Difference between revisions of "Nomad"
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− | ''' | + | '''Nomad''' is an [[Alignment|evil]]-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to [[Human]], Nomad was changed in Round 26 to make it a distinct race. |
== Racial Bonuses == | == Racial Bonuses == | ||
− | * | + | * Construction cost: +10% |
+ | * Population from barren land: +20 | ||
== Military Units == | == Military Units == | ||
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{{Race_units | {{Race_units | ||
− | | spec1_name = | + | | spec1_name = Lancer |
| spec1_op = 3 | | spec1_op = 3 | ||
| spec1_dp = 0 | | spec1_dp = 0 | ||
− | | spec1_plat = | + | | spec1_plat = 325 |
| spec1_ore = 25 | | spec1_ore = 25 | ||
| spec1_special = | | spec1_special = | ||
Line 41: | Line 42: | ||
| elite1_name = Blademaster | | elite1_name = Blademaster | ||
| elite1_op = 2 | | elite1_op = 2 | ||
− | | elite1_dp = | + | | elite1_dp = 5 |
− | | elite1_plat = | + | | elite1_plat = 1000 |
− | | elite1_ore = | + | | elite1_ore = 40 |
| elite1_special = -25% casualties | | elite1_special = -25% casualties | ||
− | | elite2_name = | + | | elite2_name = Horse Archer |
| elite2_op = 6 | | elite2_op = 6 | ||
| elite2_dp = 3 | | elite2_dp = 3 | ||
− | | elite2_plat = | + | | elite2_plat = 1150 |
− | | elite2_ore = | + | | elite2_ore = 80 |
− | | elite2_special = | + | | elite2_special = Each unit plunders 20 platinum on attack (max 1 hour of target's raw production) |
}} | }} | ||
Line 59: | Line 60: | ||
=== Racial Spell === | === Racial Spell === | ||
− | ''' | + | '''Favorable Terrain''': +1% offensive power for every 2% barren land (max +10%) |
− | |||
− | |||
=== Pros === | === Pros === | ||
* Efficient OP and DP | * Efficient OP and DP | ||
− | * | + | * Unique focus on barren land |
− | |||
− | |||
* OP spell | * OP spell | ||
=== Cons === | === Cons === | ||
− | * Expensive OP | + | * Expensive OP |
== See also == | == See also == | ||
− | + | ||
[[Category:Race]] | [[Category:Race]] |
Revision as of 17:40, 13 November 2021
Nomad | |
---|---|
Aliases: | |
Introduced: | Round 1 |
Round Wins: | 0 |
Attacker: | Beginner |
Explorer: | Beginner |
Converter: | Beginner |
Alignment: | Evil |
Land type: | Plains |
Scribes: | [1] |
Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.
Racial Bonuses
- Construction cost: +10%
- Population from barren land: +20
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Lancer | 3 | 0 | 325 | 25 | |
Crossbowman | 0 | 3 | 275 | 15 | |
Blademaster | 2 | 5 | 1000 | 40 | -25% casualties |
Horse Archer | 6 | 3 | 1150 | 80 | Each unit plunders 20 platinum on attack (max 1 hour of target's raw production) |
General Info
Racial Spell
Favorable Terrain: +1% offensive power for every 2% barren land (max +10%)
Pros
- Efficient OP and DP
- Unique focus on barren land
- OP spell
Cons
- Expensive OP