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Diplomacy: Difference between revisions

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In a one way war, successful war-only black ops have a 25% chance to award +1 [[prestige]].
In a one way war, successful war-only black ops have a 25% chance to award +1 [[prestige]].


In a mutual war, successful war-only black ops have a 25% chance to give +2 [[prestige]] gain, and a 25% chance to give -1 [[prestige]] for failed ops.
In a mutual war, successful war-only black ops have a 25% chance to give +2 prestige gain, and a 25% chance to give -1 prestige for failed ops.


All black ops are available to be used starting on day 8 of the round.
All black ops are available to be used starting on day 8 of the round.

Revision as of 00:22, 30 November 2020

Through diplomacy, realms can declare war on each other.

War

War can be unilateral or mutual. A unilateral war is when one realm declared war on another but the other realm does not declare war back. All wars last for a minimum of 72 ticks, and once cancelled, realms cannot redeclare on their previous target for 24 ticks.

War can be declared starting on day 5 of the round.

Invasion

In a unilateral war, both realms get +5% OP and +15% land gain and prestige bonus against each other 24 ticks after the initial declaration of war.

In a mutual war, the bonuses are +10% OP and +20% land gains and prestige and these bonuses become active a further 24 ticks after mutual war is declared.

Black-Ops

By declaring war, dominions in both realms can perform the war-only black-ops. This takes place immediately upon declaring war and is not delayed by 24 hours, unlike the OP and land gain bonuses.

In a one way war, successful war-only black ops have a 25% chance to award +1 prestige.

In a mutual war, successful war-only black ops have a 25% chance to give +2 prestige gain, and a 25% chance to give -1 prestige for failed ops.

All black ops are available to be used starting on day 8 of the round.