Heroes

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Revision as of 23:08, 3 April 2023 by Oment (talk | contribs) (Started Heroes page.)
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Heroes are a feature introduced in Round 32, giving a small but scaling passive bonus to a Dominion. No resources are required to generate one, though a small investment is required to start gaining a benefit.

Types, Scaling, and Experience

There are seven types of Heroes in the game. Each type grants a different bonus, aimed at improving different aspects of a Dominion. They gain experience through taking Info Ops or Black Ops, but not Theft Ops, as well as through invading other Dominions. Experience is lost when being invaded, though Heroes can never lose a level in this way. Every hero starts at level 0, where no bonus is granted, and can reach level 12 at most.

Types and Scaling

Type of Hero Bonus Type Scaling per level Notes
Alchemist Platinum Production +0.20 %
Architect Construction Cost -1.20 % Platinum costs only.
Blacksmith Military Unit Cost -0.25 % Gnome Ore Costs not affected.
Engineer Investment +0.60 %
Healer Casualty Reduction +1.00 % Non-unit casualty bonus
Infiltrator Spy Power +2.00 %
Sorcerer Wizard Power +2.00 %

The bonus scales per level, and is found by multiplying the level with the scaling per level. E.g. a level 4 Blacksmith will give 0.25 % x 4 = 1.00 % military cost reduction. Additionally, Shrines and the Altar of Heroes increase the effectiveness of heroes. A level 10 Alchemist with the Altar of Heroes wonder would give 4.00 % extra platinum because the wonder increases hero bonuses by 100 %. Note that a level 0 hero will not give any benefits whatsoever, no matter the amount of other bonuses: multiplying by a hero level of 0 is always 0.

Experience

Experience or XP for heroes is gained in three distinct ways. The simplest, and the one most people will encounter, is by doing Info Ops on other human players. Every successful Info Op grants 2 XP to a hero. Thus, a typical check to see what someone's DP is will usually grant 6 to 10 XP: 2 each for a Clear Sight, a Survey Dominion, and a Castle Spy, plus 2 more for the potentially required Barracks Spy and Land Spy. However, opping bots does not grant any experience.

The second method of experience gathering is to use Black or War Ops on someone else. There is a distinction between the Black Ops that are always available and the War Ops that are unlocked through being at war or recently invaded: Black Ops like Assassinate Draftees or Insect Swarm grant 4 XP per success, while War Ops like Assassinate Wizards or Fireball grant 6 XP per success. Magic that is reflected back via the Energy Mirror spell does NOT count as a success here.

The third method of experience gathering is invasion. For every acre gained during an invasion, including generation, your hero gets 1 XP. This experience is applied immediately upon successful invasion; failing an attack will not grant any experience.

Experience can also be lost in two different ways. The most conventional way to lose experience on a hero is to be invaded: for every acre lost, a hero loses 1 xp, to a floor of whatever experience they need to retain their level. Heroes will never lose levels through invasion. Additionally, selecting a new type of hero, e.g. switching out an Alchemist for a Blacksmith, halves experience. This method does lower hero levels: a level 5 hero at 2020 XP would become a level 4 hero at 1010 XP.

<insert level and XP requirements here>

[To be finished]