

Networth is gained automatically by gaining acres, constructing buildings, and training units. The following values are the same for all races:

Source Networth Notes
Land 20
Constructed Buildings 5 Incoming buildings do not count.
Spies, Assassins, Wizards, Archmages 5 Units in-training do not count. This also applies to base units you use to train greater units.
Specialist Units 5 Units in-training do not count.
Elite Units 2x the highest OP/DP value Units in-training do not count.

Understanding Elite Unit Networth

For most elite units, the calculation is simple. The Nox Lich, which has 5 OP and 2 DP as of writing, has a networth of 10: 2 * max(5, 2). A Firewalker Phoenix, with its 0/4.5 stats, has a networth of 9. OP/DP is rounded to two decimal places for units with variable stats based on land, buildings, or prestige. For example, a Wood Elf has 54.54 % Forest. Druids are 3*/1*, gaining +1/+1 per 20 % Forest, so in order to calculate their actual stats, you have to do the following first: 3 + 54.54 / 20 = 5.7272 and 1 + 54.54 / 20 = 3.7272. Then, you apply the previous formula and round to two decimal places: 2 * max(5.7272, 3.7272) = 11.4544 -> 11.45.

Uses and Limitations of Networth

Networth is often used as an indication of relative strength, but it has significant limitations. Networth does not capture things like mod buildings, e.g. Guard Towers, Temples, or Gryphon Nests, nor does someone's Castle have any impact. Unit composition also matters. A Firewalker explorer going for a strategy with plenty of defensive specialists will have lower networth than one whose defence is all Phoenix, provided they have the same land and raw defence. Therefore, caution must be exercised when comparing individual dominions. However, provided that is done, it is a good way to quickly assess who is likely to have high OP within your range, or who could be a good target if you are looking to hit someone. In addition, it is also possible to estimate how many spies and wizards someone possesses, bypassing part of the limitation of Clear Sight.

Networth Values

Race Defensive Elite Defensive Elite NW Offensive Elite Offensive Elite NW Notes
Dark Elf Adept 12 Spellblade 13
Dwarf Cleric 9 Warrior 14
Firewalker Phoenix 9 Salamander 10
Gnome Rockapult 8 (minimum)
12 (maximum)
Juggernaut 14 Rockapult NW dependent on Mountain %.
Juggernauts count as 7/3 units for NW calculation purposes.
Goblin Hobgoblin 10 Wolf Rider 12
Human Knight 12 Cavalry 12
Icekin Frostmage 6 (minimum)
12 (maximum)
Ice Elemental 8 (minimum)
14 (maximum)
Frostmage NW dependent on Mountain %.
Ice Elemental NW dependent on WPA.
Kobold Beast 10 Overlord 10 Kobold units are always treated as paired for NW calculation purposes.
Lizardfolk Chameleon 8 Lizardman 12
Lycanthrope Werewolf 8 Garou 12
Merfolk Leviathan 14 Kraken 8
Nomad Blademaster 10 Horse Archer 12
Nox Nightshade 4 (minimum)
12 (maximum)
Lich 10 Nightshade NW dependent on Swamp %.
Orc Voodoo Mage 10 Bone Breaker 8 (minimum)
14 (maximum)
Bone Breaker minimum is at 0 Prestige, which is currently impossible to attain.
Spirit Ghost 10 Spectre 13 Spectre is counted as a 6.5/0 for NW calculation purposes.
Sylvan Dryad 6 (minimum)
14 (maximum)
Centaur 11 Dryad NW dependent on Forest %
Troll Basher 14 Smasher 14 Bashers and Smashers are both 7/7s
Undead Crypt Lord 12 Abomination 8
Vampire Kindred 10 Bloodreaver 8
Wood Elf Mystic 8 (minimum)
17 (maximum)
Druid 6 (minimum)
15 (maximum)
Mystic and Druid NW dependent on Forest %.