Networth
Networth, often abbreviated to NW, is one of two metrics by which dominions are ranked, with the other being landsize. Contrary to land, networth does not affect one's ability to interact with other dominions, e.g. through guards. Instead, it is used as a rough metric to rank relative strength of dominions, though it has limitations.
Sources of Networth
Networth is gained automatically by gaining acres, constructing buildings, and training units. The following values are the same for all races:
Source | Networth | Notes |
---|---|---|
Land | 20 | |
Constructed Buildings | 5 | Incoming buildings do not count. |
Spies, Assassins, Wizards, Archmages | 5 | Units in-training do not count. This also applies to base units you use to train greater units. |
Specialist Units | 5 | Units in-training do not count. |
Elite Units | 2x the highest OP/DP value | Units in-training do not count. |
Understanding Elite Unit Networth
For most elite units, the calculation is simple. The Nox Lich, which has 5 OP and 2 DP as of writing, has a networth of 10: 2 * max(5, 2)
. A Firewalker Phoenix, with its 0/4.5 stats, has a networth of 9. OP/DP is rounded to two decimal places for units with variable stats based on land, buildings, or prestige. For example, a Wood Elf has 54.54 % Forest. Druids are 3*/1*, gaining +1/+1 per 20 % Forest, so in order to calculate their actual stats, you have to do the following first: 3 + 54.54 / 20 = 5.7272
and 1 + 54.54 / 20 = 3.7272
. Then, you apply the previous formula and round to two decimal places: 2 * max(5.7272, 3.7272) = 11.4544 -> 11.45
.
Uses and Limitations of Networth
Networth is often used as an indication of relative strength, but it has significant limitations. Networth does not capture things like mod buildings, e.g. Guard Towers, Temples, or Gryphon Nests, nor does someone's Castle have any impact. Unit composition also matters. A Firewalker explorer going for a strategy with plenty of defensive specialists will have lower networth than one whose defence is all Phoenix, provided they have the same land and raw defence. Therefore, caution must be exercised when comparing individual dominions. However, provided that is done, it is a good way to quickly assess who is likely to have high OP within your range, or who could be a good target if you are looking to hit someone. In addition, it is also possible to estimate how many spies and wizards someone possesses, bypassing part of the limitation of Clear Sight.
Networth Values
Race | Defensive Elite | Defensive Elite NW | Offensive Elite | Offensive Elite NW | Notes |
---|---|---|---|---|---|
Dark Elf | Adept | 12 | Spellblade | 13 | |
Dwarf | Cleric | 9 | Warrior | 14 | |
Firewalker | Phoenix | 9 | Salamander | 10 | |
Gnome | Rockapult | 8 (minimum) 12 (maximum) |
Juggernaut | 14 | Rockapult NW dependent on Mountain %. Juggernauts count as 7/3 units for NW calculation purposes. |
Goblin | Hobgoblin | 10 | Wolf Rider | 12 | |
Human | Knight | 12 | Cavalry | 12 | |
Icekin | Frostmage | 6 (minimum) 12 (maximum) |
Ice Elemental | 8 (minimum) 14 (maximum) |
Frostmage NW dependent on Mountain %. Ice Elemental NW dependent on WPA. |
Kobold | Beast | 10 | Overlord | 10 | Kobold units are always treated as paired for NW calculation purposes. |
Lizardfolk | Chameleon | 8 | Lizardman | 12 | |
Lycanthrope | Werewolf | 8 | Garou | 12 | |
Merfolk | Leviathan | 14 | Kraken | 8 | |
Nomad | Blademaster | 10 | Horse Archer | 12 | |
Nox | Nightshade | 4 (minimum) 12 (maximum) |
Lich | 10 | Nightshade NW dependent on Swamp %. |
Orc | Voodoo Mage | 10 | Bone Breaker | 8 (minimum) 14 (maximum) |
Bone Breaker minimum is at 0 Prestige, which is currently impossible to attain. |
Spirit | Ghost | 10 | Spectre | 13 | Spectre is counted as a 6.5/0 for NW calculation purposes. |
Sylvan | Dryad | 6 (minimum) 14 (maximum) |
Centaur | 11 | Dryad NW dependent on Forest % |
Troll | Basher | 14 | Smasher | 14 | Bashers and Smashers are both 7/7s |
Undead | Crypt Lord | 12 | Abomination | 8 | |
Vampire | Kindred | 10 | Bloodreaver | 8 | |
Wood Elf | Mystic | 8 (minimum) 17 (maximum) |
Druid | 6 (minimum) 15 (maximum) |
Mystic and Druid NW dependent on Forest %. |