Round 21: Difference between revisions
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Round 21 began on November 11th and ended on December 13th. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). 3 new [[wonders]] were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7). | Round 21 began on November 11th and ended on December 13th. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). 3 new [[wonders]] were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7). | ||
== Round Win Story == | |||
<pre> | |||
Status Screen | |||
Overview | |||
Ruler: Otto | |||
Race: Dark Elf | |||
Land: 8,598 (189.59%) | |||
Peasants: 48,679 | |||
Employment: 100.00% | |||
Networth: 1,761,572 | |||
Prestige: 2,306 | |||
Resources | |||
Platinum: 1,773,814 | |||
Food: 177,130 | |||
Lumber: 75,294 | |||
Mana: 125,641 | |||
Ore: 343,782 | |||
Gems: 241,416 | |||
Research Points: 1,738 | |||
Boats: 4,991 | |||
Military | |||
Morale: 100% | |||
Draftees: 4,610 | |||
Swordsman: 43,572 | |||
Gargoyle: 0 | |||
Adept: 70,863 | |||
Spirit Warrior: 28,807 | |||
Spies: 1,232 | |||
Wizards: 0 | |||
Archmages: 0 | |||
</pre> | |||
<pre> | |||
Construction Advisor | |||
Building Type Constructed With incoming | |||
Home 550 (6.40%) 550 (6.40%) | |||
Alchemy 0 (0.00%) 0 (0.00%) | |||
Farm 280 (3.26%) 280 (3.26%) | |||
Smithy 918 (10.68%) 918 (10.68%) | |||
Masonry 0 (0.00%) 0 (0.00%) | |||
Ore Mine 200 (2.33%) 200 (2.33%) | |||
Gryphon Nest 233 (2.71%) 233 (2.71%) | |||
Tower 289 (3.36%) 289 (3.36%) | |||
Wizard Guild 3,384 (39.36%) 3,384 (39.36%) | |||
Temple 673 (7.83%) 673 (7.83%) | |||
Diamond Mine 685 (7.97%) 685 (7.97%) | |||
School 0 (0.00%) 0 (0.00%) | |||
Lumberyard 80 (0.93%) 80 (0.93%) | |||
Forest Haven 0 (0.00%) 0 (0.00%) | |||
Factory 0 (0.00%) 0 (0.00%) | |||
Guard Tower 514 (5.98%) 514 (5.98%) | |||
Shrine 0 (0.00%) 0 (0.00%) | |||
Barracks 0 (0.00%) 0 (0.00%) | |||
Dock 300 (3.49%) 300 (3.49%) | |||
Total 8,106 (94.28%) 8,106 (94.28%) | |||
</pre> | |||
<pre> | |||
Science +4.80% platinum production 9,439,014 | |||
Keep +16.47% max population 27,390,917 | |||
Towers +3.37% wizard power, mana production, spell damage reduction 3,031,025 | |||
Forges +8.92% offensive power 22,760,696 | |||
Walls +8.81% defensive power 22,433,656 | |||
Harbor +5.34% food production, +10.68% boat production & protection 6,167,846 | |||
</pre> | |||
<pre> | |||
Granaries +2.5% food production | |||
Planar Emissaries +7.5% mana production | |||
Aquaponics +7.5% food production, -10% enemy fireball damage | |||
Midas's Bargain +2.5% platinum production | |||
Master of Efficiency -2% military training cost | |||
Explorer's Instinct -5% exploring platinum cost | |||
Sneaky Spies +10% resources gained from theft, -10% spy losses on failed operations | |||
Mana Pools -10% cost of spells | |||
Banker's Friend +10% better exchange rates | |||
Prefabrication -5% construction platinum cost | |||
Miser's Grasp -20% resources lost to theft | |||
Sleeper Agents +1% maximum population, -12.5% spy losses on failed operations | |||
Pastoral Planner +1.5% maximum population | |||
Preservationist -25% food decay, -25% lumber rot, -25% mana drain | |||
Explorer's Intuition -5% exploring platinum cost | |||
Architect's Touch -2.5% construction platinum cost | |||
Ancient Mines +2.5% gem production | |||
Dark Artistry +2 spy strength per hour, +2 wizard strength per hour | |||
Maelstrom +15% cyclone damage | |||
Arcane Bloodlines -5% cost of spies, -15% cost of wizards | |||
Trick of the Light Fool's Gold protects ore/lumber | |||
Opulence +2.5% gem production, +7.5% ore production | |||
Midas's Fountain +5% platinum production | |||
Master of Strategy -2% military training cost | |||
Architect's Flourish -7.5% construction platinum cost | |||
Wizard Nexus +1 wizard strength per hour | |||
Master of Resources -2% military training cost | |||
Avatar of Ares +2.5% offensive power, +7.5% wizard power | |||
Master of Discipline -2% military training cost | |||
Visionary Expansionist +1% maximum population, +15% population growth | |||
Ross' Benevolence -1% platinum tax from Royal Guard | |||
Urban Planner +1.5% maximum population | |||
Jeweller's Delight +2.5% gem production, -5% cost of self spells | |||
Carpenter's Expertise -5% construction platinum cost, -5% construction lumber cost | |||
Surveyor's Sense -12.5% rezoning platinum cost | |||
Survivalist Mentality +5% fewer casualties, +5% increased prestige gains | |||
Reinforced Bulwarks +30% bonus to harbor investment, +30% bonus to towers investment | |||
Military Culture +10% increased prestige gains | |||
Wavehacker +5 boat capacity, +5% fewer casualties | |||
Ares' Favor +2.5% offensive power | |||
Spy Network +1 spy strength per hour | |||
Bunk Beds +2 barracks housing | |||
Centralized Intelligence -15% cost of spies, -5% cost of wizards | |||
Carpenter's Knowhow -2.5% construction platinum cost | |||
Surveyor's Insight -7.5% rezoning platinum cost | |||
Battle Tactics +5% fewer casualties | |||
</pre> |
Revision as of 19:33, 1 January 2021
Round 21 | |
---|---|
Winner 🥇 | |
Player: | Robert |
Dominion: | Dr. Awkward |
Race: | Dark Elf |
Second 🥈 | |
Name: | Almezo |
Dominion: | Creed Bratton |
Race: | Goblin |
Third 🥉 | |
Name: | Faith |
Dominion: | Cliffs of Insanity |
Race: | Sylvan |
General | |
Changes: | Round 21/Changes |
Valhalla: | Link |
Round 21 began on November 11th and ended on December 13th. This round saw the introduction of a brand new tech system with the number of techs increased from 27 to 66 (with smaller bonuses). 3 new wonders were added (Hanging gardens, Gnomish Mining Machine and Horn of Plenty), maximum pack size was changed to 4 (down from 5) and the maximum number of packed players per realm was changed to 6 (down from 7).
Round Win Story
Status Screen Overview Ruler: Otto Race: Dark Elf Land: 8,598 (189.59%) Peasants: 48,679 Employment: 100.00% Networth: 1,761,572 Prestige: 2,306 Resources Platinum: 1,773,814 Food: 177,130 Lumber: 75,294 Mana: 125,641 Ore: 343,782 Gems: 241,416 Research Points: 1,738 Boats: 4,991 Military Morale: 100% Draftees: 4,610 Swordsman: 43,572 Gargoyle: 0 Adept: 70,863 Spirit Warrior: 28,807 Spies: 1,232 Wizards: 0 Archmages: 0
Construction Advisor Building Type Constructed With incoming Home 550 (6.40%) 550 (6.40%) Alchemy 0 (0.00%) 0 (0.00%) Farm 280 (3.26%) 280 (3.26%) Smithy 918 (10.68%) 918 (10.68%) Masonry 0 (0.00%) 0 (0.00%) Ore Mine 200 (2.33%) 200 (2.33%) Gryphon Nest 233 (2.71%) 233 (2.71%) Tower 289 (3.36%) 289 (3.36%) Wizard Guild 3,384 (39.36%) 3,384 (39.36%) Temple 673 (7.83%) 673 (7.83%) Diamond Mine 685 (7.97%) 685 (7.97%) School 0 (0.00%) 0 (0.00%) Lumberyard 80 (0.93%) 80 (0.93%) Forest Haven 0 (0.00%) 0 (0.00%) Factory 0 (0.00%) 0 (0.00%) Guard Tower 514 (5.98%) 514 (5.98%) Shrine 0 (0.00%) 0 (0.00%) Barracks 0 (0.00%) 0 (0.00%) Dock 300 (3.49%) 300 (3.49%) Total 8,106 (94.28%) 8,106 (94.28%)
Science +4.80% platinum production 9,439,014 Keep +16.47% max population 27,390,917 Towers +3.37% wizard power, mana production, spell damage reduction 3,031,025 Forges +8.92% offensive power 22,760,696 Walls +8.81% defensive power 22,433,656 Harbor +5.34% food production, +10.68% boat production & protection 6,167,846
Granaries +2.5% food production Planar Emissaries +7.5% mana production Aquaponics +7.5% food production, -10% enemy fireball damage Midas's Bargain +2.5% platinum production Master of Efficiency -2% military training cost Explorer's Instinct -5% exploring platinum cost Sneaky Spies +10% resources gained from theft, -10% spy losses on failed operations Mana Pools -10% cost of spells Banker's Friend +10% better exchange rates Prefabrication -5% construction platinum cost Miser's Grasp -20% resources lost to theft Sleeper Agents +1% maximum population, -12.5% spy losses on failed operations Pastoral Planner +1.5% maximum population Preservationist -25% food decay, -25% lumber rot, -25% mana drain Explorer's Intuition -5% exploring platinum cost Architect's Touch -2.5% construction platinum cost Ancient Mines +2.5% gem production Dark Artistry +2 spy strength per hour, +2 wizard strength per hour Maelstrom +15% cyclone damage Arcane Bloodlines -5% cost of spies, -15% cost of wizards Trick of the Light Fool's Gold protects ore/lumber Opulence +2.5% gem production, +7.5% ore production Midas's Fountain +5% platinum production Master of Strategy -2% military training cost Architect's Flourish -7.5% construction platinum cost Wizard Nexus +1 wizard strength per hour Master of Resources -2% military training cost Avatar of Ares +2.5% offensive power, +7.5% wizard power Master of Discipline -2% military training cost Visionary Expansionist +1% maximum population, +15% population growth Ross' Benevolence -1% platinum tax from Royal Guard Urban Planner +1.5% maximum population Jeweller's Delight +2.5% gem production, -5% cost of self spells Carpenter's Expertise -5% construction platinum cost, -5% construction lumber cost Surveyor's Sense -12.5% rezoning platinum cost Survivalist Mentality +5% fewer casualties, +5% increased prestige gains Reinforced Bulwarks +30% bonus to harbor investment, +30% bonus to towers investment Military Culture +10% increased prestige gains Wavehacker +5 boat capacity, +5% fewer casualties Ares' Favor +2.5% offensive power Spy Network +1 spy strength per hour Bunk Beds +2 barracks housing Centralized Intelligence -15% cost of spies, -5% cost of wizards Carpenter's Knowhow -2.5% construction platinum cost Surveyor's Insight -7.5% rezoning platinum cost Battle Tactics +5% fewer casualties