Nomad
|
Aliases:
|
|
Introduced:
|
Round 1
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Round Wins:
|
0
|
Attacker:
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Intermediate
|
Explorer:
|
Intermediate
|
Converter:
|
Intermediate
|
Alignment:
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Evil
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Land type:
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Plains
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Scribes:
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[1]
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Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.
Racial Bonuses
- Population from barren land: +20
Military Units
Unit
|
OP
|
DP
|
Platinum
|
Ore
|
Special
|
Lancer
|
3
|
0
|
325
|
25
|
Returns 3 hours faster from battle.
|
Crossbowman
|
0
|
3
|
275
|
15
|
|
Blademaster
|
2
|
5
|
1000
|
25
|
-25% casualties
|
Horse Archer
|
6
|
3
|
1150
|
40
|
Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle.
|
General Info
Racial Spell
Favorable Terrain: +1% offensive power for every 1% barren land (max +10%)
Pros
- Efficient OP
- Unique focus on barren land
- OP spell
- 9hr specs
Cons
- Balancing Barren land and building is hard
- Fairly inefficient DP
See also
Nomad (Legacy)