Jump to content

Teching: Difference between revisions

From OpenDominion
ODWikiBot (talk | contribs)
Regenerate tech table from Round 50 source
 
Line 22: Line 22:
== The Techs ==
== The Techs ==


{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Advancement
! Advancement !! Bonus !! Prerequisites (only 1 required)
! Bonus
! Prerequisites (only 1 required)
|-
|-
| style="vertical-align: top;" | Granaries
| Granaries || +2.5% food production || ''none''
| style="vertical-align: top;" | +2.5% food production
| style="vertical-align: top;" | ''none''
|-
|-
| style="vertical-align: top;" | Planar Emissaries
| Planar Emissaries || +5% mana production || Granaries<br>Green Thumb<br>Banker's Friend
| style="vertical-align: top;" | +7.5% mana production
| style="vertical-align: top;" | Granaries
 
Green Thumb
 
Banker's Friend
|-
|-
| style="vertical-align: top;" | Green Thumb
| Green Thumb || +5% lumber production || Planar Emissaries<br>Aquaponics
| style="vertical-align: top;" | +5% lumber production
| style="vertical-align: top;" | Planar Emissaries
 
Aquaponics
|-
|-
| style="vertical-align: top;" | Aquaponics
| Aquaponics || +7.5% food production<br>-4 hours enemy Burning duration || Green Thumb<br>Midas's Bargain<br>Miser's Grasp
| style="vertical-align: top;" | +7.5% food production
 
-10% enemy fireball damage
| style="vertical-align: top;" | Green Thumb
 
Midas's Bargain
 
Miser's Grasp
|-
|-
| style="vertical-align: top;" | Midas's Bargain
| Midas's Bargain || +2% platinum production || Aquaponics<br>Industrial Machinery<br>Sleeper Agents
| style="vertical-align: top;" | +2.5% platinum production
| style="vertical-align: top;" | Aquaponics
 
Industrial Machinery
 
Sleeper Agents
|-
|-
| style="vertical-align: top;" | Industrial Machinery
| Industrial Machinery || +5% lumber production<br>+5% ore production || Midas's Bargain<br>Siege Weaponry
| style="vertical-align: top;" | +5% lumber production
 
+5% ore production
| style="vertical-align: top;" | Midas's Bargain
 
Siege Weaponry
|-
|-
| style="vertical-align: top;" | Siege Weaponry
| Siege Weaponry || +20% wonder damage<br>+50% Raid attack damage || Industrial Machinery<br>Sneaky Spies<br>Explorer's Instinct
| style="vertical-align: top;" | +20% wonder damage
| style="vertical-align: top;" | Industrial Machinery
 
Sneaky Spies
 
Explorer's Instinct
|-
|-
| style="vertical-align: top;" | Sneaky Spies
| Sneaky Spies || +10% resources gained from theft<br>-15% spy losses on failed operations || Siege Weaponry<br>Arcane Bloodlines<br>Wizard Nexus
| style="vertical-align: top;" | -15% spy losses on failed operations
 
+10% resources gained from theft
| style="vertical-align: top;" | Siege Weaponry
 
Arcane Bloodlines
 
Wizard Nexus
|-
|-
| style="vertical-align: top;" | Arcane Bloodlines
| Arcane Bloodlines || -20% wizard cost || Sneaky Spies<br>Frugal Foragers
| style="vertical-align: top;" | -5% cost of spies
 
-15% cost of wizards
| style="vertical-align: top;" | Sneaky Spies
 
Frugal Foragers
|-
|-
| style="vertical-align: top;" | Frugal Foragers
| Frugal Foragers || -2.5% food consumption || Arcane Bloodlines<br>Reforestation<br>Explorer's Intuition
| style="vertical-align: top;" | -2.5% food consumption
| style="vertical-align: top;" | Arcane Bloodlines
 
Reforestation
 
Explorer's Intuition
|-
|-
| style="vertical-align: top;" | Reforestation
| Reforestation || -10% construction lumber cost || ''none''
| style="vertical-align: top;" | -10% construction lumber cost
| style="vertical-align: top;" | ''none''
|-
|-
| style="vertical-align: top;" | Surplus Management
| Surplus Management || -10% food decay<br>-10% lumber rot<br>-10% mana drain || Granaries<br>Miner's Spirit<br>Banker's Friend
| style="vertical-align: top;" | -10% food decay
 
-10% lumber rot
 
-10% mana drain
| style="vertical-align: top;" | Granaries
 
Miner's Spirit
 
Banker's Friend
|-
|-
| style="vertical-align: top;" | Banker's Friend
| Banker's Friend || +15% exchange rates || Planar Emissaries<br>Surplus Management<br>Ancient Mines<br>Prefabrication
| style="vertical-align: top;" | +15% better exchange rates
| style="vertical-align: top;" | Planar Emissaries
 
Surplus Management
 
Ancient Mines
 
Prefabrication
|-
|-
| style="vertical-align: top;" | Prefabrication
| Prefabrication || -10% construction platinum cost || Banker's Friend<br>Miser's Grasp
| style="vertical-align: top;" | -5% construction platinum cost
| style="vertical-align: top;" | Banker's Friend
 
Miser's Grasp
|-
|-
| style="vertical-align: top;" | Miser's Grasp
| Miser's Grasp || +10% defensive spy power<br>-25% resources lost to theft || Aquaponics<br>Prefabrication
| style="vertical-align: top;" | -25% resources lost to theft
| style="vertical-align: top;" | Aquaponics
 
Prefabrication
|-
|-
| style="vertical-align: top;" | Sleeper Agents
| Sleeper Agents || +1% maximum population<br>-7.5% spy losses on failed operations || Midas's Bargain<br>Master of Efficiency
| style="vertical-align: top;" | -7.5% spy losses on failed operations
 
+1% maximum population
| style="vertical-align: top;" | Midas's Bargain
 
Master of Efficiency
|-
|-
| style="vertical-align: top;" | Explorer's Instinct
| Explorer's Instinct || -5% construction platinum cost<br>-2.5% exploring platinum cost || Siege Weaponry<br>Master of Efficiency
| style="vertical-align: top;" | -2.5% exploring platinum cost
 
-2.5% construction platinum cost
| style="vertical-align: top;" | Siege Weaponry
 
Master of Efficiency
|-
|-
| style="vertical-align: top;" | Wizard Nexus
| Wizard Nexus || +1 wizard strength recovery per hour || Sneaky Spies<br>Preservationist<br>Pastoral Planner
| style="vertical-align: top;" | +1 wizard strength per hour
| style="vertical-align: top;" | Sneaky Spies
 
Preservationist
 
Pastoral Planner
|-
|-
| style="vertical-align: top;" | Preservationist
| Preservationist || -15% food decay<br>-15% lumber rot<br>-15% mana drain || Wizard Nexus<br>Explorer's Intuition
| style="vertical-align: top;" | -15% food decay
 
-15% lumber rot
 
-15% mana drain
| style="vertical-align: top;" | Wizard Nexus
 
Explorer's Intuition
|-
|-
| style="vertical-align: top;" | Explorer's Intuition
| Explorer's Intuition || -2.5% exploring platinum cost<br>-1 draftee per acre explore cost || Frugal Foragers<br>Preservationist<br>Architect's Touch<br>Deep Pockets
| style="vertical-align: top;" | -2.5% exploring platinum cost
 
-1 draftee per acre explore cost (min 6)
| style="vertical-align: top;" | Frugal Foragers
 
Preservationist
 
Architect's Touch
 
Fearless Adventurers
|-
|-
| style="vertical-align: top;" | Architect's Touch
| Architect's Touch || -2.5% construction platinum cost || Reforestation<br>Explorer's Intuition<br>Mana Pools
| style="vertical-align: top;" | -2.5% construction platinum cost
| style="vertical-align: top;" | Reforestation
 
Explorer's Intuition
 
Mana Pools
|-
|-
| style="vertical-align: top;" | Miner's Spirit
| Miner's Spirit || +5% ore production || Surplus Management<br>Shipwright's Ingenuity
| style="vertical-align: top;" | +5% ore production
| style="vertical-align: top;" | Surplus Management
 
Shipwright's Ingenuity
|-
|-
| style="vertical-align: top;" | Ancient Mines
| Ancient Mines || +2.5% gem production || Banker's Friend<br>Trick of the Light
| style="vertical-align: top;" | +2.5% gem production
| style="vertical-align: top;" | Banker's Friend
 
Trick of the Light
|-
|-
| style="vertical-align: top;" | Urg Smash Technique
| Urg Smash Technique || +100% refund when destroying buildings<br>+7.5% lumber production || Dark Pact
| style="vertical-align: top;" | +7.5% lumber production
 
+7.5% refund when destroying buildings
| style="vertical-align: top;" | Dark Pact
|-
|-
| style="vertical-align: top;" | Dark Pact
| Dark Pact || +10% mana production<br>+5% wizard power || Urg Smash Technique<br>Miser's Grasp
| style="vertical-align: top;" | +5% wizard power
 
+7.5% mana production
| style="vertical-align: top;" | Urg Smash Technique
 
Miser's Grasp
|-
|-
| style="vertical-align: top;" | Master of Efficiency
| Master of Efficiency || -1.75% military training cost || Sleeper Agents<br>Explorer's Instinct
| style="vertical-align: top;" | -1.75% military training cost
| style="vertical-align: top;" | Sleeper Agents
 
Explorer's Instinct
|-
|-
| style="vertical-align: top;" | Pastoral Planner
| Pastoral Planner || +1.5% maximum population || Wizard Nexus<br>Menace
| style="vertical-align: top;" | +1.5% maximum population
| style="vertical-align: top;" | Wizard Nexus
 
Menace
|-
| style="vertical-align: top;" | Explorer's Guile
| style="vertical-align: top;" | -7.5% exploring platinum cost
 
-2 draftee per acre explore cost (min 6)
| style="vertical-align: top;" | Architect's Flourish
|-
|-
| style="vertical-align: top;" | Fearless Adventurers
| Explorer's Guile || -7.5% exploring platinum cost<br>-2 draftees per acre explore cost || Architect's Flourish
| style="vertical-align: top;" | -50% exploring morale drop
| style="vertical-align: top;" | Explorer's Intuition
 
Anti-Magic Sigils
|-
|-
| style="vertical-align: top;" | Mana Pools
| Deep Pockets || +15% resources gained from theft || Explorer's Intuition<br>Night Watch
| style="vertical-align: top;" | -10% cost of spells
| style="vertical-align: top;" | Architect's Touch
 
Night Watch
|-
|-
| style="vertical-align: top;" | Shipwright's Ingenuity
| Mana Pools || -10% spell cost || Architect's Touch<br>Shadow Academy
| style="vertical-align: top;" | +12.5% boat production
| style="vertical-align: top;" | Miner's Spirit
 
Trick of the Light
 
Weather Manipulation
|-
|-
| style="vertical-align: top;" | Trick of the Light
| Shipwright's Ingenuity || +12.5% Boat production || Miner's Spirit<br>Trick of the Light<br>Weather Manipulation
| style="vertical-align: top;" | +1 Fool's Gold protects ore/lumber/mana
| style="vertical-align: top;" | Ancient Mines
 
Shipwright's Ingenuity
 
Opulence
|-
|-
| style="vertical-align: top;" | Opulence
| Trick of the Light || Fool's Gold protects ore, lumber, and mana || Ancient Mines<br>Shipwright's Ingenuity<br>Opulence
| style="vertical-align: top;" | +2.5% gem production
 
+7.5% ore production
| style="vertical-align: top;" | Trick of the Light
 
Midas's Fountain
|-
|-
| style="vertical-align: top;" | Midas's Fountain
| Opulence || +2.5% gem production<br>+7.5% ore production || Trick of the Light<br>Midas's Fountain
| style="vertical-align: top;" | +5% platinum production
| style="vertical-align: top;" | Opulence
|-
|-
| style="vertical-align: top;" | Menace
| Midas's Fountain || +4% platinum production || Opulence
| style="vertical-align: top;" | +1 mana production per tower
 
+2 mana production per tower for each war relation (max 2)
| style="vertical-align: top;" | Pastoral Planner
|-
|-
| style="vertical-align: top;" | Architect's Flourish
| Menace || +2 mana production per Tower<br>+1.5 mana production per Tower per war relation || Pastoral Planner
| style="vertical-align: top;" | -7.5% construction platinum cost
| style="vertical-align: top;" | Explorer's Guile
 
Anti-Magic Sigils
|-
|-
| style="vertical-align: top;" | Anti-Magic Sigils
| Architect's Flourish || -10% construction platinum cost || Explorer's Guile<br>Night Watch
| style="vertical-align: top;" | -1 black op spell duration
| style="vertical-align: top;" | Fearless Adventurers
 
Night Watch
|-
|-
| style="vertical-align: top;" | Night Watch
| Night Watch || -25% enemy Assassinate Draftees damage<br>-25% enemy Assassinate Wizards damage<br>-25% enemy Disband Spies damage || Deep Pockets<br>Shadow Academy
| style="vertical-align: top;" | -25% draftees lost in assassination attempts
 
-25% wizards lost in assassination attempts
 
-25% enemy disband spies damage
| style="vertical-align: top;" | Mana Pools
 
Anti-Magic Sigils
 
Ross' Benevolence
|-
|-
| style="vertical-align: top;" | Weather Manipulation
| Shadow Academy || -20% Archmage cost<br>-20% Assassin cost || Mana Pools<br>Night Watch<br>Ross' Benevolence
| style="vertical-align: top;" | +2.5% food production
 
-12.5% enemy lightning bolt damage
| style="vertical-align: top;" | Shipwright's Ingenuity
 
Lumberjack's Devotion
 
Urban Planner
|-
|-
| style="vertical-align: top;" | Lumberjack's Devotion
| Weather Manipulation || -12.5% enemy Lightning Bolt damage<br>+2.5% food production || Shipwright's Ingenuity<br>Lumberjack's Devotion<br>Urban Planner
| style="vertical-align: top;" | -20% lumber rot
 
-10% construction lumber cost
| style="vertical-align: top;" | Weather Manipulation
 
Master of Resources
|-
|-
| style="vertical-align: top;" | Master of Resources
| Lumberjack's Devotion || -20% construction lumber cost<br>-20% lumber rot || Weather Manipulation<br>Master of Resources
| style="vertical-align: top;" | -1.75% military training cost
| style="vertical-align: top;" | Lumberjack's Devotion
 
Jeweller's Delight
|-
|-
| style="vertical-align: top;" | Avatar of Ares
| Master of Resources || -1.75% military training cost || Lumberjack's Devotion<br>Jeweller's Delight
| style="vertical-align: top;" | +2.5% offensive power
 
+7.5% wizard power
| style="vertical-align: top;" | Surveyor's Sense
|-
|-
| style="vertical-align: top;" | Master of Discipline
| Avatar of Ares || +2.5% offensive power<br>+7.5% wizard power || Surveyor's Sense
| style="vertical-align: top;" | -1.75% military training cost
| style="vertical-align: top;" | Dark Artistry
 
Visionary Expansionist
|-
|-
| style="vertical-align: top;" | Dark Artistry
| Master of Discipline || -1.75% military training cost || Dark Artistry<br>Visionary Expansionist
| style="vertical-align: top;" | +1 spy strength per hour
 
+1 wizard strength per hour
| style="vertical-align: top;" | Master of Discipline
 
Ross' Benevolence
|-
|-
| style="vertical-align: top;" | Ross' Benevolence
| Dark Artistry || +1 spy strength recovery per hour<br>+1 wizard strength recovery per hour || Master of Discipline<br>Ross' Benevolence
| style="vertical-align: top;" | -1% platinum tax from Royal Guard
| style="vertical-align: top;" | Night Watch
 
Dark Artistry
 
Survivalist Mentality
|-
|-
| style="vertical-align: top;" | Urban Planner
| Ross' Benevolence || -1% Royal Guard platinum tax || Shadow Academy<br>Dark Artistry<br>Survivalist Mentality
| style="vertical-align: top;" | +1.5% maximum population
| style="vertical-align: top;" | Weather Manipulation
 
Reinforced Bulwarks
|-
|-
| style="vertical-align: top;" | Jeweller's Delight
| Urban Planner || +1.5% maximum population || Weather Manipulation<br>Reinforced Bulwarks
| style="vertical-align: top;" | +2.5% gem production
 
-5% cost of self spells
| style="vertical-align: top;" | Master of Resources
 
Reinforced Bulwarks
|-
|-
| style="vertical-align: top;" | WaveHack's Expertise
| Jeweller's Delight || +2.5% gem production<br>-5% self spell cost || Master of Resources<br>Reinforced Bulwarks
| style="vertical-align: top;" | -5% construction platinum cost
 
-5% construction lumber cost
 
+3 boat capacity
| style="vertical-align: top;" | Spy Network
 
Field Surgery
|-
|-
| style="vertical-align: top;" | Surveyor's Sense
| WaveHack's Expertise || +3 Boat capacity<br>-5% construction platinum cost<br>-10% construction lumber cost || Spy Network<br>Field Surgery
| style="vertical-align: top;" | -12.5% rezoning platinum cost
| style="vertical-align: top;" | Avatar of Ares
 
Ares' Favor
|-
|-
| style="vertical-align: top;" | Visionary Expansionist
| Surveyor's Sense || -12.5% rezoning platinum cost || Avatar of Ares<br>Ares' Favor
| style="vertical-align: top;" | +1% maximum population
 
+15% population growth
| style="vertical-align: top;" | Master of Discipline
 
Rations
|-
|-
| style="vertical-align: top;" | Survivalist Mentality
| Visionary Expansionist || +1% maximum population<br>+15% population growth || Master of Discipline<br>Rations
| style="vertical-align: top;" | +5% fewer casualties
 
+7.5% increased prestige gains
| style="vertical-align: top;" | Ross' Benevolence
 
Rations
|-
|-
| style="vertical-align: top;" | Reinforced Bulwarks
| Survivalist Mentality || -5% casualties<br>+7.5% prestige gains || Ross' Benevolence<br>Rations
| style="vertical-align: top;" | +30% bonus to harbor investment
 
+30% bonus to towers investment
| style="vertical-align: top;" | Urban Planner
 
Jeweller's Delight
 
Tributary System
|-
|-
| style="vertical-align: top;" | Spy Network
| Reinforced Bulwarks || +30% Harbor investment bonus<br>+30% Spires investment bonus || Urban Planner<br>Jeweller's Delight<br>Tributary System
| style="vertical-align: top;" | +1 spy strength per hour
| style="vertical-align: top;" | WaveHack's Expertise
 
Tributary System
 
Battle Commanders
|-
|-
| style="vertical-align: top;" | Field Surgery
| Spy Network || +1 spy strength recovery per hour || WaveHack's Expertise<br>Tributary System<br>Battle Commanders
| style="vertical-align: top;" | +0.75% maximum population
 
+7.5% fewer casualties
| style="vertical-align: top;" | WaveHack's Expertise
|-
|-
| style="vertical-align: top;" | Ares' Favor
| Field Surgery || -7.5% casualties<br>+0.75% maximum population || WaveHack's Expertise
| style="vertical-align: top;" | +2.5% offensive power
| style="vertical-align: top;" | Surveyor's Sense
 
Bunk Beds
 
Public Baths
|-
|-
| style="vertical-align: top;" | Rations
| Ares' Favor || +2.5% offensive power || Surveyor's Sense<br>Bunk Beds<br>Public Baths
| style="vertical-align: top;" | -2.5% food consumption
 
+2 population from barren land
| style="vertical-align: top;" | Visionary Expansionist
 
Survivalist Mentality
 
Public Baths
|-
|-
| style="vertical-align: top;" | Tributary System
| Rations || +2 population from barren land<br>-2.5% food consumption || Visionary Expansionist<br>Survivalist Mentality<br>Public Baths
| style="vertical-align: top;" | +60% food production from prestige
| style="vertical-align: top;" | Reinforced Bulwarks
 
Spy Network
 
Centralized Intelligence
|-
|-
| style="vertical-align: top;" | Battle Commanders
| Tributary System || +60% food production from prestige || Reinforced Bulwarks<br>Spy Network<br>Centralized Intelligence
| style="vertical-align: top;" | +7.5% fewer casualties
| style="vertical-align: top;" | Spy Network
 
Carpenter's Knowhow
|-
|-
| style="vertical-align: top;" | Bunk Beds
| Battle Commanders || -7.5% casualties || Spy Network<br>Carpenter's Knowhow
| style="vertical-align: top;" | +2 barracks housing
| style="vertical-align: top;" | Ares' Favor
 
Carpenter's Knowhow
|-
|-
| style="vertical-align: top;" | Public Baths
| Bunk Beds || +2 Barracks housing || Ares' Favor<br>Carpenter's Knowhow
| style="vertical-align: top;" | +30% population growth
| style="vertical-align: top;" | Ares' Favor
 
Rations
 
Ancestral Knowledge
|-
|-
| style="vertical-align: top;" | Centralized Intelligence
| Public Baths || +30% population growth || Ares' Favor<br>Rations<br>Ancestral Knowledge
| style="vertical-align: top;" | -15% cost of spies
 
-5% cost of wizards
| style="vertical-align: top;" | Tributary System
 
Military Culture
|-
|-
| style="vertical-align: top;" | Carpenter's Knowhow
| Centralized Intelligence || -20% spy cost || Tributary System<br>Military Culture
| style="vertical-align: top;" | -2.5% construction platinum cost
| style="vertical-align: top;" | Battle Commanders
 
Bunk Beds
 
Military Culture
 
Surveyor's Insight
|-
|-
| style="vertical-align: top;" | Ancestral Knowledge
| Carpenter's Knowhow || -5% construction platinum cost || Battle Commanders<br>Bunk Beds<br>Military Culture<br>Surveyor's Insight
| style="vertical-align: top;" | -25% cost of racial spells
| style="vertical-align: top;" | Public Baths
 
Surveyor's Insight
|-
|-
| style="vertical-align: top;" | Military Culture
| Ancestral Knowledge || -25% racial spell cost || Public Baths<br>Surveyor's Insight
| style="vertical-align: top;" | +5% increased prestige gains
| style="vertical-align: top;" | Centralized Intelligence
 
Carpenter's Knowhow
 
Battle Tactics
|-
|-
| style="vertical-align: top;" | Surveyor's Insight
| Military Culture || +7.5% prestige gains || Centralized Intelligence<br>Carpenter's Knowhow<br>Battle Tactics
| style="vertical-align: top;" | -7.5% rezoning platinum cost
| style="vertical-align: top;" | Carpenter's Knowhow
 
Ancestral Knowledge
 
Battle Tactics
|-
|-
| style="vertical-align: top;" | Battle Tactics
| Surveyor's Insight || -7.5% rezoning platinum cost || Carpenter's Knowhow<br>Ancestral Knowledge<br>Battle Tactics
| style="vertical-align: top;" | +5% fewer casualties
| style="vertical-align: top;" | ''none''
|-
|-
| Battle Tactics || -5% casualties || ''none''
|}
|}


The full tech tree looks like this:  
The full tech tree looks like this:  

Latest revision as of 20:57, 1 July 2026

Teching is the term used for researching Technological Advancements in order to gain any number of bonuses that affect your Dominion. Teching is often used for Converting strategies although can it also be utilized well by Explorers, and occasionally by Attackers. By building Schools, your Dominion will produce Research Points which can be traded in for a new tech once you have enough points. Teching is a slow strategy that enables your Dominion to have increased efficiency later in the round. It is very difficult to keep up with the top players if you decide to tech but by the end of the round, you should be able to grow more effectively than other Dominions around you that have not teched.

Each day's Daily Bonus provides 350 research points.

A Dominion's accumulated Techs can be viewed by casting Vision on someone.

Race Selection[edit]

Any race can be used to Tech although it is generally more efficient Races that will benefit most from Teching. Some recommended races are:

Building Selection[edit]

Teching requires the construction of Schools. Schools produce research points based on their total percentage of land:

Schools produce (1 - (Schools / Total Land)) research points per hour (minimum of 0.5).

The Techs[edit]

Advancement Bonus Prerequisites (only 1 required)
Granaries +2.5% food production none
Planar Emissaries +5% mana production Granaries
Green Thumb
Banker's Friend
Green Thumb +5% lumber production Planar Emissaries
Aquaponics
Aquaponics +7.5% food production
-4 hours enemy Burning duration
Green Thumb
Midas's Bargain
Miser's Grasp
Midas's Bargain +2% platinum production Aquaponics
Industrial Machinery
Sleeper Agents
Industrial Machinery +5% lumber production
+5% ore production
Midas's Bargain
Siege Weaponry
Siege Weaponry +20% wonder damage
+50% Raid attack damage
Industrial Machinery
Sneaky Spies
Explorer's Instinct
Sneaky Spies +10% resources gained from theft
-15% spy losses on failed operations
Siege Weaponry
Arcane Bloodlines
Wizard Nexus
Arcane Bloodlines -20% wizard cost Sneaky Spies
Frugal Foragers
Frugal Foragers -2.5% food consumption Arcane Bloodlines
Reforestation
Explorer's Intuition
Reforestation -10% construction lumber cost none
Surplus Management -10% food decay
-10% lumber rot
-10% mana drain
Granaries
Miner's Spirit
Banker's Friend
Banker's Friend +15% exchange rates Planar Emissaries
Surplus Management
Ancient Mines
Prefabrication
Prefabrication -10% construction platinum cost Banker's Friend
Miser's Grasp
Miser's Grasp +10% defensive spy power
-25% resources lost to theft
Aquaponics
Prefabrication
Sleeper Agents +1% maximum population
-7.5% spy losses on failed operations
Midas's Bargain
Master of Efficiency
Explorer's Instinct -5% construction platinum cost
-2.5% exploring platinum cost
Siege Weaponry
Master of Efficiency
Wizard Nexus +1 wizard strength recovery per hour Sneaky Spies
Preservationist
Pastoral Planner
Preservationist -15% food decay
-15% lumber rot
-15% mana drain
Wizard Nexus
Explorer's Intuition
Explorer's Intuition -2.5% exploring platinum cost
-1 draftee per acre explore cost
Frugal Foragers
Preservationist
Architect's Touch
Deep Pockets
Architect's Touch -2.5% construction platinum cost Reforestation
Explorer's Intuition
Mana Pools
Miner's Spirit +5% ore production Surplus Management
Shipwright's Ingenuity
Ancient Mines +2.5% gem production Banker's Friend
Trick of the Light
Urg Smash Technique +100% refund when destroying buildings
+7.5% lumber production
Dark Pact
Dark Pact +10% mana production
+5% wizard power
Urg Smash Technique
Miser's Grasp
Master of Efficiency -1.75% military training cost Sleeper Agents
Explorer's Instinct
Pastoral Planner +1.5% maximum population Wizard Nexus
Menace
Explorer's Guile -7.5% exploring platinum cost
-2 draftees per acre explore cost
Architect's Flourish
Deep Pockets +15% resources gained from theft Explorer's Intuition
Night Watch
Mana Pools -10% spell cost Architect's Touch
Shadow Academy
Shipwright's Ingenuity +12.5% Boat production Miner's Spirit
Trick of the Light
Weather Manipulation
Trick of the Light Fool's Gold protects ore, lumber, and mana Ancient Mines
Shipwright's Ingenuity
Opulence
Opulence +2.5% gem production
+7.5% ore production
Trick of the Light
Midas's Fountain
Midas's Fountain +4% platinum production Opulence
Menace +2 mana production per Tower
+1.5 mana production per Tower per war relation
Pastoral Planner
Architect's Flourish -10% construction platinum cost Explorer's Guile
Night Watch
Night Watch -25% enemy Assassinate Draftees damage
-25% enemy Assassinate Wizards damage
-25% enemy Disband Spies damage
Deep Pockets
Shadow Academy
Shadow Academy -20% Archmage cost
-20% Assassin cost
Mana Pools
Night Watch
Ross' Benevolence
Weather Manipulation -12.5% enemy Lightning Bolt damage
+2.5% food production
Shipwright's Ingenuity
Lumberjack's Devotion
Urban Planner
Lumberjack's Devotion -20% construction lumber cost
-20% lumber rot
Weather Manipulation
Master of Resources
Master of Resources -1.75% military training cost Lumberjack's Devotion
Jeweller's Delight
Avatar of Ares +2.5% offensive power
+7.5% wizard power
Surveyor's Sense
Master of Discipline -1.75% military training cost Dark Artistry
Visionary Expansionist
Dark Artistry +1 spy strength recovery per hour
+1 wizard strength recovery per hour
Master of Discipline
Ross' Benevolence
Ross' Benevolence -1% Royal Guard platinum tax Shadow Academy
Dark Artistry
Survivalist Mentality
Urban Planner +1.5% maximum population Weather Manipulation
Reinforced Bulwarks
Jeweller's Delight +2.5% gem production
-5% self spell cost
Master of Resources
Reinforced Bulwarks
WaveHack's Expertise +3 Boat capacity
-5% construction platinum cost
-10% construction lumber cost
Spy Network
Field Surgery
Surveyor's Sense -12.5% rezoning platinum cost Avatar of Ares
Ares' Favor
Visionary Expansionist +1% maximum population
+15% population growth
Master of Discipline
Rations
Survivalist Mentality -5% casualties
+7.5% prestige gains
Ross' Benevolence
Rations
Reinforced Bulwarks +30% Harbor investment bonus
+30% Spires investment bonus
Urban Planner
Jeweller's Delight
Tributary System
Spy Network +1 spy strength recovery per hour WaveHack's Expertise
Tributary System
Battle Commanders
Field Surgery -7.5% casualties
+0.75% maximum population
WaveHack's Expertise
Ares' Favor +2.5% offensive power Surveyor's Sense
Bunk Beds
Public Baths
Rations +2 population from barren land
-2.5% food consumption
Visionary Expansionist
Survivalist Mentality
Public Baths
Tributary System +60% food production from prestige Reinforced Bulwarks
Spy Network
Centralized Intelligence
Battle Commanders -7.5% casualties Spy Network
Carpenter's Knowhow
Bunk Beds +2 Barracks housing Ares' Favor
Carpenter's Knowhow
Public Baths +30% population growth Ares' Favor
Rations
Ancestral Knowledge
Centralized Intelligence -20% spy cost Tributary System
Military Culture
Carpenter's Knowhow -5% construction platinum cost Battle Commanders
Bunk Beds
Military Culture
Surveyor's Insight
Ancestral Knowledge -25% racial spell cost Public Baths
Surveyor's Insight
Military Culture +7.5% prestige gains Centralized Intelligence
Carpenter's Knowhow
Battle Tactics
Surveyor's Insight -7.5% rezoning platinum cost Carpenter's Knowhow
Ancestral Knowledge
Battle Tactics
Battle Tactics -5% casualties none


The full tech tree looks like this:

File:Tech Tree Visualised.gif

General Information[edit]

Teching is a slow strategy, aimed to generate benefit later compared to equivalent non-teching strategies. A common use is to aim for a lot of mid to late-game efficiency when percentage-based bonuses have their greatest effects, e.g. +5 % platinum produced often peaks around conversion for a Converter, while -7.5 % platinum exploration cost amounts to a significant amount of extra platinum late in the round for explorers. For this reason, teching can be very useful for players who do not have much time to invest into the game early in the round, but wish to compete later on. New or inexperienced players may also benefit from teching. Also note that for multiple techs with the same bonus it is additive when it stacks i.e.: picking the tech Midas's Bargain gives you a +2.5% platinum production, whereas Midas's Fountain gives a bonus of +5% platinum production. Therefore when you unlock both of these then your total bonus is 2.5% + 5% = 7.5%.

Pros[edit]

  • Great efficiency can be enjoyed late round
  • Allows less experienced players to compete effectively late round

Cons[edit]

  • Slow; Techers make very little impact throughout the round, often coming up from below for Attacking or Converting strategies.
  • Planning required; having a broad idea of how many / which techs you desire and when to stop building schools or destroy them is very helpful.

Recommendations[edit]

  • Great for Converters and slower styles.
  • Inexperienced players

Formulas[edit]

Tech Cost[edit]

In order to unlock a tech other than one of the three entry points, at least one of its connecting techs in the tree must already be acquired.

The base cost of each advancement is 2.5x highest land achieved and increases by 50 after each unlock (min 3750).

Invasion RPs[edit]

The number of research points (RP) gained during a successful invasion is based on the relative size of the target and any wonder or racial bonuses.

Research Points Gained
Target Range RP
range < 60% 0
60% <= range < 75% 375 OR 2.5x Land Conquered (whichever is higher)
range >= 75% 750 OR 5x Land Conquered (whichever is higher)

Wonder and racial bonuses will be added together before multiplying the research points gained to obtain the final value.

Research points will arrive when the slowest unit sent on the invasion returns.