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=== Racial Spell === | === Racial Spell === | ||
'''Favorable Terrain''': +1% offensive power for every 1% barren land (max +10%) | '''Favorable Terrain''': +1% offensive power for every 1.5% barren land (max +10%) | ||
=== Pros === | === Pros === | ||
Revision as of 21:04, 7 July 2022
| Nomad | |
|---|---|
| Aliases: | |
| Introduced: | Round 1 |
| Round Wins: | 0 |
| Attacker: | Intermediate |
| Explorer: | Intermediate |
| Converter: | Intermediate |
| Alignment: | Evil |
| Land type: | Plains |
| Scribes: | [1] |
Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.
Racial Bonuses
- Population from barren land: +20
Military Units
| Unit | OP | DP | Platinum | Ore | Special |
|---|---|---|---|---|---|
| Lancer | 3 | 0 | 325 | 25 | Returns 3 hours faster from battle. |
| Crossbowman | 0 | 3 | 275 | 15 | |
| Blademaster | 2 | 5 | 1000 | 25 | -25% casualties |
| Horse Archer | 6 | 3 | 1150 | 40 | Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle. |
General Info
Racial Spell
Favorable Terrain: +1% offensive power for every 1.5% barren land (max +10%)
Pros
- Efficient OP
- Unique focus on barren land
- OP spell
- 9hr specs
Cons
- Balancing Barren land and building is hard
- Fairly inefficient DP