Teching
Teching is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for Converting strategies although can it also be utilized well by Explorers, and occasionally by Attackers. By building Schools, your Dominion will produce Research Points which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched.
Each day's Daily Bonus provides 350 research points.
A Dominion's accumulated Techs can be viewed by casting Vision on someone.
Race Selection
Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. Some recommended races are:
Building Selection
Teching requires the construction of Schools. Schools produce research points based on their total percentage of land:
Schools produce (1 - (Schools / Total Land)) research points per hour (minimum of 0.5).
The Techs
| Advancement | Bonus | Prerequisites (only 1 required) |
|---|---|---|
| Granaries | +2.5% food production | none |
| Planar Emissaries | +5% mana production | Granaries Green Thumb Banker's Friend |
| Green Thumb | +5% lumber production | Planar Emissaries Aquaponics |
| Aquaponics | +7.5% food production -4 hours enemy Burning duration |
Green Thumb Midas's Bargain Miser's Grasp |
| Midas's Bargain | +2% platinum production | Aquaponics Industrial Machinery Sleeper Agents |
| Industrial Machinery | +5% lumber production +5% ore production |
Midas's Bargain Siege Weaponry |
| Siege Weaponry | +20% wonder damage +50% Raid attack damage |
Industrial Machinery Sneaky Spies Explorer's Instinct |
| Sneaky Spies | +10% resources gained from theft -15% spy losses on failed operations |
Siege Weaponry Arcane Bloodlines Wizard Nexus |
| Arcane Bloodlines | -20% wizard cost | Sneaky Spies Frugal Foragers |
| Frugal Foragers | -2.5% food consumption | Arcane Bloodlines Reforestation Explorer's Intuition |
| Reforestation | -10% construction lumber cost | none |
| Surplus Management | -10% food decay -10% lumber rot -10% mana drain |
Granaries Miner's Spirit Banker's Friend |
| Banker's Friend | +15% exchange rates | Planar Emissaries Surplus Management Ancient Mines Prefabrication |
| Prefabrication | -10% construction platinum cost | Banker's Friend Miser's Grasp |
| Miser's Grasp | +10% defensive spy power -25% resources lost to theft |
Aquaponics Prefabrication |
| Sleeper Agents | +1% maximum population -7.5% spy losses on failed operations |
Midas's Bargain Master of Efficiency |
| Explorer's Instinct | -5% construction platinum cost -2.5% exploring platinum cost |
Siege Weaponry Master of Efficiency |
| Wizard Nexus | +1 wizard strength recovery per hour | Sneaky Spies Preservationist Pastoral Planner |
| Preservationist | -15% food decay -15% lumber rot -15% mana drain |
Wizard Nexus Explorer's Intuition |
| Explorer's Intuition | -2.5% exploring platinum cost -1 draftee per acre explore cost |
Frugal Foragers Preservationist Architect's Touch Deep Pockets |
| Architect's Touch | -2.5% construction platinum cost | Reforestation Explorer's Intuition Mana Pools |
| Miner's Spirit | +5% ore production | Surplus Management Shipwright's Ingenuity |
| Ancient Mines | +2.5% gem production | Banker's Friend Trick of the Light |
| Urg Smash Technique | +100% refund when destroying buildings +7.5% lumber production |
Dark Pact |
| Dark Pact | +10% mana production +5% wizard power |
Urg Smash Technique Miser's Grasp |
| Master of Efficiency | -1.75% military training cost | Sleeper Agents Explorer's Instinct |
| Pastoral Planner | +1.5% maximum population | Wizard Nexus Menace |
| Explorer's Guile | -7.5% exploring platinum cost -2 draftees per acre explore cost |
Architect's Flourish |
| Deep Pockets | +15% resources gained from theft | Explorer's Intuition Night Watch |
| Mana Pools | -10% spell cost | Architect's Touch Shadow Academy |
| Shipwright's Ingenuity | +12.5% Boat production | Miner's Spirit Trick of the Light Weather Manipulation |
| Trick of the Light | Fool's Gold protects ore, lumber, and mana | Ancient Mines Shipwright's Ingenuity Opulence |
| Opulence | +2.5% gem production +7.5% ore production |
Trick of the Light Midas's Fountain |
| Midas's Fountain | +4% platinum production | Opulence |
| Menace | +2 mana production per Tower +1.5 mana production per Tower per war relation |
Pastoral Planner |
| Architect's Flourish | -10% construction platinum cost | Explorer's Guile Night Watch |
| Night Watch | -25% enemy Assassinate Draftees damage -25% enemy Assassinate Wizards damage -25% enemy Disband Spies damage |
Deep Pockets Shadow Academy |
| Shadow Academy | -20% Archmage cost -20% Assassin cost |
Mana Pools Night Watch Ross' Benevolence |
| Weather Manipulation | -12.5% enemy Lightning Bolt damage +2.5% food production |
Shipwright's Ingenuity Lumberjack's Devotion Urban Planner |
| Lumberjack's Devotion | -20% construction lumber cost -20% lumber rot |
Weather Manipulation Master of Resources |
| Master of Resources | -1.75% military training cost | Lumberjack's Devotion Jeweller's Delight |
| Avatar of Ares | +2.5% offensive power +7.5% wizard power |
Surveyor's Sense |
| Master of Discipline | -1.75% military training cost | Dark Artistry Visionary Expansionist |
| Dark Artistry | +1 spy strength recovery per hour +1 wizard strength recovery per hour |
Master of Discipline Ross' Benevolence |
| Ross' Benevolence | -1% Royal Guard platinum tax | Shadow Academy Dark Artistry Survivalist Mentality |
| Urban Planner | +1.5% maximum population | Weather Manipulation Reinforced Bulwarks |
| Jeweller's Delight | +2.5% gem production -5% self spell cost |
Master of Resources Reinforced Bulwarks |
| WaveHack's Expertise | +3 Boat capacity -5% construction platinum cost -10% construction lumber cost |
Spy Network Field Surgery |
| Surveyor's Sense | -12.5% rezoning platinum cost | Avatar of Ares Ares' Favor |
| Visionary Expansionist | +1% maximum population +15% population growth |
Master of Discipline Rations |
| Survivalist Mentality | -5% casualties +7.5% prestige gains |
Ross' Benevolence Rations |
| Reinforced Bulwarks | +30% Harbor investment bonus +30% Spires investment bonus |
Urban Planner Jeweller's Delight Tributary System |
| Spy Network | +1 spy strength recovery per hour | WaveHack's Expertise Tributary System Battle Commanders |
| Field Surgery | -7.5% casualties +0.75% maximum population |
WaveHack's Expertise |
| Ares' Favor | +2.5% offensive power | Surveyor's Sense Bunk Beds Public Baths |
| Rations | +2 population from barren land -2.5% food consumption |
Visionary Expansionist Survivalist Mentality Public Baths |
| Tributary System | +60% food production from prestige | Reinforced Bulwarks Spy Network Centralized Intelligence |
| Battle Commanders | -7.5% casualties | Spy Network Carpenter's Knowhow |
| Bunk Beds | +2 Barracks housing | Ares' Favor Carpenter's Knowhow |
| Public Baths | +30% population growth | Ares' Favor Rations Ancestral Knowledge |
| Centralized Intelligence | -20% spy cost | Tributary System Military Culture |
| Carpenter's Knowhow | -5% construction platinum cost | Battle Commanders Bunk Beds Military Culture Surveyor's Insight |
| Ancestral Knowledge | -25% racial spell cost | Public Baths Surveyor's Insight |
| Military Culture | +7.5% prestige gains | Centralized Intelligence Carpenter's Knowhow Battle Tactics |
| Surveyor's Insight | -7.5% rezoning platinum cost | Carpenter's Knowhow Ancestral Knowledge Battle Tactics |
| Battle Tactics | -5% casualties | none |
The full tech tree looks like this:
General Information
Teching is a slow strategy, aimed to generate benefit later compared to equivalent non-teching strategies. A common use is to aim for a lot of mid to late-game efficiency when percentage-based bonuses have their greatest effects, e.g. +5 % platinum produced often peaks around conversion for a Converter, while -7.5 % platinum exploration cost amounts to a significant amount of extra platinum late in the round for explorers. For this reason, teching can be very useful for players who do not have much time to invest into the game early in the round, but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that for multiple techs with the same bonus it is additive when it stacks i.e.: picking the tech Midas's Bargain gives you a +2.5% platinum production, whereas Midas's Fountain gives a bonus of +5% platinum production. Therefore when you unlock both of these then your total bonus is 2.5% + 5% = 7.5%.
Pros
- Great efficiency can be enjoyed late round
- Allows less experienced players to compete effectively late round
Cons
- Slow; Techers make very little impact throughout the round, often coming up from below for Attacking or Converting strategies.
- Planning required; having a broad idea of how many / which techs you desire and when to stop building schools or destroy them is very helpful.
Recommendations
- Great for Converters and slower styles.
- Inexperienced players
Formulas
Tech Cost
In order to unlock a tech other than one of the three entry points, at least one of its connecting techs in the tree must already be acquired.
The base cost of each advancement is 2.5x highest land achieved and increases by 50 after each unlock (min 3750).
Invasion RPs
The number of research points (RP) gained during a successful invasion is based on the relative size of the target and any wonder or racial bonuses.
| Target Range | RP |
|---|---|
| range < 60% | 0 |
| 60% <= range < 75% | 375 OR 2.5x Land Conquered (whichever is higher) |
| range >= 75% | 750 OR 5x Land Conquered (whichever is higher) |
Wonder and racial bonuses will be added together before multiplying the research points gained to obtain the final value.
Research points will arrive when the slowest unit sent on the invasion returns.