Round 21
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Round 21 | |
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Winner 🥇 | |
Player: | Robert |
Dominion: | Dr. Awkward |
Race: | Dark Elf |
Second 🥈 | |
Name: | Almezo |
Dominion: | Creed Bratton |
Race: | Goblin |
Third 🥉 | |
Name: | Faith |
Dominion: | Cliffs of Insanity |
Race: | Sylvan |
General | |
Changes: | Round 21/Changes |
Valhalla: | Link |
Round 21 began on November 11th and ended on December 13th. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). 3 new wonders were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7).
Round Win Story
Status Screen Overview Ruler: Otto Race: Dark Elf Land: 8,598 (189.59%) Peasants: 48,679 Employment: 100.00% Networth: 1,761,572 Prestige: 2,306 Resources Platinum: 1,773,814 Food: 177,130 Lumber: 75,294 Mana: 125,641 Ore: 343,782 Gems: 241,416 Research Points: 1,738 Boats: 4,991 Military Morale: 100% Draftees: 4,610 Swordsman: 43,572 Gargoyle: 0 Adept: 70,863 Spirit Warrior: 28,807 Spies: 1,232 Wizards: 0 Archmages: 0
Construction Advisor Building Type Constructed With incoming Home 550 (6.40%) 550 (6.40%) Alchemy 0 (0.00%) 0 (0.00%) Farm 280 (3.26%) 280 (3.26%) Smithy 918 (10.68%) 918 (10.68%) Masonry 0 (0.00%) 0 (0.00%) Ore Mine 200 (2.33%) 200 (2.33%) Gryphon Nest 233 (2.71%) 233 (2.71%) Tower 289 (3.36%) 289 (3.36%) Wizard Guild 3,384 (39.36%) 3,384 (39.36%) Temple 673 (7.83%) 673 (7.83%) Diamond Mine 685 (7.97%) 685 (7.97%) School 0 (0.00%) 0 (0.00%) Lumberyard 80 (0.93%) 80 (0.93%) Forest Haven 0 (0.00%) 0 (0.00%) Factory 0 (0.00%) 0 (0.00%) Guard Tower 514 (5.98%) 514 (5.98%) Shrine 0 (0.00%) 0 (0.00%) Barracks 0 (0.00%) 0 (0.00%) Dock 300 (3.49%) 300 (3.49%) Total 8,106 (94.28%) 8,106 (94.28%)
Science +4.80% platinum production 9,439,014 Keep +16.47% max population 27,390,917 Towers +3.37% wizard power, mana production, spell damage reduction 3,031,025 Forges +8.92% offensive power 22,760,696 Walls +8.81% defensive power 22,433,656 Harbor +5.34% food production, +10.68% boat production & protection 6,167,846
Granaries +2.5% food production Planar Emissaries +7.5% mana production Aquaponics +7.5% food production, -10% enemy fireball damage Midas's Bargain +2.5% platinum production Master of Efficiency -2% military training cost Explorer's Instinct -5% exploring platinum cost Sneaky Spies +10% resources gained from theft, -10% spy losses on failed operations Mana Pools -10% cost of spells Banker's Friend +10% better exchange rates Prefabrication -5% construction platinum cost Miser's Grasp -20% resources lost to theft Sleeper Agents +1% maximum population, -12.5% spy losses on failed operations Pastoral Planner +1.5% maximum population Preservationist -25% food decay, -25% lumber rot, -25% mana drain Explorer's Intuition -5% exploring platinum cost Architect's Touch -2.5% construction platinum cost Ancient Mines +2.5% gem production Dark Artistry +2 spy strength per hour, +2 wizard strength per hour Maelstrom +15% cyclone damage Arcane Bloodlines -5% cost of spies, -15% cost of wizards Trick of the Light Fool's Gold protects ore/lumber Opulence +2.5% gem production, +7.5% ore production Midas's Fountain +5% platinum production Master of Strategy -2% military training cost Architect's Flourish -7.5% construction platinum cost Wizard Nexus +1 wizard strength per hour Master of Resources -2% military training cost Avatar of Ares +2.5% offensive power, +7.5% wizard power Master of Discipline -2% military training cost Visionary Expansionist +1% maximum population, +15% population growth Ross' Benevolence -1% platinum tax from Royal Guard Urban Planner +1.5% maximum population Jeweller's Delight +2.5% gem production, -5% cost of self spells Carpenter's Expertise -5% construction platinum cost, -5% construction lumber cost Surveyor's Sense -12.5% rezoning platinum cost Survivalist Mentality +5% fewer casualties, +5% increased prestige gains Reinforced Bulwarks +30% bonus to harbor investment, +30% bonus to towers investment Military Culture +10% increased prestige gains Wavehacker +5 boat capacity, +5% fewer casualties Ares' Favor +2.5% offensive power Spy Network +1 spy strength per hour Bunk Beds +2 barracks housing Centralized Intelligence -15% cost of spies, -5% cost of wizards Carpenter's Knowhow -2.5% construction platinum cost Surveyor's Insight -7.5% rezoning platinum cost Battle Tactics +5% fewer casualties