Round 48: Difference between revisions
Created page with "{{Round_finish | round = 48 | round_id = 72 | winner_player = B | winner_dominion = Bacchlamydia | winner_race = Goblin | second_player = Oment | second_dominion = Crabstor and Pollux | second_race = Sylvan | third_player = Chunk | third_dominion = Dr. Thomas Oliver | third_race = Dark Elf }} == Top 100 Results == Round 48 top 100 == Round Win Story == To Be Added {{Round_nav | round = 48 | previous_round = 47 | next..." |
Round Win Story |
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[[Round 48 Top 100 Finishers|Round 48 top 100]] | [[Round 48 Top 100 Finishers|Round 48 top 100]] | ||
== Round Win Story == | |||
=== The beginning === | |||
Been a hot minute since I (Oment) wrote one of these, let’s see if I’ve still got it. B will chip in here and there with some of his observations. | |||
So this pack started as many non-completely-regular packs do: in DM. Specifically, Rury recruiting two Dutch comrades for a full house of Dutchies and Americans. Oment got reeled in first, then B was yoinked along for the ride a few days later. The plan was simple: Rury and Erix do their common ‘fast or die’ shenanigans, and hopefully it’s a run or someone can take over, with B slotting into that position here. Mannowrath and Oment were on the usual ops duty roles. | |||
Erix quickly locked in playing Lizardfolk (Gonorrhonos), aided by a contemporaneous sinking campaign in the sprint, and undoubtedly influenced by having never played them in a full round before. B had already cottoned on to a Goblin (Bacchlamydia), opting for OOP attacking with Wolf Riders over the usual Quick Convert somewhere between 1300 and 2000 acres. Rury, inspired by JC’s success at fighting with Tidnab’s Demon the round before, settled on an Undead attacker (Hepatitahades). Manno went Demon (Herpmes), Oment grabbed a deconverting Sylvan (Crabstor and Pollux) with some Shrine and Scion abuse on the side. | |||
After the usual amount of sim discussion, most of which was due to Erix bouncing around on which size he wanted to OOP on, we had realm generation, which saw us land with Beta52, Winterr, Full Garous, and the heretofore unknown to any of us Lark. Not the worst setup timezone-wise, and when on Wednesday, a random soup appeared, things were looking okay. | |||
Beta and Winterr both took Undead explorers (Syphilos and Diudiuyuu), Full Garous went for Sylvan attacking (Seppo), and Lark – eventually, having missed OOP and being new to the game – went for Merfolk (Apollopillomavirus). Soup, meanwhile, went and picked a Wood Elf converter (Jaidson). | |||
OOP came, OOP went, Discord had a global outage for the first channel in a server or something similar, and at the end of it all, Erix had managed to bounce once on missing that there was no Survey. Not the best. At least Rury had a decent hit once he woke up. A bit slower, B got off the mark okay with three hits on the first day total. Erix also recovered nicely at +12. | |||
<blockquote> | |||
2026-01-25 00:01:21 Victorious on the battlefield, Gonorrhonos (#11) conquered 24 land from Shrine of Xipe Totec (#0). | |||
2026-01-25 00:05:48 Sadly, the forces of Gonorrhonos (#11) were beaten back by Sing Oooh Lalala! (#0). | |||
2026-01-25 00:06:03 Victorious on the battlefield, Bacchlamydia (#11) conquered 27 land from DAH! Return Of The King (#0). | |||
2026-01-25 00:06:58 Victorious on the battlefield, Gonorrhonos (#11) conquered 24 land from Sing Oooh Lalala! (#0). | |||
2026-01-25 06:05:37 Victorious on the battlefield, Hepatitahades (#11) conquered 31 land from Kennys Tombstone (#0). | |||
2026-01-25 10:01:20 Victorious on the battlefield, Bacchlamydia (#11) conquered 30 land from I got a huge hangover! (#0). | |||
2026-01-25 12:33:37 Victorious on the battlefield, Gonorrhonos (#11) conquered 57 land from "I’m not just a pretty face!" - Sapphire (#10). | |||
2026-01-25 18:01:09 Victorious on the battlefield, Hepatitahades (#11) conquered 31 land from Gypsies, Tramps and Thieves (#8). | |||
2026-01-25 20:04:17 Victorious on the battlefield, Bacchlamydia (#11) conquered 30 land from Gypsies, Tramps and Thieves (#8). | |||
</blockquote> | |||
Identifying the threats was easy. Even rounds have been low on the amount of fast attackers for a while now, so we could quickly narrow it down to #3 Lycanthrope (Take My Breath Away / Bobbo) and #4 Lizzies (Bear Minimum and Chocolate Covered Cinnamon Bear, Downrightdave and Sugarjon) first off. #7 had a bunch of people to check; a Firewalker (Jason Lee Scotch – the Mighty Morphine Ranger / Ivetza), a Demon (Color-Coded Child Soldiers / Wurstmeyer) and a slower Kobold (Puttay / Rio). #8 also had a Kobold (Monks Across the Universe / Jamo), while #10 had a Goblin (“Leave it to me! I’ve got this!” – Gobta / Lamb) who was running a similar idea of all round WR to B. Lastly, we also had an eye on Merfolks in #6 (Great Levi Jeans / cerbrus87) and #12 (Kadabra Sutra: Squirtle Edition / DantheMan), mostly due to past hurts and being wary of Merfolk. | |||
As is usual, top OP bounced around a lot in the first few days. Generally Breath was near the top the most, and he had a hit on one of us at some point at the very least. Someone else was tastier, though. Demons and Undead had large spec dumping abilities, as was fresh in all of our minds after the previous round, meaning we had to keep track of Color, while Rury was likely also watched like a hawk. Both of the Lizzies in #4 had also moved to a reasonable amount of Chams fast, leading to a lot of suicide considerations. | |||
The interesting bit of the pre-war period came at OOP +48 or so, when several attackers snacked on a Gnome. Breath, Cinnamon, and Color all got in, with B joining in several hours after. That meant GN dumps to arrive right when war was going to be unlocked, and with everyone except for one person going for at least some level of protection, it was waiting to see whose gamble paid off: | |||
2026-01-28 00:00:06 The OD Advertising Agency (#6) has declared WAR on Solitary Tooth (#3). | |||
Roasted wolf, anyone? Breath still hit Color, with both #4 Lizzies following a tick later. Meanwhile, Erix had locked in a nice Sylvan to hit instead, figuring that Breath was focused elsewhere. One correct read later and he made off like a bandit with a huge hit, if a little Foresty. | |||
2026-01-28 00:59:46 Victorious on the battlefield, Gonorrhonos (#11) conquered 72 land from Please, sir, I want some more, California Girls (#8). | |||
But the real banditry was later that day. #4 Cinnamon was solidly out front on stats, and, having built protection, hadn’t incurred the wrath of Fireballs. However, a 90% Chameleon send on a Dark Elf explorer left the door open to Rury, who’d done a rezone to GTs to shore up DP and thus could turtle enough to be safe. It was tight, with lots of stabbing, and plenty of calculation: Rury ended up hittable theoretically, but it was a very narrow path. A risk worth taking. There was an attempt at bouncing via wall investment as well, but since Rury is justifiably paranoid about that, we worked around such things. | |||
<blockquote> | |||
2026-01-28 13:50:24 Chocolate Covered Cinnamon Bear (#4) invaded My Anaconda Don't Want None (#3) and captured 73 land. | |||
2026-01-28 22:59:46 Victorious on the battlefield, Hepatitahades (#11) conquered 88 land from Chocolate Covered Cinnamon Bear (#4). | |||
</blockquote> | |||
=== Starting to lead the pack === | |||
So at that point, we probably moved into the lead fully instead of flipping top spot with #4. As B put it: Rury was doing [the usual, ed] big pushes and big hits, while Erix was just hanging on with well-timed sneaky hits. He had to, given the proclivity of everyone else to overbuild OP and then just turtle the rest for DP, but with Lizardmen being the 2pt turtle they are and Chams being mostly relegated to defence… | |||
Regardless, we were expecting war, and, well… We got it late on day 6. Rury was nearly sunk, but needed Aboms home for DP regardless, so it did less than expected. The weather became a proper scorcher with fireballs raining down. Pretty much everyone attacking or converting ate some shit at some point, but we had prepared accordingly, so it was a slowdown, not a kill. And between all that, Breath managed to sneak into a small land lead again, which nobody really had seen coming. Still, we were confident given our stats were ahead and Erix managed to stay relevant with a nice war hit that he finally remembered to cast Erosion for. His peasants in particular were looking very nice, reaching 20k a day or so after his portion of Fireballs, mid-late day 10. | |||
2026-02-01 14:42:40 Victorious on the battlefield, Gonorrhonos (#11) conquered 76 land from In the Dark? Look for the Elf to lead you home (#6). | |||
Given how far ahead we were, and how the war hadn’t slowed us down too much… It was time for the competition to try and play anchors. (Or, in ancient OD parlance, Beeing us.) Things slowed down, DPAs went up, much griping was had but we’ve all been in this situation before. Chunk and Vinn did it to Rury in round 36, for one, and Erix in particular was getting flashbacks to that round, also given a strong Sylvan coming up the ranks. (Fitzwilliam D’Arce / Lud in #3.) OP behind Rury and Erix was also heading for a collapse situation if we managed to fully run, which has traditionally been good hunting for the faster midspeed races. | |||
But we weren’t there yet. Rury found a random AC-less Icer that Erix could follow a few hours later. And again a day later. #4 kept hanging on, which was a nuisance. However, our position was such that both B and soup were able to get rolling on significantly less DP needed, with B putting up some scary peasant numbers by this point. The first raid also promised to put some prestige into the game, which B in particular stood to gain from at 30k peasants on day 14. | |||
<blockquote> | |||
2026-02-06 06:37:51 Victorious on the battlefield, Hepatitahades (#11) conquered 114 land from F**k Facebook, F**k Instagram, and F**k you (#1). | |||
2026-02-06 11:59:41 Victorious on the battlefield, Gonorrhonos (#11) conquered 107 land from F**k Facebook, F**k Instagram, and F**k you (#1). | |||
2026-02-07 12:59:44 Victorious on the battlefield, Gonorrhonos (#11) conquered 92 land from F**k Facebook, F**k Instagram, and F**k you (#1). | |||
</blockquote> | |||
And then we got to the first big inflection point of the round. Things had started to slow down, but Rury had nearly reached escape velocity. However, we had noticed Puttay in #7 having some absolutely nasty 5:4 on decent peasants, but also running low docks… And also a single DB from rejoining Rury’s range. In other words, we needed to limit that 5:4. Which meant sinking. And a shitton of calculations for targets. We had identified a large (hit for 180a) target, but they invested and had SP up, so we thought it was off… Then they spent drafts. A successful hit would have seen Rury fully run. | |||
So of course, #4 finally played the card we knew they could play, and which we had been thinking of for several days already. Unfortunately, this knocked Rury right back into the range of #7 FW, who had been out of range, but also had a metric ton of suicidal OP. | |||
<blockquote> | |||
2026-02-11 20:59:47 Victorious on the battlefield, Hepatitahades (#11) conquered 181 land from Madam, I’m Adam (#2). | |||
2026-02-11 23:57:47 Fellow dominion Hepatitahades (#11) fended off an attack from Bear Minimum (#4). | |||
2026-02-11 23:59:50 Chocolate Covered Cinnamon Bear (#4) invaded fellow dominion Hepatitahades (#11) and captured 226 land. | |||
2026-02-12 06:43:37 Jason Lee Scotch – the Mighty Morphine Ranger (#7) invaded fellow dominion Hepatitahades (#11) and captured 211 land. | |||
</blockquote> | |||
Interestingly, a lot of people sent immediately after the sui-raze, but before the FW made a move, including several people who could have hit that DP, first or later. The main realm profiting ended up being #3, who had their Goblin (Boston Strangler / Merf) first on the scene and Fitzwilliam manage a 9hr on a much-diminished FW. Breath also got a hit in, but at this point of the round, any fast attackers not Rury or Erix were dead in the water, and Rury didn’t recover from getting hit for 430a total. Some BF’ing later and he unconverted on top land. | |||
We also made sure to kill the #4 duo. B was looking very, very good, being pretty close to both Rury and Erix’s OP by this point, except with 29k peasants while FB’d. He got first hit on Cinnamon, while Rury followed on return. Erix took care of Bear Minimum and that was them out. We also took Ivory Tower off #7’s hands for protective purposes. If you’re at war with a realm anyway… | |||
<blockquote> | |||
2026-02-12 07:59:49 Victorious on the battlefield, Bacchlamydia (#11) conquered 145 land from Chocolate Covered Cinnamon Bear (#4). | |||
2026-02-12 08:59:21 Victorious on the battlefield, Hepatitahades (#11) conquered 122 land from Chocolate Covered Cinnamon Bear (#4). | |||
== | 2026-02-12 10:59:51 Victorious on the battlefield, Gonorrhonos (#11) conquered 150 land from Bear Minimum (#4). | ||
</blockquote> | |||
=== The Strangler Saga === | |||
Boston Strangler was the next problem. B was in full-on pseudo-runaway mode at this point, with Erix being the dutiful #2, and Strangler tried to strangle us, going from 100 / 160 to 190 / 160 before adding a single extra point of DP pretty much. It was a trap we had to get out of, so we had to lay some bait out. Enter soup, who got away with the first hit, but not the second hit. | |||
<blockquote> | |||
2026-02-17 23:59:42 Victorious on the battlefield, Jaidson (#11) conquered 132 land from Rolls Royce Phantom (#0). | |||
2026-02-18 01:59:58 The Boston Strangler (#3) invaded fellow dominion Jaidson (#11) and captured 216 land. | |||
2026-02-18 06:59:45 Victorious on the battlefield, Bacchlamydia (#11) conquered 163 land from The Boston Strangler (#3). | |||
2026-02-18 08:59:43 Victorious on the battlefield, Gonorrhonos (#11) conquered 167 land from The Boston Strangler (#3). | |||
2026-02-18 10:56:29 The Boston Strangler (#3) invaded Bear Market Gnomics (#4) and captured 174 land. | |||
2026-02-18 15:14:43 Victorious on the battlefield, Bacchlamydia (#11) conquered 173 land from The Boston Strangler (#3). | |||
2026-02-19 00:30:34 Victorious on the battlefield, Bacchlamydia (#11) conquered 179 land from The Boston Strangler (#3). | |||
</blockquote> | |||
B and Erix took their pound of flesh, and then Strangler did some absolutely wild stuff by rebuilding 326 DM as GN… Before proceeding to also hit #4 Bear Market Gnomics / Weaser on the 9hr. The thinking, apparently, was that this huge dump would prevent B from retaliating, but in their calculations, they had missed that B could turtle about 4.5k Wolf Riders to stay safe. So B 9hr’d on Strangler. And on top of that, B’s economy was roaring at such a pace that a quick Raider drop and some stabbing ensured that he could all-in Strangler on the second 9hr ''after''. 1030 acres off the same target after generation, and the Gnome had been a potential threat as well. We weren’t sure if he was the largest, but certainly up there. It did set up #3 Sylvan as our biggest threat in the near term, but the cost didn’t feel worth it. Strangler decided to try and threaten a sui on one of us, which ended up killing Erix’s chances at doing anything except one more hit. Soup got out of it though, and the explorers roared to the front. | |||
=== Hunting for land === | |||
B, meanwhile, went hunting with Temple-and-Raider dumps. At first he was worried about not finding hits. Everyone was defending rather well and he got to a point where he was starting to get limited by 5:4 (on Day 29), which meant his OP was not rising too fast any more. We went out scouting and saw in the morning that the 4th largest explorer (#10 appa yip yip / Squanchy) was undertraining def, so B did his first Temple-and-Raider dump while the FW was sleeping and to our joy, he didn't react (in time). Two hours later we also saw an Icer in #4 (Drinking About Life (as a Bear) / Vovin) that would come in range with like 20k less DP than what he needed. #4 had also warred us to remove Ivory Tower, so a free war hit presented itself.. And lastly, in the afternoon, an explorer in #6 dropped Ares. So all of a sudden B went from "Damn, I'm not going to find a target" to having three possible targets. Talk about a turnaround. | |||
We decided to go for the FW in #10 because he was the biggest target and would provide the largest land gain, but it ended up being super tight… The team did a great job at stabbing and then for some reason they trained mass DP mid-hour with their left-over draftees and just let B hit them? We’re still not sure what happened there, but we think he figured that if he kept the draftees, he might have prevented the hit at that point, but without any incoming DP, B would’ve hit him at some point later anyway. #4 Icekin was also still an option if this hadn’t worked out, but it did. | |||
2026-02-21 19:47:52 Victorious on the battlefield, Bacchlamydia (#11) conquered 264 land from appa yip yip (#10). | |||
This song and dance repeated itself two times, but with a snag in the middle. We were scouting targets and generally coming up short until B - 55 minutes into the tick - mentioned that on an old Rev, the DE in #4 (Charmin Bears / Grapes of Math) was supposed to drop Ares the next tick (in 5 minutes). “But he must have recasted, right? Let’s check anyway” and that’s when the stress levels rose. B could hit them without Ares, but he was going to be limited by 5:4. It was 58 minutes into the tick by now and there was not enough time left to calculate exactly how many units to send. So he prepared the Invade screen with the required number of units to send to break and planned to push the Invade button as soon as we confirmed Ares was still off after tick. That was the case, so he went for it… and then the Invade button was greyed out! “What’s this? Maybe some kind of safety measure that prevents you from bouncing if a tick passes while you have your Invade screen still open?”. So B reloaded the screen, dialed in the numbers again, asked for a fresh Rev and tried again… computer says no, Invade button was still greyed out! “Oh, this must mean I am being limited by 5:4”, so he went adjusting the numbers and finally the Invade button was clickable! He asked for yet another update for the Rev (Oment had taken 10 Revs by now) and went for it… | |||
2026-02-24 23:01:58 Sadly, the forces of Bacchlamydia (#11) were beaten back by Charmin Bears (#4). | |||
Damn! The target recast just in time. Our last Rev before the hit was at 23:01:52 and the hit happened 6 seconds later. A Rev at 23:02:17 showed Ares was up, so we assume the target recasted in this 6 seconds window between the previous Rev and the hit. Bummer! But hey, B had never been in the position before where he had to take into account 5:4 limitation when making a hit, especially with the time pressure of an Ares drop. It was a great learning experience. | |||
We were all disappointed after the bounce, but it turned out things were going to be fine. B kept training OP overnight (to recoup the losses) and was hoping that after the bounce, some explorers would think they had a window in which they could explore without having to train DP. This is exactly what the Lycanthrope in #6 (Satisfaction Garou-teed! / shanulf) must have thought, because we caught them with an “empty” Barracks spy in the morning, 7 hours after the bounce. B was sitting on 70k peasants at this point, and had almost retrained most of the lost OP. He also had a few barren acres still, so a repeat Temples & Raiders dump happened while the Lyc was sleeping. It turned out to be enough to hit them later that day, which meant B was able to recover from that bounce within 24 hours. | |||
2026-02-25 20:23:22 Victorious on the battlefield, Bacchlamydia (#11) conquered 248 land from Satisfaction Garou-teed! (#6). | |||
After this, the “easy” targets started to dry up, so we decided, to paraphrase #1, to finally fucking do something and execute a snare. The target was (again) Charmin Bears (#4), so it was time for a little bit of revenge. It worked out after a bit of a hitch on people showing up, but Lark showing up on sub-10% phone battery tipped the scales in our favour, and B got a nice little acre infusion, now sitting around the 7.8k mark. Traditionally, this hadn’t been enough, but people always move into range. We also retook Ivory Tower after losing it around the time of the Strangler Saga, because if you’re at war with a realm anyway… | |||
<blockquote> | |||
2026-02-28 19:40:34 And then along came Zeus! (#11) has declared WAR on Bear With Us (#4). | |||
2026-03-01 00:21:10 Victorious on the battlefield, Bacchlamydia (#11) conquered 274 land from Charmin Bears (#4). </blockquote> | |||
=== Attackers showing up in range === | |||
And two people did move into range. One was #12 The Hobbit: The Desolation of Charizard / Mithrandir, who had been running a super heavy DM/Mason Vampire with a bunch of Dire Bats. This was a hit that was 100% possible with some snaring, borderline without it, and we were ready for a potential snare. Not that it would have been a very hard snare to execute, given ratios. However, all planning for snares derailed like 10 minutes later when #2 Murder for a Jar of Red Rum / Vinn found a massive AC off hit on #5 Icemen / Thing and would land in B’s range. | |||
Good old Vinn making a “big boy” move in pursuit for a moment of fame, like back in round 43. Back then his move denied us a (likely) win. For those who don’t remember: he suicided Chunk while neither he or anyone in his realm had a shot at winning. Kingmaking, we call that. (Oment addition: Chunk had hit Vinn previously that round. Revenge, anyone?) But karma is a bitch and this time his move actually brought the win much closer for us! | |||
That was one trip into B’s range on… Let’s just say his DP was woefully insufficient to the point of a rezone to 80% Forest falling short by more than 40k or so, and leave it at that. | |||
<blockquote> | |||
2026-03-03 13:00:12 Murder for a Jar of Red Rum (#2) invaded Icemen (#5) and captured 405 land. | |||
2026-03-04 01:11:54 Victorious on the battlefield, Bacchlamydia (#11) conquered 302 land from Murder for a Jar of Red Rum (#2). | |||
</blockquote> | |||
Attackers also had to get through soup, who, while not top-top stats among the attackers, did force them to train more DP than they wanted and so on. Vinn’s hit, for example, was when soup’s stats were still somewhat depressed from having hit. Getting hit by Strangler hurt, of course, but the recovery was as well as could be until the inevitable snowballs came rolling along. | |||
One of them has already been mentioned: Hobbit, who went into range again a few days after getting in the first time, but… Ended up getting all-inned. With Ares. As a Vampire. Though admittedly, the OP mix was about 2:1 elites to specs at this point, which does hurt all-in despite Bloodreavers’ excellent turtle. | |||
2026-03-06 11:08:25 Victorious on the battlefield, Bacchlamydia (#11) conquered 337 land from The Hobbit: The Desolation of Charizard (#12). | |||
It was never safe for him to get into range again, but that didn’t mean the threat wasn’t there for others. Before the final sprint, his stats were, and had been for a couple of days, far ahead of the rest of the field, to the point that sending 5k or 6k Kindred along was something to always keep in mind. This was despite not having the 150 prestige that other attackers had from raids because the realm never completed anything. Well played! | |||
The second threat was #10 Peas and Carrots - Vegeta / Scuzy, a nice-looking if fairly standard issue (compliment) Troll. We all know what havoc Trolls can wreak in the last week. But even Trolls would have had issues getting into range until very late, though, on account of not enough DP. Nearly 20% temples, full ability to 5:4 and just a LOT of OP took care of that. And speaking of… | |||
=== Day 44 surprise === | |||
2026-03-09 23:51:14 Trollfolk (#5) invaded fellow dominion Hepatitahades (#11) and captured 500 land. | |||
Yeah, Omnialloy’s Troll did some Shrine and full tech chicanery with 20% GN, 20% GT, 20% Temples, fairly similar to what Slater did last round. Wasn’t even the largest hit possible, but #5 hadn’t thought to check the 700a larger (and lower net DP) Sylvan (Oment). Temples do a lot more on Sylvans generally due to how the builds work out. Whoops. A DP dash (to the tune of 75k in 15h from said Sylvan) out of everyone kept people safe though, and nothing more happened. | |||
Meanwhile, the pile-up below B’s range was reaching ludicrous levels. Nobody wanted to go in for obvious reasons, so everyone just sat. And sat. And sat. And sat. And did someone mention sitting? If it had gone on longer, the local hospital would’ve needed to treat pressure ulcers. Eventually, Fitzwilliam broke the spell on the last day by going for a nice 95% hit, finding a 580k DP Demon at about 95% size, which could have launched a bid for second place if there was another 75% hit before invasions were disabled, but… First hour disable happened, so no dice on that. Trollfolk also found a hit, but nothing quite as insane as the hit on Rury. (In fact: it was smaller than the hit on Rury post-gen.) | |||
So… We won. Huge thanks to the realm: everyone chimed in on ops for the most inane and insane target searches, the raids, and the wonder taking, plus of course the sinking of Puttay and the snare on Charmin. We didn’t need to Fireball or Lightning Bolt someone this round, but we were ready for that if the need had arisen. | |||
=== Afterword === | |||
A few words for everyone individually, because I (B) owe it to them: | |||
'''Rury''': MVP as far as strategizing goes. The way in which he reads the situations in game and makes decisions on what is the next best move.. I had never seen something like that. Very often I would be like: so what if I build this and train that, in order to do X or Y? Rury would come in and say: “maybe you should build/train this instead and try to do Z”? And I was like “yeah, that’s a much better idea“. This kind of tactical/strategical advice was key in making my Gobbo become the beast that it turned out to be. Oh and let’s not forget that his Undead totally dominated the early game, which made life easier for the rest of the team. | |||
'''Oment''': overall MVP, the level at which he keeps tracks of things is unmatched. But it’s not only that, it’s also things like giving advice to everyone in the realm about their build, making sure everyone keeps enough DP, coordinating the raids and the snare.. 360 support. I will never forget how only a couple of minutes after I made a hit (and was still cheering), he would've already thought about and shared his advice on how to build the land, what would be the most cost effective way to build, how to consider speed over efficiency, etc. Amazing teamplayer! | |||
'''Erix''': low-key MVP. He might not have been in the spotlights as much as Rury, especially early on, but his Liz was an absolute beast and worthy of a runaway in any other round. And then his cockblocking game and making life hard for the competition was key for the eventual win! | |||
'''Mannowrath''': totally lived up to his reputation of being one of the best ops players in the game. It happened a few times that I quickly needed an op during night time in the USA, thinking that some of the Euro’s might take it and then Manno comes in and takes it at a clutch moment. Must have been during one of those “waking up to pee” moments. And it also happened a few times that I thought: hmm we haven't checked this kingdom in a while, let me request ops.. Only to see that Manno had taken ops on that kingdom 1-2 hours ago... As if he knew! | |||
'''Winter & Beta''': great (bl)ops support players. Always there when pinged and always willing to help out with both ops and during the raids. Thanks guys! | |||
'''Soup''': former pack mate and I was happy to see him join our realm last minute. Mostly did his own thing this round, but as mentioned before, his OP did keep some of the other attackers in check on several occasions and it’s also small things like this that contribute to the win eventually. | |||
'''Lark''': new player, eager to learn and always there when we needed him. His contribution to the snare hit was crucial and we are still happy that his phone didn’t die during that snare campaign 😀 | |||
'''Itake''': played a Sylvan attacker with focus on maximizing XP gains and it’s always helpful to have a Sylvan in the realm with good WPA. Helped with ops and during the raids, thank you Itake! | |||
{{Round_nav | {{Round_nav | ||
Revision as of 13:16, 14 March 2026
| Round 48 | |
|---|---|
| Winner 🥇 | |
| Player: | B |
| Dominion: | Bacchlamydia |
| Race: | Goblin |
| Second 🥈 | |
| Name: | Oment |
| Dominion: | Crabstor and Pollux |
| Race: | Sylvan |
| Third 🥉 | |
| Name: | Chunk |
| Dominion: | Dr. Thomas Oliver |
| Race: | Dark Elf |
| General | |
| Changes: | Round 48/Changes |
| Valhalla: | Link |
Top 100 Results
Round Win Story
The beginning
Been a hot minute since I (Oment) wrote one of these, let’s see if I’ve still got it. B will chip in here and there with some of his observations.
So this pack started as many non-completely-regular packs do: in DM. Specifically, Rury recruiting two Dutch comrades for a full house of Dutchies and Americans. Oment got reeled in first, then B was yoinked along for the ride a few days later. The plan was simple: Rury and Erix do their common ‘fast or die’ shenanigans, and hopefully it’s a run or someone can take over, with B slotting into that position here. Mannowrath and Oment were on the usual ops duty roles.
Erix quickly locked in playing Lizardfolk (Gonorrhonos), aided by a contemporaneous sinking campaign in the sprint, and undoubtedly influenced by having never played them in a full round before. B had already cottoned on to a Goblin (Bacchlamydia), opting for OOP attacking with Wolf Riders over the usual Quick Convert somewhere between 1300 and 2000 acres. Rury, inspired by JC’s success at fighting with Tidnab’s Demon the round before, settled on an Undead attacker (Hepatitahades). Manno went Demon (Herpmes), Oment grabbed a deconverting Sylvan (Crabstor and Pollux) with some Shrine and Scion abuse on the side.
After the usual amount of sim discussion, most of which was due to Erix bouncing around on which size he wanted to OOP on, we had realm generation, which saw us land with Beta52, Winterr, Full Garous, and the heretofore unknown to any of us Lark. Not the worst setup timezone-wise, and when on Wednesday, a random soup appeared, things were looking okay.
Beta and Winterr both took Undead explorers (Syphilos and Diudiuyuu), Full Garous went for Sylvan attacking (Seppo), and Lark – eventually, having missed OOP and being new to the game – went for Merfolk (Apollopillomavirus). Soup, meanwhile, went and picked a Wood Elf converter (Jaidson).
OOP came, OOP went, Discord had a global outage for the first channel in a server or something similar, and at the end of it all, Erix had managed to bounce once on missing that there was no Survey. Not the best. At least Rury had a decent hit once he woke up. A bit slower, B got off the mark okay with three hits on the first day total. Erix also recovered nicely at +12.
2026-01-25 00:01:21 Victorious on the battlefield, Gonorrhonos (#11) conquered 24 land from Shrine of Xipe Totec (#0).
2026-01-25 00:05:48 Sadly, the forces of Gonorrhonos (#11) were beaten back by Sing Oooh Lalala! (#0).
2026-01-25 00:06:03 Victorious on the battlefield, Bacchlamydia (#11) conquered 27 land from DAH! Return Of The King (#0).
2026-01-25 00:06:58 Victorious on the battlefield, Gonorrhonos (#11) conquered 24 land from Sing Oooh Lalala! (#0).
2026-01-25 06:05:37 Victorious on the battlefield, Hepatitahades (#11) conquered 31 land from Kennys Tombstone (#0).
2026-01-25 10:01:20 Victorious on the battlefield, Bacchlamydia (#11) conquered 30 land from I got a huge hangover! (#0).
2026-01-25 12:33:37 Victorious on the battlefield, Gonorrhonos (#11) conquered 57 land from "I’m not just a pretty face!" - Sapphire (#10).
2026-01-25 18:01:09 Victorious on the battlefield, Hepatitahades (#11) conquered 31 land from Gypsies, Tramps and Thieves (#8).
2026-01-25 20:04:17 Victorious on the battlefield, Bacchlamydia (#11) conquered 30 land from Gypsies, Tramps and Thieves (#8).
Identifying the threats was easy. Even rounds have been low on the amount of fast attackers for a while now, so we could quickly narrow it down to #3 Lycanthrope (Take My Breath Away / Bobbo) and #4 Lizzies (Bear Minimum and Chocolate Covered Cinnamon Bear, Downrightdave and Sugarjon) first off. #7 had a bunch of people to check; a Firewalker (Jason Lee Scotch – the Mighty Morphine Ranger / Ivetza), a Demon (Color-Coded Child Soldiers / Wurstmeyer) and a slower Kobold (Puttay / Rio). #8 also had a Kobold (Monks Across the Universe / Jamo), while #10 had a Goblin (“Leave it to me! I’ve got this!” – Gobta / Lamb) who was running a similar idea of all round WR to B. Lastly, we also had an eye on Merfolks in #6 (Great Levi Jeans / cerbrus87) and #12 (Kadabra Sutra: Squirtle Edition / DantheMan), mostly due to past hurts and being wary of Merfolk.
As is usual, top OP bounced around a lot in the first few days. Generally Breath was near the top the most, and he had a hit on one of us at some point at the very least. Someone else was tastier, though. Demons and Undead had large spec dumping abilities, as was fresh in all of our minds after the previous round, meaning we had to keep track of Color, while Rury was likely also watched like a hawk. Both of the Lizzies in #4 had also moved to a reasonable amount of Chams fast, leading to a lot of suicide considerations.
The interesting bit of the pre-war period came at OOP +48 or so, when several attackers snacked on a Gnome. Breath, Cinnamon, and Color all got in, with B joining in several hours after. That meant GN dumps to arrive right when war was going to be unlocked, and with everyone except for one person going for at least some level of protection, it was waiting to see whose gamble paid off:
2026-01-28 00:00:06 The OD Advertising Agency (#6) has declared WAR on Solitary Tooth (#3).
Roasted wolf, anyone? Breath still hit Color, with both #4 Lizzies following a tick later. Meanwhile, Erix had locked in a nice Sylvan to hit instead, figuring that Breath was focused elsewhere. One correct read later and he made off like a bandit with a huge hit, if a little Foresty.
2026-01-28 00:59:46 Victorious on the battlefield, Gonorrhonos (#11) conquered 72 land from Please, sir, I want some more, California Girls (#8).
But the real banditry was later that day. #4 Cinnamon was solidly out front on stats, and, having built protection, hadn’t incurred the wrath of Fireballs. However, a 90% Chameleon send on a Dark Elf explorer left the door open to Rury, who’d done a rezone to GTs to shore up DP and thus could turtle enough to be safe. It was tight, with lots of stabbing, and plenty of calculation: Rury ended up hittable theoretically, but it was a very narrow path. A risk worth taking. There was an attempt at bouncing via wall investment as well, but since Rury is justifiably paranoid about that, we worked around such things.
2026-01-28 13:50:24 Chocolate Covered Cinnamon Bear (#4) invaded My Anaconda Don't Want None (#3) and captured 73 land.
2026-01-28 22:59:46 Victorious on the battlefield, Hepatitahades (#11) conquered 88 land from Chocolate Covered Cinnamon Bear (#4).
Starting to lead the pack
So at that point, we probably moved into the lead fully instead of flipping top spot with #4. As B put it: Rury was doing [the usual, ed] big pushes and big hits, while Erix was just hanging on with well-timed sneaky hits. He had to, given the proclivity of everyone else to overbuild OP and then just turtle the rest for DP, but with Lizardmen being the 2pt turtle they are and Chams being mostly relegated to defence…
Regardless, we were expecting war, and, well… We got it late on day 6. Rury was nearly sunk, but needed Aboms home for DP regardless, so it did less than expected. The weather became a proper scorcher with fireballs raining down. Pretty much everyone attacking or converting ate some shit at some point, but we had prepared accordingly, so it was a slowdown, not a kill. And between all that, Breath managed to sneak into a small land lead again, which nobody really had seen coming. Still, we were confident given our stats were ahead and Erix managed to stay relevant with a nice war hit that he finally remembered to cast Erosion for. His peasants in particular were looking very nice, reaching 20k a day or so after his portion of Fireballs, mid-late day 10.
2026-02-01 14:42:40 Victorious on the battlefield, Gonorrhonos (#11) conquered 76 land from In the Dark? Look for the Elf to lead you home (#6).
Given how far ahead we were, and how the war hadn’t slowed us down too much… It was time for the competition to try and play anchors. (Or, in ancient OD parlance, Beeing us.) Things slowed down, DPAs went up, much griping was had but we’ve all been in this situation before. Chunk and Vinn did it to Rury in round 36, for one, and Erix in particular was getting flashbacks to that round, also given a strong Sylvan coming up the ranks. (Fitzwilliam D’Arce / Lud in #3.) OP behind Rury and Erix was also heading for a collapse situation if we managed to fully run, which has traditionally been good hunting for the faster midspeed races.
But we weren’t there yet. Rury found a random AC-less Icer that Erix could follow a few hours later. And again a day later. #4 kept hanging on, which was a nuisance. However, our position was such that both B and soup were able to get rolling on significantly less DP needed, with B putting up some scary peasant numbers by this point. The first raid also promised to put some prestige into the game, which B in particular stood to gain from at 30k peasants on day 14.
2026-02-06 06:37:51 Victorious on the battlefield, Hepatitahades (#11) conquered 114 land from F**k Facebook, F**k Instagram, and F**k you (#1).
2026-02-06 11:59:41 Victorious on the battlefield, Gonorrhonos (#11) conquered 107 land from F**k Facebook, F**k Instagram, and F**k you (#1).
2026-02-07 12:59:44 Victorious on the battlefield, Gonorrhonos (#11) conquered 92 land from F**k Facebook, F**k Instagram, and F**k you (#1).
And then we got to the first big inflection point of the round. Things had started to slow down, but Rury had nearly reached escape velocity. However, we had noticed Puttay in #7 having some absolutely nasty 5:4 on decent peasants, but also running low docks… And also a single DB from rejoining Rury’s range. In other words, we needed to limit that 5:4. Which meant sinking. And a shitton of calculations for targets. We had identified a large (hit for 180a) target, but they invested and had SP up, so we thought it was off… Then they spent drafts. A successful hit would have seen Rury fully run.
So of course, #4 finally played the card we knew they could play, and which we had been thinking of for several days already. Unfortunately, this knocked Rury right back into the range of #7 FW, who had been out of range, but also had a metric ton of suicidal OP.
2026-02-11 20:59:47 Victorious on the battlefield, Hepatitahades (#11) conquered 181 land from Madam, I’m Adam (#2).
2026-02-11 23:57:47 Fellow dominion Hepatitahades (#11) fended off an attack from Bear Minimum (#4).
2026-02-11 23:59:50 Chocolate Covered Cinnamon Bear (#4) invaded fellow dominion Hepatitahades (#11) and captured 226 land.
2026-02-12 06:43:37 Jason Lee Scotch – the Mighty Morphine Ranger (#7) invaded fellow dominion Hepatitahades (#11) and captured 211 land.
Interestingly, a lot of people sent immediately after the sui-raze, but before the FW made a move, including several people who could have hit that DP, first or later. The main realm profiting ended up being #3, who had their Goblin (Boston Strangler / Merf) first on the scene and Fitzwilliam manage a 9hr on a much-diminished FW. Breath also got a hit in, but at this point of the round, any fast attackers not Rury or Erix were dead in the water, and Rury didn’t recover from getting hit for 430a total. Some BF’ing later and he unconverted on top land.
We also made sure to kill the #4 duo. B was looking very, very good, being pretty close to both Rury and Erix’s OP by this point, except with 29k peasants while FB’d. He got first hit on Cinnamon, while Rury followed on return. Erix took care of Bear Minimum and that was them out. We also took Ivory Tower off #7’s hands for protective purposes. If you’re at war with a realm anyway…
2026-02-12 07:59:49 Victorious on the battlefield, Bacchlamydia (#11) conquered 145 land from Chocolate Covered Cinnamon Bear (#4).
2026-02-12 08:59:21 Victorious on the battlefield, Hepatitahades (#11) conquered 122 land from Chocolate Covered Cinnamon Bear (#4).
2026-02-12 10:59:51 Victorious on the battlefield, Gonorrhonos (#11) conquered 150 land from Bear Minimum (#4).
The Strangler Saga
Boston Strangler was the next problem. B was in full-on pseudo-runaway mode at this point, with Erix being the dutiful #2, and Strangler tried to strangle us, going from 100 / 160 to 190 / 160 before adding a single extra point of DP pretty much. It was a trap we had to get out of, so we had to lay some bait out. Enter soup, who got away with the first hit, but not the second hit.
2026-02-17 23:59:42 Victorious on the battlefield, Jaidson (#11) conquered 132 land from Rolls Royce Phantom (#0).
2026-02-18 01:59:58 The Boston Strangler (#3) invaded fellow dominion Jaidson (#11) and captured 216 land.
2026-02-18 06:59:45 Victorious on the battlefield, Bacchlamydia (#11) conquered 163 land from The Boston Strangler (#3).
2026-02-18 08:59:43 Victorious on the battlefield, Gonorrhonos (#11) conquered 167 land from The Boston Strangler (#3).
2026-02-18 10:56:29 The Boston Strangler (#3) invaded Bear Market Gnomics (#4) and captured 174 land.
2026-02-18 15:14:43 Victorious on the battlefield, Bacchlamydia (#11) conquered 173 land from The Boston Strangler (#3).
2026-02-19 00:30:34 Victorious on the battlefield, Bacchlamydia (#11) conquered 179 land from The Boston Strangler (#3).
B and Erix took their pound of flesh, and then Strangler did some absolutely wild stuff by rebuilding 326 DM as GN… Before proceeding to also hit #4 Bear Market Gnomics / Weaser on the 9hr. The thinking, apparently, was that this huge dump would prevent B from retaliating, but in their calculations, they had missed that B could turtle about 4.5k Wolf Riders to stay safe. So B 9hr’d on Strangler. And on top of that, B’s economy was roaring at such a pace that a quick Raider drop and some stabbing ensured that he could all-in Strangler on the second 9hr after. 1030 acres off the same target after generation, and the Gnome had been a potential threat as well. We weren’t sure if he was the largest, but certainly up there. It did set up #3 Sylvan as our biggest threat in the near term, but the cost didn’t feel worth it. Strangler decided to try and threaten a sui on one of us, which ended up killing Erix’s chances at doing anything except one more hit. Soup got out of it though, and the explorers roared to the front.
Hunting for land
B, meanwhile, went hunting with Temple-and-Raider dumps. At first he was worried about not finding hits. Everyone was defending rather well and he got to a point where he was starting to get limited by 5:4 (on Day 29), which meant his OP was not rising too fast any more. We went out scouting and saw in the morning that the 4th largest explorer (#10 appa yip yip / Squanchy) was undertraining def, so B did his first Temple-and-Raider dump while the FW was sleeping and to our joy, he didn't react (in time). Two hours later we also saw an Icer in #4 (Drinking About Life (as a Bear) / Vovin) that would come in range with like 20k less DP than what he needed. #4 had also warred us to remove Ivory Tower, so a free war hit presented itself.. And lastly, in the afternoon, an explorer in #6 dropped Ares. So all of a sudden B went from "Damn, I'm not going to find a target" to having three possible targets. Talk about a turnaround.
We decided to go for the FW in #10 because he was the biggest target and would provide the largest land gain, but it ended up being super tight… The team did a great job at stabbing and then for some reason they trained mass DP mid-hour with their left-over draftees and just let B hit them? We’re still not sure what happened there, but we think he figured that if he kept the draftees, he might have prevented the hit at that point, but without any incoming DP, B would’ve hit him at some point later anyway. #4 Icekin was also still an option if this hadn’t worked out, but it did.
2026-02-21 19:47:52 Victorious on the battlefield, Bacchlamydia (#11) conquered 264 land from appa yip yip (#10).
This song and dance repeated itself two times, but with a snag in the middle. We were scouting targets and generally coming up short until B - 55 minutes into the tick - mentioned that on an old Rev, the DE in #4 (Charmin Bears / Grapes of Math) was supposed to drop Ares the next tick (in 5 minutes). “But he must have recasted, right? Let’s check anyway” and that’s when the stress levels rose. B could hit them without Ares, but he was going to be limited by 5:4. It was 58 minutes into the tick by now and there was not enough time left to calculate exactly how many units to send. So he prepared the Invade screen with the required number of units to send to break and planned to push the Invade button as soon as we confirmed Ares was still off after tick. That was the case, so he went for it… and then the Invade button was greyed out! “What’s this? Maybe some kind of safety measure that prevents you from bouncing if a tick passes while you have your Invade screen still open?”. So B reloaded the screen, dialed in the numbers again, asked for a fresh Rev and tried again… computer says no, Invade button was still greyed out! “Oh, this must mean I am being limited by 5:4”, so he went adjusting the numbers and finally the Invade button was clickable! He asked for yet another update for the Rev (Oment had taken 10 Revs by now) and went for it…
2026-02-24 23:01:58 Sadly, the forces of Bacchlamydia (#11) were beaten back by Charmin Bears (#4).
Damn! The target recast just in time. Our last Rev before the hit was at 23:01:52 and the hit happened 6 seconds later. A Rev at 23:02:17 showed Ares was up, so we assume the target recasted in this 6 seconds window between the previous Rev and the hit. Bummer! But hey, B had never been in the position before where he had to take into account 5:4 limitation when making a hit, especially with the time pressure of an Ares drop. It was a great learning experience.
We were all disappointed after the bounce, but it turned out things were going to be fine. B kept training OP overnight (to recoup the losses) and was hoping that after the bounce, some explorers would think they had a window in which they could explore without having to train DP. This is exactly what the Lycanthrope in #6 (Satisfaction Garou-teed! / shanulf) must have thought, because we caught them with an “empty” Barracks spy in the morning, 7 hours after the bounce. B was sitting on 70k peasants at this point, and had almost retrained most of the lost OP. He also had a few barren acres still, so a repeat Temples & Raiders dump happened while the Lyc was sleeping. It turned out to be enough to hit them later that day, which meant B was able to recover from that bounce within 24 hours.
2026-02-25 20:23:22 Victorious on the battlefield, Bacchlamydia (#11) conquered 248 land from Satisfaction Garou-teed! (#6).
After this, the “easy” targets started to dry up, so we decided, to paraphrase #1, to finally fucking do something and execute a snare. The target was (again) Charmin Bears (#4), so it was time for a little bit of revenge. It worked out after a bit of a hitch on people showing up, but Lark showing up on sub-10% phone battery tipped the scales in our favour, and B got a nice little acre infusion, now sitting around the 7.8k mark. Traditionally, this hadn’t been enough, but people always move into range. We also retook Ivory Tower after losing it around the time of the Strangler Saga, because if you’re at war with a realm anyway…
2026-02-28 19:40:34 And then along came Zeus! (#11) has declared WAR on Bear With Us (#4).
2026-03-01 00:21:10 Victorious on the battlefield, Bacchlamydia (#11) conquered 274 land from Charmin Bears (#4).
Attackers showing up in range
And two people did move into range. One was #12 The Hobbit: The Desolation of Charizard / Mithrandir, who had been running a super heavy DM/Mason Vampire with a bunch of Dire Bats. This was a hit that was 100% possible with some snaring, borderline without it, and we were ready for a potential snare. Not that it would have been a very hard snare to execute, given ratios. However, all planning for snares derailed like 10 minutes later when #2 Murder for a Jar of Red Rum / Vinn found a massive AC off hit on #5 Icemen / Thing and would land in B’s range.
Good old Vinn making a “big boy” move in pursuit for a moment of fame, like back in round 43. Back then his move denied us a (likely) win. For those who don’t remember: he suicided Chunk while neither he or anyone in his realm had a shot at winning. Kingmaking, we call that. (Oment addition: Chunk had hit Vinn previously that round. Revenge, anyone?) But karma is a bitch and this time his move actually brought the win much closer for us!
That was one trip into B’s range on… Let’s just say his DP was woefully insufficient to the point of a rezone to 80% Forest falling short by more than 40k or so, and leave it at that.
2026-03-03 13:00:12 Murder for a Jar of Red Rum (#2) invaded Icemen (#5) and captured 405 land.
2026-03-04 01:11:54 Victorious on the battlefield, Bacchlamydia (#11) conquered 302 land from Murder for a Jar of Red Rum (#2).
Attackers also had to get through soup, who, while not top-top stats among the attackers, did force them to train more DP than they wanted and so on. Vinn’s hit, for example, was when soup’s stats were still somewhat depressed from having hit. Getting hit by Strangler hurt, of course, but the recovery was as well as could be until the inevitable snowballs came rolling along. One of them has already been mentioned: Hobbit, who went into range again a few days after getting in the first time, but… Ended up getting all-inned. With Ares. As a Vampire. Though admittedly, the OP mix was about 2:1 elites to specs at this point, which does hurt all-in despite Bloodreavers’ excellent turtle.
2026-03-06 11:08:25 Victorious on the battlefield, Bacchlamydia (#11) conquered 337 land from The Hobbit: The Desolation of Charizard (#12).
It was never safe for him to get into range again, but that didn’t mean the threat wasn’t there for others. Before the final sprint, his stats were, and had been for a couple of days, far ahead of the rest of the field, to the point that sending 5k or 6k Kindred along was something to always keep in mind. This was despite not having the 150 prestige that other attackers had from raids because the realm never completed anything. Well played!
The second threat was #10 Peas and Carrots - Vegeta / Scuzy, a nice-looking if fairly standard issue (compliment) Troll. We all know what havoc Trolls can wreak in the last week. But even Trolls would have had issues getting into range until very late, though, on account of not enough DP. Nearly 20% temples, full ability to 5:4 and just a LOT of OP took care of that. And speaking of…
Day 44 surprise
2026-03-09 23:51:14 Trollfolk (#5) invaded fellow dominion Hepatitahades (#11) and captured 500 land.
Yeah, Omnialloy’s Troll did some Shrine and full tech chicanery with 20% GN, 20% GT, 20% Temples, fairly similar to what Slater did last round. Wasn’t even the largest hit possible, but #5 hadn’t thought to check the 700a larger (and lower net DP) Sylvan (Oment). Temples do a lot more on Sylvans generally due to how the builds work out. Whoops. A DP dash (to the tune of 75k in 15h from said Sylvan) out of everyone kept people safe though, and nothing more happened.
Meanwhile, the pile-up below B’s range was reaching ludicrous levels. Nobody wanted to go in for obvious reasons, so everyone just sat. And sat. And sat. And sat. And did someone mention sitting? If it had gone on longer, the local hospital would’ve needed to treat pressure ulcers. Eventually, Fitzwilliam broke the spell on the last day by going for a nice 95% hit, finding a 580k DP Demon at about 95% size, which could have launched a bid for second place if there was another 75% hit before invasions were disabled, but… First hour disable happened, so no dice on that. Trollfolk also found a hit, but nothing quite as insane as the hit on Rury. (In fact: it was smaller than the hit on Rury post-gen.)
So… We won. Huge thanks to the realm: everyone chimed in on ops for the most inane and insane target searches, the raids, and the wonder taking, plus of course the sinking of Puttay and the snare on Charmin. We didn’t need to Fireball or Lightning Bolt someone this round, but we were ready for that if the need had arisen.
Afterword
A few words for everyone individually, because I (B) owe it to them:
Rury: MVP as far as strategizing goes. The way in which he reads the situations in game and makes decisions on what is the next best move.. I had never seen something like that. Very often I would be like: so what if I build this and train that, in order to do X or Y? Rury would come in and say: “maybe you should build/train this instead and try to do Z”? And I was like “yeah, that’s a much better idea“. This kind of tactical/strategical advice was key in making my Gobbo become the beast that it turned out to be. Oh and let’s not forget that his Undead totally dominated the early game, which made life easier for the rest of the team.
Oment: overall MVP, the level at which he keeps tracks of things is unmatched. But it’s not only that, it’s also things like giving advice to everyone in the realm about their build, making sure everyone keeps enough DP, coordinating the raids and the snare.. 360 support. I will never forget how only a couple of minutes after I made a hit (and was still cheering), he would've already thought about and shared his advice on how to build the land, what would be the most cost effective way to build, how to consider speed over efficiency, etc. Amazing teamplayer!
Erix: low-key MVP. He might not have been in the spotlights as much as Rury, especially early on, but his Liz was an absolute beast and worthy of a runaway in any other round. And then his cockblocking game and making life hard for the competition was key for the eventual win!
Mannowrath: totally lived up to his reputation of being one of the best ops players in the game. It happened a few times that I quickly needed an op during night time in the USA, thinking that some of the Euro’s might take it and then Manno comes in and takes it at a clutch moment. Must have been during one of those “waking up to pee” moments. And it also happened a few times that I thought: hmm we haven't checked this kingdom in a while, let me request ops.. Only to see that Manno had taken ops on that kingdom 1-2 hours ago... As if he knew!
Winter & Beta: great (bl)ops support players. Always there when pinged and always willing to help out with both ops and during the raids. Thanks guys!
Soup: former pack mate and I was happy to see him join our realm last minute. Mostly did his own thing this round, but as mentioned before, his OP did keep some of the other attackers in check on several occasions and it’s also small things like this that contribute to the win eventually.
Lark: new player, eager to learn and always there when we needed him. His contribution to the snare hit was crucial and we are still happy that his phone didn’t die during that snare campaign 😀
Itake: played a Sylvan attacker with focus on maximizing XP gains and it’s always helpful to have a Sylvan in the realm with good WPA. Helped with ops and during the raids, thank you Itake!
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Round: 48 |
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