Jump to content

Mastery: Difference between revisions

From OpenDominion
No edit summary
ODWikiBot (talk | contribs)
Update mastery mechanics from Round 50 source
 
Line 1: Line 1:
'''Mastery''' stats are used to track and reward long term black ops activity. There are both Spy Mastery and Wizard Mastery stats/rankings.
'''Mastery''' stats are used to track and reward long-term war operation activity. There are both Spy Mastery and Wizard Mastery stats/rankings.


== Acquisition ==
== Acquisition ==


Your dominion gains mastery during wartime via successful spy and wizard ops. The base amount gained is 1/10th the amount of [[infamy]] gained by that operation. Additionally, you receive a bonus when targeting other dominions with a similar or higher mastery rating.
Successful war spy black ops award Spy Mastery. Successful war or black-op spells award Wizard Mastery. Chaos League operations between members also award mastery when they are treated as war operations.


* +1 when your target has a higher mastery rating (target also loses 1)
The amount gained is based on the mastery difference between you and the target, plus up to 4 additional mastery from the target's defensive SPA or WPA. Equal mastery starts from 4 mastery before the target-ratio bonus; targets with higher mastery are worth more, and targets with lower mastery are worth less. The target can also lose mastery when the attacker has at least 100 mastery.
* +1 when your target has a mastery rating within 100 points of your own (target also loses 1)
* No mastery is rewarded when your mastery rating is 500+ points higher than your target


== Reward ==
== Reward ==


For every 100 points of combined spy and wizard mastery you have acquired, 50 points is added to your minimum [[infamy]] after the hourly decay (capped at 500 for each type). Therefore, after generating the equivalent of 1000 maximum infamy 20 times over the course the round, you would have a permanent platinum bonus of ~5.77% (plus ~2.31% to secondary resources) and it would be extremely easy to keep your infamy 'topped off' for the maximum bonus.
Spy Mastery increases spy strength recovery and reduces spy losses on failed operations, scaling up to +2% recovery and -50% spy losses at 1,000 Spy Mastery.


Examples:
Wizard Mastery increases wizard strength recovery and reduces spell mana costs, scaling up to +2% recovery and -20% spell costs at 1,000 Wizard Mastery.
* 25 spy mastery + 75 wizard mastery = 50 minimum infamy (both types are combined)
* 500 spy mastery + 150 wizard mastery = 300 minimum infamy (rounds down to nearest 100)
* 1000 spy mastery + 500 wizard mastery = 500 minimum infamy (spy is capped at 500)


== See Also ==
== See Also ==
* [[Black ops]]
* [[Black ops]]
* [[Infamy]]
* [[Infamy]]
* [[Ops]]

Latest revision as of 21:46, 1 July 2026

Mastery stats are used to track and reward long-term war operation activity. There are both Spy Mastery and Wizard Mastery stats/rankings.

Acquisition[edit]

Successful war spy black ops award Spy Mastery. Successful war or black-op spells award Wizard Mastery. Chaos League operations between members also award mastery when they are treated as war operations.

The amount gained is based on the mastery difference between you and the target, plus up to 4 additional mastery from the target's defensive SPA or WPA. Equal mastery starts from 4 mastery before the target-ratio bonus; targets with higher mastery are worth more, and targets with lower mastery are worth less. The target can also lose mastery when the attacker has at least 100 mastery.

Reward[edit]

Spy Mastery increases spy strength recovery and reduces spy losses on failed operations, scaling up to +2% recovery and -50% spy losses at 1,000 Spy Mastery.

Wizard Mastery increases wizard strength recovery and reduces spell mana costs, scaling up to +2% recovery and -20% spell costs at 1,000 Wizard Mastery.

See Also[edit]