Difference between revisions of "Nomad"
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| spec2_op = 0 | | spec2_op = 0 | ||
| spec2_dp = 3 | | spec2_dp = 3 | ||
− | | spec2_plat = | + | | spec2_plat = 300 |
| spec2_ore = 15 | | spec2_ore = 15 | ||
| spec2_special = | | spec2_special = |
Revision as of 00:08, 8 September 2022
Nomad | |
---|---|
Aliases: | |
Introduced: | Round 1 |
Round Wins: | 0 |
Attacker: | Intermediate |
Explorer: | Intermediate |
Converter: | Intermediate |
Alignment: | Evil |
Land type: | Plains |
Scribes: | [1] |
Nomad is an evil-aligned race that uniquely receives an attacking bonus from barren land. Once the counterpart to Human, Nomad was changed in Round 26 to make it a distinct race.
Racial Bonuses
- Population from barren land: +20
Military Units
Unit | OP | DP | Platinum | Ore | Special |
---|---|---|---|---|---|
Lancer | 3 | 0 | 325 | 25 | Returns 3 hours faster from battle. |
Crossbowman | 0 | 3 | 300 | 15 | |
Blademaster | 2 | 5 | 1000 | 25 | -25% casualties |
Horse Archer | 6 | 3 | 1150 | 40 | Each unit plunders 20 platinum on attack (max 1 hour of target's raw production). Returns 3 hours faster from battle. |
General Info
Racial Spell
Favorable Terrain: +1% offensive power for every 1.5% barren land (max +10%)
Pros
- Efficient OP
- Unique focus on barren land
- OP spell
- 9hr specs
Cons
- Balancing Barren land and building is hard
- Fairly inefficient DP